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Releases: sfall-team/sfall

sfall 4.3.3

20 Jan 05:57
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Changelog:

  • Implemented an integrated High Resolution Patch mode, which has almost the same functionality as the original hi-res patch and has better integration with sfall's graphics features/improvements
  • Fixed a bug introduced in 4.3.1 that broke the fix for party members with drug addictions
  • Fixed a bug introduced in 4.3.1 that caused AI to be unable to use some weapons
  • Fixed a bug introduced in 4.3.1 that caused the music not to be played after loading a saved game on the same map
  • Fixed critical bugs in FadeBackgroundMusic that caused crashes in various situations
  • Fixed incorrect display of name and damage values for unarmed attacks in the inventory in some cases
  • Fixed the black screen issue in DX9 mode when returning to the game after using Alt+Tab
  • Fixed the mouse cursor lag in the save/load game screens
  • Fixed broken object descriptions for a modified fallout2.exe with Chinese/Japanese support
  • Fixed and expanded the mouse drop area for the PC's and NPC's inventory on the barter screen
  • Changed the 'Radiated' on the character screen to be highlighted in gray when the player still has an impending radiation effect
  • Changed SkipCompatModeCheck to not require sfall debugging mode
  • Removed UseCommandLine from ddraw.ini. Now sfall will always check command line arguments for another ini file
  • Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini because there is little reason to turn them off
  • Removed SkipSizeCheck from ddraw.ini and the executable file size check from sfall
  • Removed the dependency on d3dcompiler_43.dll for DX9 graphics modes
  • Added a fix for incorrect value of the limit number of floating text messages
  • Added a tweak to allow printing new floating text messages when their limit is exceeded
  • Added a debug option to set up a key to toggle the display of the hex grid on the map on or off (like in the mapper)

sfall 3.8.33

20 Jan 05:56
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Changelog:

  • Code refactoring for the script extender to improve the error handling in script functions
  • Fixed a bug introduced in 3.8.31 that broke the fix for party members with drug addictions
  • Fixed a bug introduced in 3.8.31 that caused AI to be unable to use some weapons
  • Fixed a bug introduced in 3.8.31 that caused the music not to be played after loading a saved game on the same map
  • Fixed critical bugs in FadeBackgroundMusic that caused crashes in various situations
  • Fixed incorrect display of name and damage values for unarmed attacks in the inventory in some cases
  • Fixed the black screen issue in DX9 mode when returning to the game after using Alt+Tab
  • Fixed the mouse cursor lag in the save/load game screens
  • Fixed and expanded the mouse drop area for the PC's and NPC's inventory on the barter screen
  • Changed the 'Radiated' on the character screen to be highlighted in gray when the player still has an impending radiation effect
  • Changed SkipCompatModeCheck to not require sfall debugging mode
  • Removed UseCommandLine from ddraw.ini. Now sfall will always check command line arguments for another ini file
  • Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini because there is little reason to turn them off
  • Removed SkipSizeCheck from ddraw.ini and the executable file size check from sfall
  • Removed the dependency on d3dcompiler_42.dll for DX9 graphics modes
  • Added a fix for incorrect value of the limit number of floating text messages
  • Added a tweak to allow printing new floating text messages when their limit is exceeded
  • Added a debug option to set up a key to toggle the display of the hex grid on the map on or off (like in the mapper)

sfall 4.3.2

10 Nov 01:29
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Changelog:

  • Changed the fix for grave type containers in 4.3.1 to an option, to fix compatibility with existing grave scripts
  • Changed OverrideArtCacheSize to set the art cache size to 261 instead of 256
  • Changed Enable option in the [Speed] section to no longer affect SpeedMultiInitial
  • Tweaked the window title bar for DX9 windowed mode
  • Optimized the calculation process in Glovz's damage formula and Haenlomal's YAAM for burst attacks

