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CMakeLists.txt
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CMakeLists.txt
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# References:
# https://cmake.org/cmake/help/v3.1/
# https://gitlab.kitware.com/cmake/community/wikis/doc/tutorials/
cmake_minimum_required(VERSION 3.8.0) # 3.8.0 to enable CUDA native support
set (CMAKE_CXX_STANDARD 14)
set (CMAKE_CUDA_STANDARD 11)
set (CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
add_custom_target(build_all_3rd_party_libs
COMMAND ${CMAKE_COMMAND} -E echo "Custom target build_all_3rd_party_libs reached."
)
if (NOT CMAKE_BUILD_TYPE)
message(STATUS "No CMAKE_BUILD_TYPE specified, default to Debug")
set(CMAKE_BUILD_TYPE "Debug")
endif()
string(TOUPPER "${CMAKE_BUILD_TYPE}" uppercase_CMAKE_BUILD_TYPE)
# central location for specifying the Open3D version
file(STRINGS "src/Open3D/version.txt" OPEN3D_VERSION_READ)
foreach(ver ${OPEN3D_VERSION_READ})
if (ver MATCHES "OPEN3D_VERSION_(MAJOR|MINOR|PATCH|TWEAK) +([^ ]+)$")
set(OPEN3D_VERSION_${CMAKE_MATCH_1} "${CMAKE_MATCH_2}" CACHE INTERNAL "")
endif()
endforeach()
string(CONCAT OPEN3D_VERSION "${OPEN3D_VERSION_MAJOR}"
".${OPEN3D_VERSION_MINOR}"
".${OPEN3D_VERSION_PATCH}"
".${OPEN3D_VERSION_TWEAK}")
project(Open3D VERSION ${OPEN3D_VERSION})
message(STATUS "Open3D ${PROJECT_VERSION}")
# npm version has to be MAJOR.MINOR.PATCH
string(CONCAT PROJECT_VERSION_THREE_NUMBER "${OPEN3D_VERSION_MAJOR}"
".${OPEN3D_VERSION_MINOR}"
".${OPEN3D_VERSION_PATCH}")
# PyPI package name controls specifies the repository name on PyPI. The default
# name is "open3d". In the past, for historical reasons, we've used the
# following names for PyPI, while they are now deprecated:
# - open3d-python
# - py3d
# - open3d-original
# - open3d-official
# - open-3d
if(NOT DEFINED PYPI_PACKAGE_NAME)
set(PYPI_PACKAGE_NAME "open3d")
endif()
# set additional info
set(PROJECT_EMAIL "info@open3d.org")
set(PROJECT_HOME "http://www.open3d.org")
set(PROJECT_DOCS "http://www.open3d.org/docs")
set(PROJECT_CODE "https://github.com/intel-isl/Open3D")
set(PROJECT_ISSUES "https://github.com/intel-isl/Open3D/issues")
if(WIN32 AND NOT CYGWIN)
set(DEF_INSTALL_CMAKE_DIR CMake)
else()
set(DEF_INSTALL_CMAKE_DIR lib/cmake/Open3D)
endif()
set(INSTALL_CMAKE_DIR ${DEF_INSTALL_CMAKE_DIR} CACHE PATH
"Installation directory for CMake files")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/3rdparty/CMake)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# config options
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(WITH_OPENMP "Use OpenMP multi-threading" ON)
option(ENABLE_HEADLESS_RENDERING "Use OSMesa for headless rendering" OFF)
option(BUILD_CPP_EXAMPLES "Build the Open3D example programs" ON)
option(BUILD_UNIT_TESTS "Build the Open3D unit tests" OFF)
option(BUILD_BENCHMARKS "Build the micro benchmarks" OFF)
option(BUILD_EIGEN3 "Use the Eigen3 that comes with Open3D" ON)
option(BUILD_FLANN "Use the flann that comes with Open3D" ON)
option(BUILD_GLEW "Build glew from source" OFF)
option(BUILD_GLFW "Build glfw from source" OFF)
option(BUILD_PNG "Build png from source" OFF)
option(BUILD_JPEG "Build jpeg-turbo from source" ON)
option(BUILD_PYBIND11 "Build pybind11 from source" ON)
option(BUILD_PYTHON_MODULE "Build the python module" ON)
option(BUILD_LIBREALSENSE "Build support for Intel RealSense camera" OFF)
option(BUILD_AZURE_KINECT "Build support for Azure Kinect sensor" OFF)
option(BUILD_TINYFILEDIALOGS "Build tinyfiledialogs from source" ON)
option(BUILD_QHULL "Build qhull from source" ON)
option(BUILD_FILAMENT "Build filament from source" OFF)
option(ENABLE_GUI "Builds new GUI" ON)
option(ENABLE_JUPYTER "Enable Jupyter support for Open3D" ON)
