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We should have a way to get gamepad state asynchronously #75

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Manishearth opened this issue May 6, 2019 · 0 comments
Open

We should have a way to get gamepad state asynchronously #75

Manishearth opened this issue May 6, 2019 · 0 comments

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@Manishearth
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Ideally, make it a variant of future_frame_data that gets you both the frame data and gamepads.

Currently we only have one async implementor of future_frame_data (GLWindow) and that has no gamepads, so it's not 100% necessary yet, but we may need it in the future.

cc @asajeffrey

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