sfall 3.8.32

10 Nov 01:28
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Changelog:

  • Changed the fix for grave type containers in 3.8.31 to an option, to fix compatibility with existing grave scripts
  • Changed OverrideArtCacheSize to set the art cache size to 261 instead of 256
  • Changed Enable option in the [Speed] section to no longer affect SpeedMultiInitial
  • Tweaked the window title bar for DX9 windowed mode
  • Optimized the calculation process in Glovz's damage formula and Haenlomal's YAAM for burst attacks

sfall 4.3.1

15 Oct 11:08
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Changelog:

  • Fixed the Jet addiction not being removed when using the antidote in some cases
  • Fixed the key repeat delay and rate when enabling the game speed tweak
  • Fixed a possible crash at the end of the playback of alternative sound files
  • Fixed a rounding error in Glovz's damage formula
  • Fixed and improved NPC combat control mod and the behavior of SpeedInterfaceCounterAnims=3
  • Improved the rendering performance of DX9 graphics modes
  • Improved and tweaked the page control in ExtraSaveSlots
  • Changed the way AutoQuickSave works. Now it sets the number of pages used for quick saving
  • Changed SingleCore to set processor affinity to the second processor core if available
  • Changed HOOK_CANUSEWEAPON hook script to run for both the player and NPCs
  • Excluded the walking animation from the debug message about a missing critter art file for stationary critters
  • Excluded the animated colors from TravelMarkerColor (same as in 3.8.x)
  • Removed unnecessary check on action points when AI reloads a weapon (added in 4.3)
  • Removed AffectPlayback option because it's not practical
  • Added a fix for a crash when opening a file with name containing a % character
  • Added a fix to prevent the main menu music from stopping when entering the load game screen
  • Added a fix to display the palette color with index 255 correctly in DX9 mode when using the hi-res patch
  • Added a fix for grave type containers in the open state not executing the use_p_proc procedure
  • Added a tweak to update unarmed attacks after leveling up
  • Added a tweak to keep the selected attack mode for unarmed attacks when closing the inventory or when the combat ends
  • Added a tweak to display the actual damage values of unarmed attacks in the inventory
  • Added an option to enable fade effects for background music when stopping and starting the playback
  • Added an option to automatically search for new SFX sound files at game startup
  • Added a config file to change the requirements and effects of unarmed attacks
  • Added a config file to change some engine parameters for the game mechanics
  • Added the ability to continuously play the music when moving to another map that uses the same music
  • Added the ability to set custom names for unarmed attacks in the inventory to TranslationsINI
  • Added support for using the newline control character \n in the object description in pro_*.msg files
  • Added support for the new 'Healing Item' flag to item protos. Now AI will also use items with this flag for healing in combat
  • Added support for the new 'Cannot Use' flag to the misc flags of item objects. This flag makes a weapon object unusable in combat
  • Added missing sounds for the buttons on the world map interface (similar to Fallout 1 behavior)
  • Added 5 metarule3 macros for controlling the save slot with scripts to sfall.h in the modders pack
  • New script functions: set_scr_name, obj_is_openable
  • Updated NPC armor appearance mod in the modders pack to prevent NPCs from equipping unusable weapons
  • Included Brazilian Portuguese and Polish translation (from Felipefpl and Jaiden)

