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util.go
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package nanogui
import "math"
func minF(a, b float32) float32 {
if a < b {
return a
}
return b
}
func maxF(a, b float32) float32 {
if a > b {
return a
}
return b
}
func maxI(a, b int) int {
if a > b {
return a
}
return b
}
func clampI(a, min, max int) int {
if a > max {
return max
} else if a < min {
return min
}
return a
}
func clampF(a, min, max float32) float32 {
if a > max {
return max
} else if a < min {
return min
}
return a
}
func toB(condition bool, a, b uint8) uint8 {
if condition {
return a
}
return b
}
func toI(condition bool, a, b int) int {
if condition {
return a
}
return b
}
func toF(condition bool, a, b float32) float32 {
if condition {
return a
}
return b
}
func maxFs(v float32, values ...float32) float32 {
max := v
for _, value := range values {
if max < value {
max = value
}
}
return max
}
func minFs(v float32, values ...float32) float32 {
min := v
for _, value := range values {
if min > value {
min = value
}
}
return min
}
func sqrtF(a float32) float32 {
return float32(math.Sqrt(float64(a)))
}
func sinCosF(a float32) (float32, float32) {
sin, cos := math.Sincos(float64(a))
return float32(sin), float32(cos)
}
func absF(a float32) float32 {
if a < 0 {
return -a
}
return a
}
func floorF(a float32) float32 {
return float32(math.Floor(float64(a)))
}