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TaxiStationsMaster.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
namespace PlanetTaxi
{
public class TaxiStationsMaster : SingletonBase<TaxiStationsMaster>
{
[Tooltip("Az utas prefabot kell ide behúzni, ami tartalmazza az animációt is")]
[SerializeField] private GameObject _passengerModell;
[Tooltip("Az utas sebessége amikor mozog")]
[SerializeField] private float _passengerRunSpeed = 10.0f;
[Tooltip("Az utas beszállásakor lejátszódó hang audiosource-a")]
[SerializeField] private AudioSource _getInAudio;
[Tooltip("Az utas kiszállásakor lejátszódó hang audiosource-a")]
[SerializeField] private AudioSource _getOutAudio;
private List<TaxiStation> _stations = new List<TaxiStation>();
private Animator _passengerAnimator;
private int _lastStartLocation = -1;
private TaxiStation _sendStation, _recieveStation, _currentStation;
private bool _passengerOnBoard, _passengerToTaxi;
private Coroutine _passengerMove;
public TaxiStation CurrentStation { set { _currentStation = value; } }
private void Start ()
{
if (_passengerModell == null)
{
Debug.Log("Nincsen behúzva az utas modellje a Taxi Station Master scriptbe, így nem fog működni a játék!");
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
}
else
{
GameObject tmp = Instantiate(_passengerModell);
tmp.SetActive(false);
_passengerAnimator = tmp.GetComponent<Animator>();
if (_passengerAnimator == null)
{
Debug.Log("Rossz prefab van behúzva utasnak a Taxi Station Master scriptbe, így nem fog működni a játék!");
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
}
}
GenerateLocations(2.0f);
}
private void Update ()
{
if (_currentStation == null) return;
if (_passengerOnBoard && _currentStation == _recieveStation)
{
if (TaxiController.Instance.CurrentSpeed < 1.0f)
{
TaxiController.Instance.TaxiFreeChange(true);
LevelMaster.Instance.PassengerPassed();
_passengerOnBoard = false;
_passengerAnimator.transform.position = TaxiController.Instance.transform.position;
_passengerAnimator.transform.LookAt(_recieveStation.transform);
if (GuiFaceToTarget.Instance != null) GuiFaceToTarget.Instance.SetTarget();
if (_getOutAudio != null) _getOutAudio.Play();
_passengerMove = StartCoroutine(MovePassengerToPosition(_recieveStation.PassengerPosition,
() =>
{
_passengerAnimator.gameObject.SetActive(false);
}));
_recieveStation = _sendStation = null;
ResetStations();
}
}
else if (!_passengerOnBoard && _currentStation == _sendStation)
{
if (TaxiController.Instance.CurrentSpeed < 1.0f)
{
if (!_passengerToTaxi)
{
if (_passengerMove != null) StopCoroutine(_passengerMove);
_passengerAnimator.transform.LookAt(TaxiController.Instance.transform);
_passengerToTaxi = true;
_passengerMove =
StartCoroutine(MovePassengerToPosition(TaxiController.Instance.transform.position, () =>
{
TaxiController.Instance.TaxiFreeChange(false);
LevelMaster.Instance.PassengerPickedUp();
_passengerAnimator.gameObject.SetActive(false);
if (_getInAudio != null) _getInAudio.Play();
if (GuiFaceToTarget.Instance != null) GuiFaceToTarget.Instance.SetTarget(_recieveStation.transform);
_passengerOnBoard = true;
_passengerToTaxi = false;
}));
}
}
else
{
if (_passengerMove != null && _passengerToTaxi)
{
StopCoroutine(_passengerMove);
_passengerToTaxi = false;
_passengerMove = StartCoroutine(MovePassengerToPosition(_sendStation.PassengerPosition));
}
}
}
}
private IEnumerator MovePassengerToPosition(Vector3 target, Action onArrive = null)
{
_passengerAnimator.SetBool("Run", true);
float targetDistance = Vector3.Distance(_passengerAnimator.transform.position, target) * 0.05f;
while (targetDistance < Vector3.Distance(_passengerAnimator.transform.position, target))
{
_passengerAnimator.transform.position = Vector3.MoveTowards(_passengerAnimator.transform.position, target,
_passengerRunSpeed * Time.deltaTime);
yield return null;
}
_passengerAnimator.SetBool("Run", false);
if (onArrive != null) onArrive.Invoke();
}
public void AddStationToList(TaxiStation station)
{
_stations.Add(station);
}
public void GenerateLocations(float waitTime)
{
Invoke("GenerateLocations", waitTime);
}
private void GenerateLocations()
{
int startLocation = RandomStationNumber(_lastStartLocation);
_sendStation = _stations[startLocation];
_sendStation.SetStation(true);
_passengerAnimator.transform.position = _sendStation.PassengerPosition;
_passengerAnimator.transform.LookAt(_sendStation.transform.position);
_passengerAnimator.gameObject.SetActive(true);
int recieveLocation = RandomStationNumber(startLocation);
_recieveStation = _stations[recieveLocation];
_recieveStation.SetStation(false);
_lastStartLocation = recieveLocation;
if (GuiFaceToTarget.Instance != null) GuiFaceToTarget.Instance.SetTarget(_sendStation.transform);
}
private void ResetStations()
{
for (int i = 0; i < _stations.Count; i++) _stations[i].ResetStation();
}
private int RandomStationNumber(int exclude)
{
int tmp = exclude;
while (tmp == exclude)
{
tmp = Random.Range(0, _stations.Count);
}
return tmp;
}
}
}