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Decouple surfaces from GL contexts #202
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@pcwalton one thing is not clear to me here w.r.t suggested EGL implementation. So using one extension we can create and bind EGL contexts not backed by surfaces - good. Using another - we can bind GL textures or renderbuffers to |
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Moved from pcwalton#65 (comment)
This is a blocker for proper GL support in gfx-rs/wgpu.
@asajeffrey
@pcwalton
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