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nettcp.h
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#ifndef _NETTCP_H_
#define _NETTCP_H_
#include <vector>
using std::vector;
namespace dragonfighting {
class NetIOServer
{
protected:
int sockfd;
int opponentfd;
vector<int> observerfdArray;
int listenBacklog;
public:
NetIOServer();
~NetIOServer();
void bindAndListenSocket(int port);
int acceptSocket();
void disconnectSocket();
int recvSocket(void *buffer, size_t length);
int sendSocket(void *buffer, size_t length);
};
class NetIOClient
{
protected:
int sockfd;
public:
NetIOClient();
~NetIOClient();
void connectSocket(const char *addr, int port);
void disconnectSocket();
int recvSocket(void *buffer, size_t length);
int sendSocket(void *buffer, size_t length);
};
}
#endif