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ss_classes.py
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ss_classes.py
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"""
Classes for the surround suppression experiment
- Stimulus
- Staircase
- Trial
"""
import gc
import wx
import numpy as np
import random as random
from psychopy import core, visual, event, gui
from psychopy.sound import Sound as Sound
from ss_tools import sound_freq_sweep, GetFromGui
rgb = np.array([1.0,1.0,1.0])
class Params(object):
"""
The Params class stores all of the parameters needed during the execution
of ss_run.
Once a parameter is set, it is protected and cannot be changed, unless it
is explicitely removed from the _dont_touch variable.
Some parameters are set upon initialization from the file 'ss_params_2afc.py'
Others are set through a gui which is generated by the method set_by_gui
"""
def __init__(self, p_file='ss_params'):
"""
Initializer for the params object.
Parameters
----------
p_file: string, the name of a parameter file, defaults to 'ss_params'
"""
self._dont_touch = []
#The following params are read in from a file with dict p.
im = __import__(p_file)
for k in im.p.keys():
self.__setattr__(k,im.p[k])
self._dont_touch.append(k)
def __setattr__(self,name,value):
"""
Overloading __setattr__, such that attributes cant be changed once they
are set, unless they are explicitely removed from the _dont_touch list.
"""
if name == '_dont_touch':
super.__setattr__(self,name,value)
elif name in self._dont_touch:
raise ValueError("Parameter %s is protected, please don't touch!"%name)
else:
super.__setattr__(self,name,value)
self._dont_touch.append(name)
def set_by_gui(self):
"""
Set additional parameters through a wx GUI object. The wx app needs to
be started and set in the main loop
"""
# Use the GetFromGui class from ss_tools:
user_choice = GetFromGui(None, -1, 'Session Params',
['Parallel', 'Orthogonal'])
# success is achieved if the user presses 'done':
if user_choice.success:
user_params = {
"subject" : user_choice.subject,
"surround_ori" : user_choice.surround_ori,
"annulus_ori" : user_choice.annulus_ori,
"task" : user_choice.TaskType,
"_replay":user_choice.replay_contrast}
else:
user_choice.Destroy()
raise ValueError("Program stopped by user")
# Stop execution of the window
user_choice.Destroy()
for k in user_params.keys():
self.__setattr__(k,user_params[k])
def save(self,f,open_and_close=False):
"""
This saves the parameters to a text file.
Takes as an input an already opened file object and returns it in the
end. Does not open or close the file, unless the variable
open_and_close is set to True, in which case, the input should be a
file-name, not a file object
f is returned either way
"""
if open_and_close:
f = file(file_name,'w')
for k in self.__dict__.keys():
if k[0]!='_': #Exclude 'private' variables ('_dont_touch' and
#'_replay'):
f.write('# %s : %s \n'%(k,self.__dict__[k]))
f.close()
else:
for k in self.__dict__.keys():
if k[0]!='_':
f.write('# %s : %s \n'%(k,self.__dict__[k]))
return f
class Event(object):
"""This is the base clase for the events, which sets the template for all
the events objects """
def __init__(self,win,**kwargs):
"""
This always initializes with the window object and with a params
object
"""
#The event has to be attached to some psychopy window object:
self.win = win
#The duration attribute is also necessary:
if 'duration' in kwargs.keys():
self.duration = kwargs['duration']
else:
self.duration = 0
#Set the rest of the attributes, if they are provided:
for k in kwargs:
self.__setattr__(k,kwargs[k])
def finalize(self,**kwargs):
"""
This is a function to finalize the event, before making it happen
"""
#In the simplest case, just set additional attributes according to the
#input:
for k in kwargs:
self.__setattr__(k,kwargs[k])
def __call__(self,**kwargs):
"""
Make the event go for the alloted duration
This method overloads the __call__ method allowing directly calling
the object with the inputs for the event occurence
"""
#Allow to set the duration at this point as well (which would
#over-ride any previous setting):
if 'duration' in kwargs.keys():
self.duration = kwargs['duration']
#In the simplest case, just clear the screen completely at each refresh:
clock = core.Clock()
t=0
while t<self.duration: #Keep going for the duration
t=clock.getTime()
#For each of the object attributes, go and check whether it has a
#'draw' method. If it does, call that method before flipping the
#window, so that if stimuli objects from psychopy were provided,
#those will be shown for the duration:
for k in self.__dict__:
try:
self.__dict__[k].draw()
except: #Do nothing in case of an exception:
pass
self.win.flip()
#Return the entire object at the end, so that we can inspect it:
return self
class Staircase(object):
"""
This is an object for holding, updating and potentially analyzing
A psychophysical staircase
"""
def __init__(self,start,step,n_up=3,n_down=1,harder=-1,ub=1,lb=0):
"""
Initialization function for the staircase class
Parameters
----------
start: The starting value of the staircase
step: The size of the step used when updating the staircase
n_up,n_down: The kind of staircase to be used, defaults to a 3-up,
1-down staircase
harder: {-1,1} The direction which would make the task harder. Defaults
to -1, which is true for a contrast detection detection task.
