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battle2.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
A battle simulator.
Copyright (C) 2013 Ronaldo Nascimento <ronaldo1@users.sf.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import random
def roll():
return random.randint(1,6) + random.randint(1,6) + random.randint(1,6)
class Entity(object):
"""docstring for Entity"""
def __init__(self, name = 'Unknown'):
self.name = name
self.attack = 5
self.defence = 5
self.hits = 0
def attack_target(self, target):
result = roll() + self.attack - target.defend()
if (result > 0):
print('%s hits %s' % (self.name, target.name))
target.hits += 1
else:
print('%s missed %s' % (self.name, target.name))
def defend(self):
return (roll() + self.defence)
def __repr__(self):
return '\"%s\".{atk: %d, def: %d, hit: %d}' % (self.name, self.attack, self.defence, self.hits)
if __name__ == '__main__':
rounds = 0
print("battle/2")
red = Entity('Red')
red.attack = 6
red.defence = 4
print(red)
blue = Entity('Blue')
blue.attack = 4
blue.defence = 6
print(blue)
while (red.hits < 4 or blue.hits < 4):
rounds += 1
print('round %d' % rounds)
red.attack_target(blue)
blue.attack_target(red)
print("")
print(red)
print(blue)