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Godot 3 Skeletal Animation Add-on

Author skeletal animations from Godot 3.0

While you're waiting for Godot 4 skeletal animation editing, get 3D skeletal animation in Godot 3 today!

Getting Started

  • Install the addon the usual way
  • Select an animation player
  • Check the "Animation Editor" box in the toolbar to get started
  • From here you can modify existing skeletal animations
  • If the root_node of the animation player is a parent of a skeleton, you can press the "Add Bones Under Root" button to quickly add transform tracks for all bones that are descendants of the root node.

Using the Animation Editor

  • Click on a bone to activate it
  • Use "R" to start rotate the bone
  • Use "G" to start grab the bone
  • Press the escape key to cancel the rotate/grab operation
  • Hit the enter key or click with the left mouse button to accept the pose
  • A keyframe is automatically inserted or updated in the animation player