ub: float, the upper bound on possible values in the staircase
lb: float, the lower bound on possible values in the staircase
"""
self.value = start
self.n_up = n_up
self.step = step
self.n = 0 #This is what will be compared to n_up for udpating.
self.harder = np.sign(harder) #Make sure that this is only -1 or 1.
self.record = [start]
self.ub = ub
self.lb = lb
def update(self,correct):
"""
This function updates the staircase value, according to the state of
the staircase, the n/n_up values and whether or not the subject got it
right. This staircase is then propagated on to the next trial.
Parameters
----------
correct: {True|False|None => don't update, but record the value}
"""
#If none is the input, don't change anything (not even n!) and record
#the value in this trial:
if correct is not None:
if correct:
if self.n>=self.n_up-1:
self.value += self.harder * self.step #'harder' sets the
#sign of the change
#to make it harder
self.n = 0
else:
self.n +=1
else:
self.n = 0
self.value -= self.harder * self.step #Change in the
#opposite direction than above to
#make it easier!
#Make sure that the staircase doesn't
if self.value > self.ub:
self.value = self.ub
if self.value < self.lb:
self.value = self.lb
#Add to the records the updated value (even on trials where
#correct=None):
self.record.append(self.value)
class StimulusBank():
def __init__(self,win,params,tex_res=256):
self.outer_surround = visual.PatchStim(win,tex="sin",mask="circle",
texRes=tex_res,
color=params.surround_contrast,
ori=params.surround_ori,
size=(params.surround_outer-
params.ring_width/2,
params.surround_outer-
params.ring_width/2),
sf=params.spatial_freq,
interpolate=True)
self.inner_surround = visual.PatchStim(win,tex="sin",mask="circle",
texRes=tex_res,
color=params.surround_contrast,
ori=params.surround_ori,
size=(params.annulus_inner-
params.ring_width/2,
params.annulus_inner-
params.ring_width/2),
sf=params.spatial_freq,
interpolate=True)
self.annulus = visual.PatchStim(win,tex="sin",mask="circle",
texRes=tex_res,
size=(params.annulus_outer-
params.ring_width/2,
params.annulus_outer-
params.ring_width/2),
sf=params.spatial_freq,
interpolate=True)
#Set the rings abutting the annulus on both sides:
ring_width = params.ring_width
#This is the bit between the annulus and the outer surround:
self.ring1 = visual.PatchStim(win, tex=None, mask='circle',
color=-1, #Always black
size=[params.annulus_outer+ring_width/2,
params.annulus_outer+ring_width/2],
interpolate=True)
#This is the bit between the annulus and the inner surround:
self.ring2 = visual.PatchStim(win, tex=None, mask='circle',
color=-1, #Always black
size=[params.annulus_inner+ring_width/2,
params.annulus_inner+ring_width/2],
interpolate=True)
#This is the central area, between the inner surround and the fixation:
self.center_area = visual.PatchStim(win, tex=None, mask='circle',
color=0, #Always gray
size=params.surround_inner,
interpolate=True)
#Set the spokes:
spoke_width = params.spoke_width
self.spokes = []
num_spokes = params.num_segments #This is hard-coded for now
for i in np.arange(num_spokes/2):
self.spokes.append(visual.ShapeStim(win,
fillColor = -1,
lineColor = -1,
vertices = ((-params.spoke_width/2,
params.annulus_outer/2),
(params.spoke_width/2,
-params.annulus_outer/2),
(-params.spoke_width/2,
-params.annulus_outer/2),
(params.spoke_width/2,
params.annulus_outer/2)),
ori=i*360/params.num_segments,
interpolate = True))
self.fixation_surround = visual.PatchStim(win, tex= None,
color = -1*rgb,
size=params.fixation_size,
interpolate = True,
)
self.fixation = visual.PatchStim(win, tex=None,
size=params.fixation_size*3/4,
interpolate=True)
#Set the center to always be black:
self.fixation_center = visual.PatchStim(win, tex=None,
color=-1 * rgb,
size=params.fixation_size/4,
interpolate=True,
)
self.fixation_square = visual.PatchStim(win, tex=None,
color=params.fix_baseline * rgb,
size=params.fixation_size/8,
interpolate=True,
)
class Stimulus(Event):
"""The surround suppression stimulus, including everything """
def __init__(self,win,params,
bank,
duration=None,
surround_contrast=None,surround_ori=None,