sfall 3.8.31

15 Oct 04:40
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Changelog:

  • Fixed the Jet addiction not being removed when using the antidote in some cases
  • Fixed the key repeat delay and rate when enabling the game speed tweak
  • Fixed a possible crash at the end of the playback of alternative sound files
  • Fixed a rounding error in Glovz's damage formula
  • Improved the behavior of SpeedInterfaceCounterAnims=3
  • Improved the rendering performance of DX9 graphics modes
  • Improved and tweaked the page control in ExtraSaveSlots
  • Changed the way AutoQuickSave works. Now it sets the number of pages used for quick saving
  • Changed SingleCore to set processor affinity to the second processor core if available
  • Excluded the walking animation from the debug message about a missing critter art file for stationary critters
  • Removed unnecessary check on action points when AI reloads a weapon (added in 3.8.30)
  • Removed AffectPlayback option because it's not practical
  • Added a fix for a crash when opening a file with name containing a % character
  • Added a fix to prevent the main menu music from stopping when entering the load game screen
  • Added a fix to display the palette color with index 255 correctly in DX9 mode when using the hi-res patch
  • Added a fix for grave type containers in the open state not executing the use_p_proc procedure
  • Added a tweak to update unarmed attacks after leveling up
  • Added a tweak to keep the selected attack mode for unarmed attacks when closing the inventory or when the combat ends
  • Added a tweak to display the actual damage values of unarmed attacks in the inventory
  • Added an option to enable fade effects for background music when stopping and starting the playback
  • Added an option to automatically search for new SFX sound files at game startup
  • Added a config file to change the requirements and effects of unarmed attacks
  • Added a config file to change some engine parameters for the game mechanics
  • Added the ability to continuously play the music when moving to another map that uses the same music
  • Added the ability to set custom names for unarmed attacks in the inventory to TranslationsINI
  • Added support for using the newline control character \n in the object description in pro_*.msg files
  • Added support for the new 'Healing Item' flag to item protos. Now AI will also use items with this flag for healing in combat
  • Added support for the new 'Cannot Use' flag to the misc flags of item objects. This flag makes a weapon object unusable in combat
  • Added missing sounds for the buttons on the world map interface (similar to Fallout 1 behavior)
  • Added 5 metarule3 macros for controlling the save slot with scripts to sfall.h in the modders pack
  • Added a sfall.dat resource file, which contains the required files for various features. The localized sfall_xx.dat is also supported
  • New script functions: set_scr_name, obj_is_openable
  • Included Brazilian Portuguese and Polish translation (from Felipefpl and Jaiden)

sfall 4.3.0.2

26 Jun 18:25
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Maintenance release for sfall 4.3.

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Changelog:

  • Fixed a bug introduced in 4.3 that caused a hang when opening the pipboy if the value of a quest location in quests.txt is less than 1500
  • Fixed a bug introduced in 4.3 that caused a black screen after starting a new game without the hi-res patch
  • Fixed a bug in INVENTORYMOVE hook that caused duplicate items when canceling moving an item into bag/backpack
  • Updated French translation (from HawK-EyE)

sfall 3.8.30.2

26 Jun 18:23
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Maintenance release for sfall 3.8.30.

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Changelog:

  • Fixed a bug introduced in 3.8.30 that caused a hang when opening the pipboy if the value of a quest location in quests.txt is less than 1500
  • Fixed a bug introduced in 3.8.30 that caused a black screen after starting a new game without the hi-res patch
  • Fixed a bug in INVENTORYMOVE hook that caused duplicate items when canceling moving an item into bag/backpack
  • Updated French translation (from HawK-EyE)

sfall 4.3.0.1

10 Jun 00:47
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Hotfix release for sfall 4.3.

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Changelog:

  • Fixed a crash bug introduced in 4.3 with the fix for animation registration
  • Fixed a bug in AIDrugUsePerfFix that could cause a hang in combat
  • Fixed the extra check for friendly fire not working if the area_attack_mode parameter in the AI packet is not set or set to no_pref
  • Added a fix for chem_primary_desire values in party member AI packets not being saved and reset correctly

sfall 3.8.30.1

10 Jun 00:45
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Hotfix release for sfall 3.8.30.

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Changelog:

  • Merged Windows 2000 support into the standard version of sfall. Using DX9 graphics modes now requires d3dx9_42.dll and d3dcompiler_42.dll
  • Fixed a crash bug introduced in 3.8.30 with the fix for animation registration
  • Fixed a bug in AIDrugUsePerfFix that could cause a hang in combat
  • Fixed the extra check for friendly fire not working if the area_attack_mode parameter in the AI packet is not set or set to no_pref
  • Added a fix for chem_primary_desire values in party member AI packets not being saved and reset correctly