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gmlgo: Refactor and split package out into seperate pieces #101

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silbinarywolf opened this issue Feb 18, 2019 · 1 comment
Open

gmlgo: Refactor and split package out into seperate pieces #101

silbinarywolf opened this issue Feb 18, 2019 · 1 comment
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@silbinarywolf
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The problem
Currently this repo is one monolithic framework. I want to break it up into proper seperate pieces so that I can potentially experiment with using alternate game specific pieces. For example, the gml.Alarm structs could be under a clock package or something. Myself or a future user could then just simply swap out the import for their own implementation if need be.

It also opens up the ability to have alternate core frameworks that run the object logic. Basically, I'd just like to see what opportunities breaking up the package will open.

@silbinarywolf silbinarywolf added question Further information is requested NeedsDecision Feedback is required from experts, contributors, and/or the community before a change can be made. labels Mar 16, 2019
@silbinarywolf
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This needs some planning before I jump into it, ie. manual determine what parts rely on what other parts.

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