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baghchal.c
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baghchal.c
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/*
* This file is part of baghchal an implementation of the Bagh-Chal
* board game.
*
* Copyright 2012 Sebastian Riese
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#define _POSIX_SOURCE
#include "baghchal.h"
#include "movedb.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <limits.h>
#include <time.h>
#ifdef BAGHCHAL_WITH_COLOUR
#include <unistd.h>
#define COLOUR_SHEEP "\033[01;32m"
#define COLOUR_TIGER "\033[01;31m"
#define COLOUR_RESET "\033[0m"
int term_colour = 0;
#endif
int rule_forbid_repetition = 0;
int pruning = 1;
movedb *move_db = NULL;
int winner = -1;
void ui_help();
// return 0 the proposed state occured before
// return 1 otherwhise
int check_repetition(state proposed, int nprev, state *prev) {
int valid = 1;
for (int l = 0; l < nprev; l++) {
if (memcmp(&proposed, &prev[l], sizeof(state)) == 0) {
valid = 0;
break;
}
}
return valid;
}
int genmoves_sheep(int nprev, state *prev, state *res) {
int moves = 0;
state st = prev[nprev-1];
if (st.setsheep < MAXSHEEP) {
for (int i = 0; i < BOARDPLACES; i++) {
if (! ((1ULL << i) & (st.sheep | st.tiger))) {
res[moves] = st;
res[moves].turn = TURN_TIGER;
res[moves].setsheep++;
res[moves++].sheep |= (1ULL << i);
assert(moves <= 64);
}
}
} else {
for (int i = 0; i < BOARDPLACES; i++) {
// there has to be a sheep to move
if ((1ULL << i) & st.sheep) {
for (int p = 0; p < 8; p++) {
// there has to be a connection
if (CONNECTIONS[i] & (1u << p)) {
// the target has to be empty
int newplace = (i + BOARDPLACES + SHIFT[p]) % BOARDPLACES;
if (! ((1ULL << newplace) & (st.sheep | st.tiger))) {
res[moves] = st;
res[moves].turn = TURN_TIGER;
res[moves].sheep &= ~(1ULL << i);
res[moves].sheep |= (1ULL << newplace);
if (rule_forbid_repetition) {
if (check_repetition(moves[res], nprev, prev))
moves++;
} else {
moves++;
}
assert(moves <= 64);
}
}
}
}
}
}
return moves;
}
int blocked_tigers(state st) {
int blocked = 0;
// there has to be a tiger to move
for (int i = 0; i < BOARDPLACES; i++) {
if ((1ULL << i) & st.tiger) {
int isblocked = 1;
for (int p = 0; p < 8; p++) {
// there has to be a connection
if (CONNECTIONS[i] & (1u << p)) {
// the target has to be tigerfree
int newplace = (i + BOARDPLACES + SHIFT[p]) % BOARDPLACES;
if (! ((1ULL << newplace) & (st.tiger | st.sheep))) {
isblocked = 0;
} else if ((1ULL << newplace) & st.sheep) {
// if there is a sheep, it may be possible to jump
if (CONNECTIONS[newplace] & (1u << p)) { // jumps are straigh on in the same direction
int jumpplace = (newplace + BOARDPLACES + SHIFT[p]) % BOARDPLACES;
if (! ((1ULL << jumpplace) & (st.tiger | st.sheep))) { // the jumpplace has to be empty
isblocked = 0;
}
}
}
}
}
if (isblocked)
blocked++;
}
}
assert(blocked <= 4);
return blocked;
}
int genmoves_tiger(int nprev, state *prev, state *res) {
int moves = 0;
state st = prev[nprev-1];
// there has to be a tiger to move
for (int i = 0; i < BOARDPLACES; i++) {
if ((1ULL << i) & st.tiger) {
for (int p = 0; p < 8; p++) {
// there has to be a connection
if (CONNECTIONS[i] & (1u << p)) {
// the target has to be tigerfree
int newplace = (i + BOARDPLACES + SHIFT[p]) % BOARDPLACES;
if (! ((1ULL << newplace) & (st.tiger | st.sheep))) {
res[moves] = st;
res[moves].turn = TURN_SHEEP;
res[moves].tiger &= ~(1ULL << i);
res[moves].tiger |= 1ULL << newplace;
if (rule_forbid_repetition) {
if (check_repetition(res[moves], nprev, prev)) moves++;
} else {
moves++;
}
assert(moves <= 64);
} else if ((1ULL << newplace) & st.sheep) {
// if there is a sheep, it may be possible to jump
if (CONNECTIONS[newplace] & (1u << p)) { // jumps are straigh on in the same direction
int jumpplace = (newplace + BOARDPLACES + SHIFT[p]) % BOARDPLACES;
if (! ((1ULL << jumpplace) & (st.tiger | st.sheep))) { // the jumpplace has to be empty
res[moves] = st;
res[moves].turn = TURN_SHEEP;
res[moves].sheep &= ~(1ULL << newplace);
res[moves].tiger &= ~(1ULL << i);
res[moves].tiger |= 1ULL << jumpplace;
if (rule_forbid_repetition) {
if (check_repetition(res[moves], nprev, prev))
moves++;
} else {
moves++;
}
assert(moves <= 64);
}
}
}
}
}
}
}
return moves;
}
// compute all tiger reachable positions
// by a tri-colour algorithm
// imagine a wavefront ...