option(USE_VULKAN "Enables Vulkan support for renderer" OFF)
option(STATIC_WINDOWS_RUNTIME "Use static (MT/MTd) Windows runtime" OFF)
# This should be a folder with next hierarchy:
# root
# |-bin <- Here filament tools are located
# |-include
# |-lib
# | |-<platform_type> <- For precompiled libs
# For Windows we need even more specific folders struct, check 'filament_download.cmake' for details
set(PATH_TO_FILAMENT "" CACHE STRING "Path to prebuilt filament libraries")
option(BUILD_CUDA_MODULE "Build the CUDA module" OFF)
option(BUILD_TENSORFLOW_OPS "Build ops for Tensorflow" OFF)
option(GLIBCXX_USE_CXX11_ABI "Set -D_GLIBCXX_USE_CXX11_ABI=1" OFF)
# Cache variables for specifying the GPU architectures
set(CUDA_ARCH "Auto" CACHE STRING "Selects GPU architectures for code generation, \
one of (Auto|BasicPTX|User). Set to 'User' to set a custom list of architectures" )
set_property( CACHE CUDA_ARCH PROPERTY STRINGS Auto BasicPTX User)
set(CUDA_ARCH_USER "" CACHE STRING "User defined list of GPU architectures, e.g. 3.5 5.0+PTX Turing" )
# Build CUDA module by default if CUDA is available
# Compatible with CMake 3.8+
if (BUILD_CUDA_MODULE)
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
find_package( CUDA REQUIRED ) # required for cuda_select_nvcc_arch_flags
message(STATUS "Building CUDA enabled")
add_definitions(-DBUILD_CUDA_MODULE)
enable_language(CUDA)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --expt-extended-lambda")
# get gencode flags
if( "${CUDA_ARCH}" STREQUAL "User" )
cuda_select_nvcc_arch_flags(CUDA_GENCODES "${CUDA_ARCH_USER}")
elseif( "${CUDA_ARCH}" STREQUAL "BasicPTX" )
# include oldest and most recent PTX and rely on JIT compilation
set(CUDA_GENCODES "-gencode arch=compute_30,code=compute_30;-gencode arch=compute_75,code=compute_75")
else()
cuda_select_nvcc_arch_flags(CUDA_GENCODES "${CUDA_ARCH}")
endif()
string( REPLACE ";" " " CUDA_GENCODES "${CUDA_GENCODES}")
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} ${CUDA_GENCODES}")
else()
set(BUILD_CUDA_MODULE OFF)
message(STATUS "No CUDA support")
endif()
endif ()
# default built type
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
FORCE)
endif ()
# In general, set the CXX ABI according to the other packages in your environment.
# See docs/compilation.rst for details.
if (GLIBCXX_USE_CXX11_ABI)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_USE_CXX11_ABI=1")
if (BUILD_CUDA_MODULE)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -D_GLIBCXX_USE_CXX11_ABI=1")
endif()
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_USE_CXX11_ABI=0")
if (BUILD_CUDA_MODULE)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -D_GLIBCXX_USE_CXX11_ABI=0")
endif()
endif()
# if dynamic link is added, use if (WIN32) macro
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# headless rendering
if (ENABLE_HEADLESS_RENDERING)
if (APPLE)
message(FATAL_ERROR "Headless rendering is not supported on Mac OS")
set(ENABLE_HEADLESS_RENDERING OFF)
else()
add_definitions(-DHEADLESS_RENDERING)
if (ENABLE_GUI AND UNIX)
message(FATAL_ERROR "Headless rendering is not compatible with ENABLE_GUI=ON, which requires libX11")
endif()
endif()
endif()
if (POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
if (BUILD_EIGEN3
OR BUILD_FLANN
OR BUILD_GLEW
OR BUILD_GLFW
OR BUILD_PNG)
cmake_policy(SET CMP0072 OLD)
endif()
endif()
# Set OS-specific things here
if (WIN32)
message(STATUS "New GUI is not currently supported on Windows, setting ENABLE_GUI to OFF")
set(ENABLE_GUI OFF)
# can't hide the unit testing option on Windows only
# as a precaution: disable unit testing on Windows regardless of user input
message(STATUS "Disable unit tests since this feature is not fully supported on Windows.")
