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I'm about to try this with Unreal Horde Setup. Can report back with results |
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Would it be practical and feasible to use this project to streamline CI for Unreal Engine iOS builds (relevant discussion here), or would it be better to use a VM (such as this project)?
If so, I would love to hear people's experiences with this. I am particularly curious if headless builds (such as outlined here) can work well.
Similar discussion for Unity: #180
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