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Is it possible to bring back the shader/LoadShader etc. functionality from Processing 2?
I need the shader for a depth of field effect. There are no erros using this functions, but no result is displayed.
In PIGraphicsGL2 the Processing draw() function is overwritten to execute drawIG(). Can I start there? How?
Thanks in advance
Carsten Tigges
The text was updated successfully, but these errors were encountered:
Is it possible to bring back the shader/LoadShader etc. functionality from Processing 2?
I need the shader for a depth of field effect. There are no erros using this functions, but no result is displayed.
In PIGraphicsGL2 the Processing draw() function is overwritten to execute drawIG(). Can I start there? How?
Thanks in advance
Carsten Tigges
The text was updated successfully, but these errors were encountered: