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Math.hpp
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Math.hpp
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#pragma once
#include <algorithm>
#include <array>
#define _USE_MATH_DEFINES
#include <cmath>
#include <numeric>
#include <type_traits>
#include <vector>
namespace odr
{
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
using Vec = std::array<T, Dim>;
using Vec1D = Vec<double, 1>;
using Vec2D = Vec<double, 2>;
using Vec3D = Vec<double, 3>;
using Line3D = std::vector<Vec3D>;
template<typename T, size_t Dim, typename std::enable_if_t<(Dim > 1)>* = nullptr, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
using Mat = std::array<std::array<T, Dim>, Dim>;
using Mat3D = Mat<double, 3>;
template<typename T>
int sign(T val)
{
return (T(0) < val) - (val < T(0));
}
template<typename T, size_t Dim, typename BinaryOperation, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> operation(const Vec<T, Dim>& a, const Vec<T, Dim>& b, BinaryOperation op)
{
Vec<T, Dim> res{};
for (size_t idx = 0; idx < Dim; idx++)
res[idx] = op(a[idx], b[idx]);
return res;
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> add(const Vec<T, Dim>& a, const Vec<T, Dim>& b)
{
return operation<T, Dim, std::plus<T>>(a, b, std::plus<T>());
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> sub(const Vec<T, Dim>& a, const Vec<T, Dim>& b)
{
return operation<T, Dim, std::minus<T>>(a, b, std::minus<T>());
}
template<typename T, size_t Dim, typename BinaryOperation, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> operation(const T& scalar, const Vec<T, Dim>& a, BinaryOperation op)
{
Vec<T, Dim> res{};
for (size_t idx = 0; idx < Dim; idx++)
res[idx] = op(scalar, a[idx]);
return res;
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> add(const T& scalar, const Vec<T, Dim>& a)
{
return operation<T, Dim, std::plus<T>>(scalar, a, std::plus<T>());
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> sub(const T& scalar, const Vec<T, Dim>& a)
{
return operation<T, Dim, std::minus<T>>(scalar, a, std::minus<T>());
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> mut(const T& scalar, const Vec<T, Dim>& a)
{
return operation<T, Dim, std::multiplies<T>>(scalar, a, std::multiplies<T>());
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr T euclDistance(const Vec<T, Dim> a, const Vec<T, Dim> b)
{
return std::sqrt(std::inner_product(a.begin(),
a.end(),
b.begin(),
T(0),
std::plus<T>(),
[](T a, T b)
{
T c = b - a;
return c * c;
}));
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr T squaredNorm(const Vec<T, Dim> v)
{
return std::inner_product(v.begin(), v.end(), v.begin(), T(0));
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr T norm(const Vec<T, Dim> v)
{
return std::sqrt(squaredNorm<T, Dim>(v));
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> normalize(const Vec<T, Dim> v)
{
Vec<T, Dim> e_v{};
const T n = norm(v);
std::transform(v.begin(), v.end(), e_v.begin(), [&](const T& a) { return a / n; });
return e_v;
}
template<typename T, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, 3> crossProduct(const Vec<T, 3> a, const Vec<T, 3> b)
{
return {a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]};
}
template<typename T, size_t Dim, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Vec<T, Dim> MatVecMultiplication(const Mat<T, Dim> m, const Vec<T, Dim> v)
{
Vec<T, Dim> res{};
res.fill(T{0});
for (size_t idx = 0; idx < Dim * Dim; idx++)
res[idx / Dim] += ((double*)m.data())[idx] * v[idx % Dim];
return res;
}
template<typename T, typename std::enable_if_t<std::is_arithmetic<T>::value>* = nullptr>
constexpr Mat<T, 3> EulerAnglesToMatrix(T r_x, T r_y, T r_z)
{
/* precompute sines and cosines of Euler angles */
const T su = std::sin(r_x);
const T cu = std::cos(r_x);
const T sv = std::sin(r_y);
const T cv = std::cos(r_y);
const T sw = std::sin(r_z);
const T cw = std::cos(r_z);
/* create and populate RotationMatrix */
Mat<T, 3> RotMat{};
RotMat[0][0] = cv * cw;
RotMat[0][1] = su * sv * cw - cu * sw;
RotMat[0][2] = su * sw + cu * sv * cw;
RotMat[1][0] = cv * sw;
RotMat[1][1] = cu * cw + su * sv * sw;
RotMat[1][2] = cu * sv * sw - su * cw;
RotMat[2][0] = -sv;
RotMat[2][1] = su * cv;
RotMat[2][2] = cu * cv;
return RotMat;
}
} // namespace odr