// hope this isn't too slow
// well it is still quite expensive
// (and not exact, just an approximation from below
// due to the tri-colour logic: a sheep may be jumped
// and we may fail to consider other sheep, that may be
// jumped as a result of this event)
// think about the accurate calculator ...
int locked_fields(state st) {
// first calculate all fields reachable by
// tigers
state states[64];
state black, gray, newblack;
black = st;
black.tiger = 0;
newblack = black;
gray = st;
while (hamming(gray.tiger)) {
int n = genmoves_tiger(1, &gray, states);
for (int i = 0; i < n; i++) {
newblack.tiger |= states[i].tiger;
newblack.sheep &= states[i].sheep;
}
gray.tiger = newblack.tiger & ~black.tiger;
gray.sheep = newblack.sheep;
black = newblack;
}
// where no tiger can go, and no sheep is placed,
// there must be a locked field ...
return hamming(~black.tiger & ~black.sheep & 0x1ffffff);
}
// the caller must ensure, that res is sufficiently large,
// the actual number of possible moves is returned
// NOTE: it is simple to obtain a safe bound for the length of res
int genmoves(int nprev, state *prev, state *res) {
state st = prev[nprev - 1];
if (st.turn == TURN_SHEEP) {
return genmoves_sheep(nprev, prev, res);
} else {
return genmoves_tiger(nprev, prev, res);
}
}
void draw_board(state st, FILE *to) {
for (int j = 0; j < BOARDLEN; j++) {
// draw the connection lines
if (j == 0) {
fputs(" a b c d e\n", to);
} else {
if (j % 2) {
fputs(" | \\ | / | \\ | / |\n", to);
} else {
fputs(" | / | \\ | / | \\ |\n", to);
}
}
// draw the figures
for (int i = 0; i < BOARDLEN; i++) {
if (i == 0) {
fprintf(to, "%d ", j + 1);
} else {
fputs("---", to);
}
#ifdef BAGHCHAL_WITH_COLOUR
if (term_colour) {
if (sheep_at(st, i, j)) {
fputs(COLOUR_SHEEP "S" COLOUR_RESET, to);
} else if (tiger_at(st, i, j)) {
fputs(COLOUR_TIGER "T" COLOUR_RESET, to);
} else {
fputs("o", to);
}
} else {
#endif
if (sheep_at(st, i, j)) {
fputs("S", to);
} else if (tiger_at(st, i, j)) {
fputs("T", to);
} else {
fputs("o", to);
}
#ifdef BAGHCHAL_WITH_COLOUR
}
#endif
}
fputs("\n", to);
}
if (st.turn) {
fputs("Tigers to move\n", to);
} else {
if (st.setsheep != MAXSHEEP) {
fprintf(to, "Sheep to move (%d to place)\n", MAXSHEEP - st.setsheep);
} else {
fputs("Sheep to move\n", to);
}
}
}
void write_sheep_win(FILE *to) {
fputs("Z\n", to);
}
void write_tigers_win(FILE *to) {
fputs("D\n", to);
}
void write_turn(state st, FILE *to) {
if (st.turn == TURN_TIGER) {
fputs("T\n", to);
} else {
if (st.setsheep != MAXSHEEP) {
fprintf(to, "S\n");
} else {
fprintf(to, "s\n");
}
}
}
void write_board(state st, FILE *to) {
for (int j = 0; j < BOARDLEN; j++) {
// draw the figures
for (int i = 0; i < BOARDLEN; i++) {
if (sheep_at(st, i, j)) {
fputs("S", to);
} else if (tiger_at(st, i, j)) {
fputs("T", to);
} else {
fputs("o", to);
}
}
fputs("\n", to);
}
}
// todo design the breadth first search ... this will need some datastructures
// to remember the currently considered configurations of the board
// An intelligent stop criterion (primarily considering spent time, but also
// searching on if for example winning is probable) would increasy the strength
