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When will the real image editing released #15

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RunpuWei opened this issue Dec 4, 2023 · 7 comments
Closed

When will the real image editing released #15

RunpuWei opened this issue Dec 4, 2023 · 7 comments

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@RunpuWei
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RunpuWei commented Dec 4, 2023

Dear author.

Thank you for your awesome work, and congratulations on your work being accepted by WACV2024.

I wonder when the real image editing will be released, I am very interested in your work and hope to replicate it.

Thank you!

@silent-chen
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Owner

Hi, thanks for your interest in our work. I plan to release the real image editing part within this month. Hope it can inspire you somehow.

@silent-chen
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Owner

Sorry for the late update. I was kind of busy last month. I will try to clean up the code and release it soon.

@RunpuWei
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Author

Thank you for your hard work. Looking forward to it!

@Sjey-Lyn
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Has real image editing been released yet?

@silent-chen
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Owner

Hi all, sorry for the late release. I just cleaned the real image editing code and pushed it to the repo. I also updated the dependent library because the CLIPFeatureExtractor is now deprecated in diffusers now. Please update the corresponding libs. Let me know if you have further questions.

@Sjey-Lyn
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I'm using a 4090 and it's showing that I don't have enough cuda memory, what is the minimum amount of memory needed?

@silent-chen
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silent-chen commented Mar 22, 2024

It will cost ~28GB memory for text inversion and ~31GB for Dreambooth. To reduce the GPU memory usage in text inversion, you can try to reduce the batch size for text inversion by setting batch_size in conf/real_image_editing_config.yaml . To get similar results as using a batch size of 4, please use accumulated gradient and increase the iteration numbers
accordinately. For dreambooth, it requires at least 30GB. You can probably reduce the memory usage by using xformers.

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3 participants