set(BUILD_UNIT_TESTS OFF)
add_definitions(-DWINDOWS)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) # suppress C4996 warning
add_definitions(-DGLEW_STATIC) # enable GLEW for windows
SET(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
message(STATUS "Compiling on Windows")
if (MSVC)
message(STATUS "Compiling with MSVC")
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D _ENABLE_EXTENDED_ALIGNED_STORAGE")
# Ignore certain warnings
# C4522: multiple assignment operators specified
set(MSVC_WARNING_IGNORE "/wd4522")
# Ignore [[nodiscard]] warnings (since we're only using C++14)
set(MSVC_WARNING_IGNORE "${MSVC_WARNING_IGNORE} /Wv:18")
# Multi-thread compile, two ways to enable
# Option 1, at build time: cmake --build . --parallel %NUMBER_OF_PROCESSORS%
# https://stackoverflow.com/questions/36633074/set-the-number-of-threads-in-a-cmake-build
# OPtion 2, at configure time: add /MP flag, no need to use Option 1
# https://docs.microsoft.com/en-us/cpp/build/reference/mp-build-with-multiple-processes?view=vs-2019
add_definitions("/MP")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MP ${MSVC_WARNING_IGNORE} /WX")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MP ${MSVC_WARNING_IGNORE} /WX")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MP ${MSVC_WARNING_IGNORE} /WX")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MP ${MSVC_WARNING_IGNORE} /WX")
# /bigobj is enabled by default. On Windows, the build type (Debug, Release)
# is set at build time, not config time, since CMAKE_BUILD_TYPE is not
# supported on Windows.
# ref: https://stackoverflow.com/a/15110915
# ref: https://stackoverflow.com/a/19026241
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /bigobj")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /bigobj")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (MSVC)
if (ENABLE_GUI)
# Filament links normally only against static runtime
set(STATIC_WINDOWS_RUNTIME ON)
# GLEW, Open3D make direct OpenGL calls and link to opengl32.lib;
# Filament needs to link through bluegl.lib.
# See https://github.com/google/filament/issues/652
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /FORCE:MULTIPLE")
endif()
if (STATIC_WINDOWS_RUNTIME)
# /MT links libcmt.lib libvcruntime.lib libucrt.lib
# /MTd links libcmtd.lib libvcruntimed.lib libucrtd.lib
string(REPLACE "/MD" "/MT" CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
string(REPLACE "/MDd" "/MTd" CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
string(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
string(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
else ()
# By default, STATIC_WINDOWS_RUNTIME=OFF, also CMake defaults to
# "/MD" or "/MDd"
# /MD links msvcrt.lib vcruntime.lib ucrt.lib
# /MDd links msvcrtd.lib vcruntimed.lib ucrtd.lib
string(REPLACE "/MT" "/MD" CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE})
string(REPLACE "/MTd" "/MDd" CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
string(REPLACE "/MT" "/MD" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
string(REPLACE "/MTd" "/MDd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif ()
elseif (CYGWIN)
SET(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
message(STATUS "Compiling on Cygwin")
add_definitions(-DCYGWIN)
elseif (APPLE)
add_definitions(-DUNIX)
add_compile_options(-Wno-deprecated-declarations)
if (NOT BUILD_SHARED_LIBS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
endif (NOT BUILD_SHARED_LIBS)
# In Release build -O3 will be added automatically by CMake
# We still enable -O3 at Debug build to optimize performance
if (uppercase_CMAKE_BUILD_TYPE STREQUAL "DEBUG")
add_definitions(-O3)
endif()
elseif (UNIX)
add_definitions(-DUNIX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
add_compile_options(-Wno-deprecated-declarations)
# In Release build -O3 will be added automatically by CMake
# We still enable -O3 at debug build to optimize performance
if (uppercase_CMAKE_BUILD_TYPE STREQUAL "DEBUG")
add_definitions(-O3)
endif()
# disable BUILD_LIBREALSENSE since it is not fully supported on Linux
message(STATUS "Compiling on Unix")
message(STATUS "Disable RealSense since it is not fully supported on Linux.")