// notably
int
movedb_compare(movedb_entry *e1, movedb_entry *e2)
{
if (e1 == NULL) {
if (e2 == NULL) {
return 0;
} else {
return !movedb_compare(e2, e1);
}
}
if (e2 == NULL) {
return e1->score > 0;
} else {
return e1->score * e2->param > e2->score * e1->param;
}
}
// minimax move selector
state
ai_move_rec(state cur, state *space, int *score, int *tiger_max,
int *sheep_max, int depth, int tiger, int *moves,
int nprev, state *prev)
{
if (depth == 0) {
int blocked = blocked_tigers(cur);
int eaten_sheep = cur.setsheep - hamming(cur.sheep);
if (blocked == 4) {
*score = MAXSCORE;
return cur;
} else if (eaten_sheep >= 5) {
*score = 0;
return cur;
}
*score = SHEEPWEIGHT * hamming(cur.sheep)
+ TRAPPEDWEIGHT * blocked
+ LOCKEDWEIGHT * locked_fields(cur);
return cur;
} else {
int best = 0;
movedb_entry *best_movedb = NULL;
if (tiger)
*score = MAXSCORE + depth; // prefer to win fast!
else
*score = 0 - depth; // prefer to win fast!
int k = genmoves(nprev, prev, space);
*moves += k;
for (int i = 0; i < k; i++) {
int tmp,
tmp_tiger_max = tiger ? *score : *tiger_max,
tmp_sheep_max = tiger ? *sheep_max : *score;
prev[nprev] = space[i];
ai_move_rec(space[i], &space[k], &tmp, &tmp_tiger_max, &tmp_sheep_max,
depth - 1, !tiger, moves, nprev + 1, prev);
if (move_db != NULL && tmp == *score) {
movedb_entry *mdbe = lookup(move_db, space[i]);
if ((!tiger && movedb_compare(mdbe, best_movedb))
|| (tiger && movedb_compare(mdbe, best_movedb))) {
*score = tmp;
best = i;
best_movedb = mdbe;
}
}
else if ((!tiger && tmp > *score) || (tiger && tmp < *score)) {
*score = tmp;
best = i;
if (move_db != NULL) {
best_movedb = lookup(move_db, space[i]);
}
}
if (pruning) {
if (tiger) {
*tiger_max = min(*tiger_max, tmp_tiger_max);
if (*tiger_max <= *sheep_max)
break;
} else {
*sheep_max = max(*sheep_max, tmp_sheep_max);
if (*tiger_max <= *sheep_max)
break;
}
}
}
// free(nstates);
if (k == 0) {
// there is no possible move, so the new state can only be the old state
return cur;
}
return space[best];
}
}
int npow(int base, int exponent) {
int res = 1;
int power = base;
while (exponent) {
if (exponent & 1) {
res *= power;
}
power *= power;
exponent >>= 1;
}
return res;
}
state ai_move(state st, int depth, int limit, int nprev, state *prev) {
int score; // dummy
int tiger_max = INT_MAX;
int sheep_max = INT_MIN;
state *states = (state *) malloc(sizeof(state) * 64 * (depth + 4));
state *myprev = (state *) malloc(sizeof(state) * (nprev + depth + 4));
memcpy(myprev, prev, sizeof(state) * nprev);
int moves = 0;
state res = ai_move_rec(st, states, &score, &tiger_max, &sheep_max,
depth, st.turn == TURN_TIGER, &moves, nprev, myprev);
free(states);
free(myprev);
// well this should be available as verbose output
/* printf("Considered %d moves, depth %d, score %d\n", moves, depth, score); */
return res;
}
// should be plenty of space:
// I guess the maximal number of possible moves is (four sheep on the 8-moves positions,
// the others placed not to block their movement possibilities)
// 36, but i am too lazy to check ... so just add a security margin
