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This repository has been archived by the owner on Jun 28, 2023. It is now read-only.
The problem
We currently have the following pattern in our .gitignore files for game projects
## GMLGO BEGIN ##
# Ignore compiled asset data
asset/**/*.data
asset/font/data/*.rtf#
# Ignore code generated files
gmlgo_gen.go
**/gmlgo_gen.go
# Ignore Windows build
*.exe
# Ignore GopherJS build
*.js
*.js.map
# Ignore WebAssembly build
*.wasm
# Ignore binary for Linux / Mac
/worm
# Ignore dist files (gmlgo publish)
/dist
## GMLGO END ##
However, we recently added asset/manifest.json to the list. It would be nice if gmlgo generate / gmlgo build updated this file for us, only touching the data inbetween the ## GMLGO START ## tags.
The text was updated successfully, but these errors were encountered:
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The problem
We currently have the following pattern in our .gitignore files for game projects
However, we recently added
asset/manifest.json
to the list. It would be nice ifgmlgo generate
/gmlgo build
updated this file for us, only touching the data inbetween the ## GMLGO START ## tags.The text was updated successfully, but these errors were encountered: