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Takeoff around 6 seconds before jump. It will depend on server load. The key point is to have the ship enter hyperspace but NOT complete the process before the jump itself starts its processing for moving ships. It will SGT.
The text was updated successfully, but these errors were encountered:
Round ID:
2680
Testmerges:
These are testmerges from 2681, i didnt grab them before the round ended sorry.
#3246: 'Atlas-class Light Armored Crusier' by meemofcourse at commit f9e8754666
#3285: 'New Jungle Ruin: Abandoned Garden' by Aquidu at commit fe3071d9d3
#3351: 'Massively rebalances combat exosuit durability' by Apogee-dev at commit d8ea03c53a
#3320: 'Partial port of tg points of intrest and improved orbit menu' by FalloutFalcon at commit 8b1944a5e3
#3291: 'Icemoon Ruin: SRM Ice Lodge' by Gristlebee at commit 8b709e5ced
#3330: 'minimum recoil for ballistics' by FalloutFalcon at commit a93cab21ff
#3358: 'Temperature Feedback' by Gristlebee at commit 6a70b65e46
#3361: 'ghosts can no longer duplicate themselves in the mob subsystem list tracking them' by FalloutFalcon at commit 1bcde95791
Reproduction:
Takeoff around 6 seconds before jump. It will depend on server load. The key point is to have the ship enter hyperspace but NOT complete the process before the jump itself starts its processing for moving ships. It will SGT.
The text was updated successfully, but these errors were encountered: