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TODO
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TODO
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- ensure we are on the latest version of toaster
- Redeploy on Heroku
- add fork us at blah to the index.html page
- Add game states
- Power ups
- more bullets
- Bullet momentum
- Game over screen at 0 lives
- Multiplayer
- Change to horizontal alignment
- Client/server architecture
- More varied enemies
- Reflector
- Platform-independent forking for omniwatcher
- Get HAML/SASS/Coffeescript integrated with Node.js (or other framework) for game
- Make sure that files can be required
Open questions:
- why does passing canvas in to ship work but passing bullets does not?