annulus_contrast=None, annulus_ori=None, fixation_ori=None,
fixation_color=None,fixation_shape=None,
tex_res = 128):
"""
Initialize the object, by setting all the various subobjects
Parameters
----------
win: a psychopy window object
params: an object with parameters for setting the size and . Note that
the units of size here need to be the units that were used to
initialize the window object (should be degrees).
bank : A StimulusBank object.
duration: float, The duration of presentation of this
stimulus. Defaults to None => params.stimulus_duration
surround_contrast, surround_ori, annulus_contrast, annulus_ori: These
variables can be used in order to over-ride the values of these
variables in the params object. They cannot be set online, after the
object has been initialized, except by calling the setters of the
psychopy objects.
fixation_ori: sometimes we might want to rotate the fixation square to
some other orientation. This allows this. Defaults to None => upright
square.
fixation_color: If we want to change the color of the fixation from
white (the default) to some other color (rgb argument).
fixation_shape: The shape of the mask applied to the fixation
{None(default) => square | 'circle'}
tex_res: the resolution (in pixels) at which the OpenGL texture is
rendered (?).
"""
#Carry the window object around with you:
self.win = win
#The resolution for the textures:
self.tex_res = tex_res
#The temporal frequency of the flicker:
self.temporal_freq = params.temporal_freq
#Per default set the targets to None (to be replaced later if needed):
self.target = None
self.fixation_target = None
#Per default, set the duration to be the stimulus duration specified in
#the parameters:
if duration is None:
self.duration = params.stimulus_duration
else:
self.duration = duration
#Set the params for the different components of the stimulus. The
#default is to follow what is given by the params:
if surround_contrast is None:
surround_contrast = params.surround_contrast
if surround_ori is None:
surround_ori = params.surround_ori
if annulus_contrast is None:
annulus_contrast = params.annulus_contrast
if annulus_ori is None:
annulus_ori = params.annulus_ori
#Set both parts of the surround
self.outer_surround = bank.outer_surround
self.outer_surround.setColor(surround_contrast)
self.outer_surround.setOri(surround_ori)
self.inner_surround = bank.inner_surround
self.inner_surround.setColor(surround_contrast)
self.inner_surround.setOri(surround_ori)
#Set the annulus:
self.annulus = bank.annulus
self.annulus.setColor(annulus_contrast)
self.annulus.setOri(annulus_ori)
#This is the bit between the annulus and the outer surround:
self.ring1 = bank.ring1
#This is the bit between the annulus and the inner surround:
self.ring2 = bank.ring2
#This is the central area, between the inner surround and the fixation:
self.center_area = bank.center_area
self.spokes = bank.spokes
self.fixation = bank.fixation
self.fixation_square = bank.fixation_square
self.fixation.setOri(fixation_ori)
#self.fixation.setColor(rgb*fixation_color)
self.fixation.setColor(params.fix_baseline)
self.fixation_square.setColor(fixation_color)
#The center is always set to be black:
self.fixation_surround = bank.fixation_surround
self.fixation_center = bank.fixation_center
self.fixation_center.setOri(fixation_ori)
def finalize(self,params,target_co=None,target_loc=None,
target_ori=None,fix_target_co=None,fix_target_loc=None):
"""
Finalize the stimulus, by setting the target
Parameters
----------
params: a parameter object with all the pre-defined params
target_co: the contrast of the target in this trial (set by the
staircase). Set to None if no target is to be set in this stimulus
object
target_loc: the location of the target (integer between 0 and 7) in
this trial. defaults to None => random location
target_ori: The orientation of the target (typically set to the
same orientation as the annulus). Defaults to None => the
orientation given in the params object
fix_target_co: This allows setting of the fixation contrast (the
difference between white and black), so that it can serve as a
target.