// if the 64 does not hold (for MAXSHEEP == 20 and four tigers),
// feel free to flame me intensely ;)
// probably this should be done properly, with one large chunk of memory
// and stack like allocation deallocation, shouldn't be much slower, but therefore
// much safer and more beautiful
static state news[64];
static int cap;
static int turn;
static state *game; // the entire game is recorded, this way undo is possible as well as replays and complete saves
static void apply_move(state st) {
if (turn == cap) {
cap *= 2;
game = (state *) realloc(game, sizeof(state) * cap);
if (game == NULL) {
fputs("Out of mem!", stderr);
abort();
}
}
game[turn++] = st;
}
static void undo_move() {
if (turn > 1) {
turn -= 1;
}
}
void gameloop(FILE *in, FILE *out, int verb, int cm, int ait, int ais, int ai_depth) {
while (1) {
TOP:
assert((game[turn-1].sheep & game[turn-1].tiger) == 0);
// check for win situation
// currently: regular win, or no possible moves
// (this includes forbidden repetition moves,
// should this perhaps just cause a zero-move turn)
// (but what if both cannot turn? a draw?)
if (game[turn-1].turn == TURN_TIGER) {
state space[64];
if (blocked_tigers(game[turn-1]) == 4 || genmoves(turn, game, space) == 0) {
if (verb) {
fputs("Sheep win!\n", out);
draw_board(game[turn-1], out);
} else {
fputs("START\n", out);
write_sheep_win(out);
write_board(game[turn-1], out);
fputs("END\n", out);
}
winner = TURN_SHEEP;
return;
}
} else {
state space[64];
if (game[turn-1].setsheep - hamming(game[turn-1].sheep) >= 5 || genmoves(turn, game, space) == 0) {
if (verb) {
fputs("Tigers win!\n", out);
draw_board(game[turn-1], out);
} else {
fputs("START\n", out);
write_tigers_win(out);
write_board(game[turn-1], out);
fputs("END\n", out);
}
winner = TURN_TIGER;
return;
}
}
if (game[turn-1].turn == TURN_SHEEP && ais) {
if (cm) {
write_turn(game[turn-1], out);
write_board(game[turn-1], out);
}
apply_move(ai_move(game[turn-1], ai_depth, RECURSE_LIMIT_SHEEP, turn, game));
}
else if (game[turn-1].turn == TURN_TIGER && ait) {
if (cm) {
write_turn(game[turn-1], out);
write_board(game[turn-1], out);
}
apply_move(ai_move(game[turn-1], ai_depth, RECURSE_LIMIT_TIGER, turn, game));
}
else {
if (verb) {
draw_board(game[turn-1], out);
} else {
fputs("START\n", out);
write_turn(game[turn-1], out);
write_board(game[turn-1], out);
fputs("END\n", out);
fflush(out);
}
int nmoves = genmoves(turn, game, news);
if (verb) {
for (int m = 0; m < nmoves; m++) {
fprintf(out, "Move #%d\n", m);
draw_board(news[m], out);
}
} else {
for (int m = 0; m < nmoves; m++) {
fprintf(out, "#%d\n", m);
write_board(news[m], out);
}
fputs("##\n", out);
fflush(out);
}
int cmd;
fflush(in);
while ((cmd = fgetc(in)) != EOF) {
if (isspace(cmd)) {
continue;
}
if (cmd == 'h') {
ui_help();
continue;
}
if (cmd == 'u') {
if (ait || ais) {
undo_move();
}
undo_move();
goto TOP;
}
if (cmd == 'q') {
fputs("Goodbye!\n", out);
exit(0);
}
if (isdigit(cmd)) {
int move;
ungetc(cmd, in);
fscanf(in, "%d", &move);
if (move >= nmoves) {
fputs("Invalid turn!\n", out);
continue;
} else {
apply_move(news[move]);
break;
}
}
fputs("Unknown command!\n", out);
