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Some generated voxel seems not right #39
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The voxels are stored in the *.bin files. The png files contain the 2D depth maps only |
@mgarbade Hi, Thanks for the reply. This is the voxel visualized from the .bin files, I just put the depth map for comparison. |
After examining the code, I think I found the problem. This issue only occurs for second floor rooms. Because line 21 in |
@sunshineatnoon Hi, did u find a good voxorigin setting? Theoratically, as my understanding, voxel origin could be anywhere, cause this parameter is only for translation of transform. And Translation is not import for a whole scene 3d model rather than object inside a whole scene. |
@KnightOfTheMoonlight Hi, what do u mean voxel origin? If u mean the world coordinate of voxel origin, u can find them in the |
Also encountered this issue when porting the code, I believe the min of the bounding box for a room can be used as an origin. This can be found as |
Thanks for sharing this awesome work. I am using the camera parameters from pbrs to generate my own training data, however, I found that some voxels look like a plain rather than a voxel, can anyone give me any hints on this ? Left image below is the depth and right image shows the corresponding voxel visualization using
show_volume.m
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