set(BUILD_LIBREALSENSE OFF)
if (ENABLE_GUI)
message(STATUS "Compiling with Filament: specifically link -lstdc++ before -lc++")
list(INSERT 3RDPARTY_LIBRARIES 0 "-lstdc++")
endif ()
endif ()
# Set OpenMP
if (WITH_OPENMP)
find_package(OpenMP QUIET)
if (OPENMP_FOUND)
message(STATUS "Using installed OpenMP ${OpenMP_VERSION}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_EXE_LINKER_FLAGS}")
else ()
message(WARNING "OpenMP enabled but not found.")
endif ()
endif ()
# recursively parse and return the entire directory tree.
# the result is placed in output
function(Directories root output)
set(data "")
list(APPEND data ${root})
file(GLOB_RECURSE children LIST_DIRECTORIES true "${root}/*")
list(SORT children)
foreach(child ${children})
if (IS_DIRECTORY ${child})
list(APPEND data ${child})
endif()
endforeach()
set (${output} ${data} PARENT_SCOPE)
endfunction()
macro(ADD_SOURCE_GROUP MODULE_NAME)
file(GLOB MODULE_HEADER_FILES "${MODULE_NAME}/*.h")
source_group("Header Files\\${MODULE_NAME}" FILES ${MODULE_HEADER_FILES})
file(GLOB MODULE_SOURCE_FILES "${MODULE_NAME}/*.cpp")
source_group("Source Files\\${MODULE_NAME}" FILES ${MODULE_SOURCE_FILES})
endmacro(ADD_SOURCE_GROUP)
# 3rd-party projects that are added with external_project_add will be installed
# with this prefix. E.g.
# - 3RDPARTY_INSTALL_PREFIX: Open3D/build/3rdparty_install
# - Headers: Open3D/build/3rdparty_install/include/extern_lib.h
# - Libraries: Open3D/build/3rdparty_install/lib/extern_lib.a
set(3RDPARTY_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/3rdparty_install")
# 3rd-party libraries using the ExternalProject_Add approach will install
# headers in Open3D/build/3rdparty_install/include. We prioritize this include
# directory by putting it in front, to avoid mistakenly including other header
# files of the same name.
include_directories(${3RDPARTY_INSTALL_PREFIX}/include)
# 3rd-party libraries using the ExternalProject_Add approach will install
# libs in Open3D/build/3rdparty_install/lib.
# This isn't required for Ubuntu/Mac since the link directory info is propagated
# with the interface library. We still need this for Windows.
link_directories(${3RDPARTY_INSTALL_PREFIX}/lib)
# Handling dependencies
add_subdirectory(3rdparty)
link_directories(${3RDPARTY_LIBRARY_DIRS})
# set include directories
include_directories(
${PROJECT_SOURCE_DIR}/src
)
# Suppress 3rdparty header warnings with SYSTEM
include_directories(
SYSTEM
${3RDPARTY_INCLUDE_DIRS}
${PROJECT_SOURCE_DIR}/3rdparty/librealsense/include
)
# Open3D library
add_subdirectory(src)
# Examples
add_subdirectory(examples)
# `make check-style` errors if styling is not compliant
add_custom_target(check-style
COMMAND ${CMAKE_COMMAND}
-DPROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}"
-P ${CMAKE_CURRENT_SOURCE_DIR}/util/scripts/check-style.cmake
)
# `make apply-style` runs clang-format to format all source code
add_custom_target(apply-style
COMMAND ${CMAKE_COMMAND}
-DPROJECT_SOURCE_DIR="${PROJECT_SOURCE_DIR}"
-P ${CMAKE_CURRENT_SOURCE_DIR}/util/scripts/apply-style.cmake
)