}
if (cmd == EOF) {
fputs("Input closed: abort game!\n", out);
exit(1);
}
}
}
}
void ui_help() {
fputs("The interface knows the following commands: \n"
"q -- quit the program\n"
"h -- print this help\n"
"u -- undo previous move\n"
"number -- apply possible move with the number as given in the\n"
" list of possible moves\n"
"Above the board is a status code:\n"
"S -- sheep set in\n"
"s -- sheep move\n"
"T -- tigers move\n"
"D -- tigers have won\n"
"Z -- sheep have won\n",
stdout);
}
void usage() {
fputs("usage: baghchal [-vhtsar] [-d NUM]\n", stdout);
}
void version() {
fputs("baghchal 0.1\n", stdout);
}
void help() {
usage();
version();
fputs(
"written by Sebastian Riese <sebi@zombofant.net>\n"
"This is a the Bagh-Chal board game.\n"
"The interface is crappy currently, but there\n"
"is a simple Python/Tk frontend available called tkchal\n"
"The interface will be improved Real Soon Now.\n"
"Options:\n"
"INTERFACE CONTROL\n"
"-v -- print out boards more human readable\n"
"-a -- print the board when the computer has moved as well\n"
"AI CONTROL\n"
"-s/-t -- sheep/tiger are played by computer\n"
"-d N -- set AI strength (default 5)\n"
"-D/-w -- use move database, update move database (implies -D)\n"
"RULE MODIFICATIONS\n"
"-r -- forbid repetition of constellations (slows the ai)\n"
"MISC OPTIONS\n"
"-h -- print this help and exit\n"
"-P -- disable alpha-beta-pruning (for verifying its correctness)\n",
stdout);
}
int main(int argc, char *argv[]) {
int verbose = 0,
ait = 0,
ais = 0,
cm = 0,
ai_depth = AI_DEPTH_DEFAULT,
update_moves = 0,
use_moves = 0;
srand(time(NULL));
for (int i = 1; i < argc; i++) {
if (argv[i][0] == '-') {
char *cur = argv[i];
for (int j = 1; cur[j] != 0; j++) {
switch (cur[j]) {
case 'h':
help();
exit(0);
break;
case 'v':
verbose = 1;
break;
case 'w':
update_moves = 1;
case 'D':
use_moves = 1;
break;
case 'r':
rule_forbid_repetition = 1;
break;
case 'a':
cm = 1;
break;
case 'd':
i++;
if (i == argc) {
fputs("Missing argument for option -d!\n", stderr);
usage();
exit(1);
}
ai_depth = atoi(argv[i]);
break;
case 't':
ait = 1;
break;
case 's':
ais = 1;
break;
case 'P':
pruning = 0;
break;
default:
fputs("Unknown option!\n", stderr);
usage();
exit(1);
}
}
} else {
// this is a positional argument
fputs("No positional arguments accepted!\n", stderr);
usage();
return 1;
}
}
if (use_moves) {
char bcmoves[strlen(getenv("HOME")) + strlen("/.bcmoves") + 1];
strcat(strcpy(bcmoves, getenv("HOME")), "/.bcmoves");
bcmoves[sizeof(bcmoves) - 1] = '\0';
move_db = load_movedb(bcmoves);
}
#ifdef BAGHCHAL_WITH_COLOUR
if (isatty(fileno(stdout))) {
term_colour = 1;
}
#endif
cap = 128;
turn = 1;
game = (state *) malloc(sizeof(state) * cap);
game[0] = START;
gameloop(stdin, stdout, verbose, cm, ait, ais, ai_depth);
if (update_moves && winner != -1) {
char bcmoves[1024];
strcat(strcpy(bcmoves, getenv("HOME")), "/.bcmoves");
if (move_db == NULL) {
move_db = create_movedb(1021,128);
}
for (int i = 0; i < turn; i++) {
if (winner != game[i].turn) {
update_win(move_db, game[i]);
} else {
update_loss(move_db, game[i]);
}
}
save_movedb(move_db, bcmoves);
}
return 0;
}