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I use Windows QT version
the console log
[Loader] emulator.cpp:Emulator:52: Starting shadps4 emulator v0.2.0
[Loader] emulator.cpp:Emulator:53: Revision da9b26f
[Loader] emulator.cpp:Emulator:54: Branch main
[Loader] emulator.cpp:Emulator:55: Description da9b26f
[Kernel.Vmm] address_space.cpp:Impl:84: System managed virtual memory region: 0x1834c0000 - 0x7c30bbfff
[Kernel.Vmm] address_space.cpp:Impl:87: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] address_space.cpp:Impl:89: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] memory.cpp:MemoryManager:33: Usable memory address space: 1080_GB
[Loader] emulator.cpp:Run:88: Game id: CUSA00265 Title: Minecraft
[Loader] emulator.cpp:Run:91: Fw: 0x5050000 App Version: 02.16
[Lib.Kernel] libs.cpp:InitHLELibs:45: Initializing HLE libraries
[Lib.GnmDriver] gnmdriver.cpp:RegisterlibSceGnmDriver:2642: Initializing renderer
[Render.Vulkan] vk_platform.cpp:CreateInstance:191: Creating vulkan instance
[Render.Vulkan] vk_instance.cpp:Instance:63: Found 1 physical devices
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:445: GPU_Vendor: NVIDIA
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:446: GPU_Model: NVIDIA GeForce GTX 960
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:447: GPU_Vulkan_Driver: NVIDIA 560.94.0.0
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:448: GPU_Vulkan_Version: 1.3.280
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:449: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_get_memory_requirements2, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_blend_operation_advanced, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_discard_rectangles, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_full_screen_exclusive, VK_EXT_graphics_pipeline_library, VK_EXT_hdr_metadata, VK_EXT_host_image_copy, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_multi_draw, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pci_bus_info, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sample_locations, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_2plane_444_formats, VK_EXT_ycbcr_image_arrays, VK_NV_acquire_winrt_display, VK_NV_copy_memory_indirect, VK_NV_coverage_reduction_mode, VK_NV_dedicated_allocation, VK_NV_dedicated_allocation_image_aliasing, VK_NV_descriptor_pool_overallocation, VK_NV_device_diagnostic_checkpoints, VK_NV_device_diagnostics_config, VK_NV_device_generated_commands, VK_NV_external_memory, VK_NV_external_memory_win32, VK_NV_fill_rectangle, VK_NV_fragment_coverage_to_color, VK_NV_framebuffer_mixed_samples, VK_NV_geometry_shader_passthrough, VK_NV_inherited_viewport_scissor, VK_NV_linear_color_attachment, VK_NV_low_latency, VK_NV_low_latency2, VK_NV_memory_decompression, VK_NV_raw_access_chains, VK_NV_sample_mask_override_coverage, VK_NV_shader_atomic_float16_vector, VK_NV_shader_sm_builtins, VK_NV_shader_subgroup_partitioned, VK_NV_viewport_array2, VK_NV_viewport_swizzle, VK_NV_win32_keyed_mutex, VK_NVX_multiview_per_view_attributes, VK_AMD_buffer_marker
[Render.Vulkan] vk_instance.cpp:CreateDevice:173: Physical device subgroup size 32
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] vk_instance.cpp:operator():193: Extension VK_EXT_shader_stencil_export unavailable.
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_calibrated_timestamps
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_tooling_info
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] vk_instance.cpp:operator():188: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] vk_instance.cpp:Instance:129: Format D16UnormS8Uint is not supported and no suitable alternative is supported.
[Render.Vulkan] vk_instance.cpp:Instance:129: Format A2R10G10B10SnormPack32 is not supported and no suitable alternative is supported.
[Render.Vulkan] vk_instance.cpp:Instance:129: Format R8G8B8A8Uscaled is not supported and no suitable alternative is supported.
[Render.Vulkan] vk_instance.cpp:Instance:129: Format R16G16Sscaled is not supported and no suitable alternative is supported.
[Render.Vulkan] vk_instance.cpp:Instance:129: Format R32G32B32Sfloat is not supported and no suitable alternative is supported.
[Render.Vulkan] vk_instance.cpp:Instance:129: Format R32G32B32Uint is not supported and no suitable alternative is supported.
[Render.Vulkan] vk_instance.cpp:Instance:129: Format R16G16B16A16Sscaled is not supported and no suitable alternative is supported.
[Kernel] libkernel.cpp:sceKernelGetCompiledSdkVersion:217: returned system version = 0x5050000
[Core.Linker] linker.cpp:LoadModule:105: Provided file C:/Users/Karam.Dev/Desktop/STORAGE/PS4 Emu/Games/CUSA00265/eboot.bin does not exist
[Loader] emulator.cpp:LoadSystemModules:215: No HLE available for libSceNgs2.sprx module
[Loader] emulator.cpp:LoadSystemModules:215: No HLE available for libSceFiber.sprx module
[Loader] emulator.cpp:LoadSystemModules:215: No HLE available for libSceUlt.sprx module
[Loader] emulator.cpp:LoadSystemModules:215: No HLE available for libSceJson.sprx module
[Loader] emulator.cpp:LoadSystemModules:215: No HLE available for libSceJson2.sprx module
[Loader] emulator.cpp:LoadSystemModules:212: Can't Load libSceLibcInternal.sprx switching to HLE
[Loader] emulator.cpp:LoadSystemModules:212: Can't Load libSceDiscMap.sprx switching to HLE
[Loader] emulator.cpp:LoadSystemModules:212: Can't Load libSceRtc.sprx switching to HLE
[Loader] emulator.cpp:LoadSystemModules:215: No HLE available for libSceJpegEnc.sprx module
[Kernel.Vmm] memory_management.cpp:sceKernelMapNamedFlexibleMemory:196: addr = 0x880000000, len = 0x4000, prot = 0x3, flags = 0x0
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