forked from lewster32/phaser-plugin-isometric
-
Notifications
You must be signed in to change notification settings - Fork 36
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Using atlas, can not add frame #17
Comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I can not add an "isoSprite" with the correct frame. I am using atlas to load the sprites.
Atlas data is loaded correctly. As I can add a normal sprite like this:
this.scene.add.sprite( xx, yy, 'tileset', 'tile1');
Works fine. "tile1" is loaded. Can be done for any other tile.
this.scene.add.isoSprite( xx, yy, 0, 'tileset', 'tile1');
Does not work. TypeError: h.add is not a function.
this.scene.add.isoSprite( xx, yy, 0, 'tileset');
If I remove the frame, then it will always and only load the first frame. This will load "tile1" as it's the first frame.
I have tried any variation and looked at the sourcecode/constructor so I think the example should work.
Also tried an older Version, demo, with phaser 2, where it actually does work like this.
this.game.add.isoSprite( State.size * x, State.size * y, 0, 'tileset', Level.groundNames[Level.ground[y][x]], this.groundGroup );
Code from the phaser 2 isometric demo, where this does work. I compared the older version with this, and think that it should work, the way I tried.
Am I missing something? I just can't get this to work, any hints about this?
The text was updated successfully, but these errors were encountered: