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Player.tscn
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Player.tscn
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://assets/graphics/player/Player128_red.png" type="Texture" id=2]
[node name="PlayerRoot" type="Node2D"]
script = ExtResource( 1 )
[node name="PlayerSprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
editor/display_folded = true
collision_layer = 51
collision_mask = 55
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
polygon = PoolVector2Array( 10.785, -29.46, 23.5487, -27.2593, 34.5519, -10.5345, 50.8365, -2.61224, 64.9206, 7.51067, 64.9206, 11.0317, 50.3964, 24.2355, 39.8334, 25.996, 33.2315, 32.1578, -5.49966, 33.038, -12.5417, 29.0769, -15.1824, 32.1578, -48.192, 33.038, -49.5123, 23.3552, -48.192, 18.5138, -68.4378, 17.6336, -68.4378, 11.9119, -57.8748, 7.51067, -64.9168, -37.3823, -44.6709, -34.7415, -22.6646, -3.93262, -3.29904, -19.3371 )
[node name="Timer" type="Timer" parent="."]
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]