fix_target_loc: the location of the fixation target (right{1,default
behavior if stays as None} or left{any other input})
"""
#If either target location or contrast is set to the default, there
#will be no target:
if target_co is None:
self.target = None
elif target_co is None:
self.target = None
else:
#Now, if there is an annulus target, proceed to setting it:
if target_ori is None:
#Get it from the params:
target_ori = params.target_ori
#In order to apply a different contrast to the target wedge,
#generate a mask, which will cover everything except for the
#target wedge:
grid_array = np.linspace(-1*self.annulus.size[0],
self.annulus.size[0],
self.annulus.texRes)
x,y=np.meshgrid(grid_array,grid_array)
r = np.sqrt(x**2 + y**2)
theta = np.arctan2(x,y) + np.pi
target_mask = np.ones((self.annulus.texRes,self.annulus.texRes))
target_mask[np.where(r>params.annulus_outer-
params.ring_width/2)] = -1
target_mask[np.where(r<params.annulus_inner-
params.ring_width/2)] = -1
#Since the whole PatchStim is rotated according to annulus_ori,
#we need to adjust for that, so that the target locations
#remain invariant across different orientations (hence
#subtraction of annulus_ori):
target_mask[np.where(theta<target_loc*np.deg2rad(360/params.num_segments)-
np.deg2rad(target_ori))] = -1
target_mask[np.where(theta>(target_loc+1)*np.deg2rad(360/params.num_segments)-
np.deg2rad(target_ori))] = -1
# 45 is hard-coded for now and depends on the number of
#targets/wedges we want to have in the annulus (corresponds to the
#number of spokes as well).
#Now show the target contrast in the wedge, using that mask:
self.target = visual.PatchStim(self.win,tex="sin",
mask=target_mask,
#texRes=self.tex_res,
color=target_co * rgb,
#Need to set the
#color, because the contrast is
#time-dependent (for the
#counter-phase flickering)
size=(params.annulus_outer-
params.ring_width/2,
params.annulus_outer-
params.ring_width/2),
sf=params.spatial_freq,
ori=target_ori,
)
if fix_target_co is None:
self.fixation_target = None
else:
#Independtly, set the fixation target with a contrast value:
#if fix_target_co is not None:
if fix_target_loc == 1: #This is the default
pos = [-1.0*params.fixation_size*3/16,1.0*params.fixation_size*3/16]
elif fix_target_loc == 2:
pos = [1.0*params.fixation_size*3/16,1.0*params.fixation_size*3/16]
elif fix_target_loc == 3:
pos = [1.0*params.fixation_size*3/16,-1.0*params.fixation_size*3/16]
elif fix_target_loc == 4:
pos = [-1.0*params.fixation_size*3/16,-1.0*params.fixation_size*3/16]
if fix_target_loc != 0:
# pos = [0,0]
# self.fixation_taget = visual.PatchStim(self.win,
# tex=None,
# pos=(-1.0*pos[0],pos[1]),#-1*pos,
# color = params.fix_baseline,
# size=[params.fixation_size*3/4,
# params.fixation_size*3/4])
# else:
self.fixation_target = visual.PatchStim(self.win,
tex=None,
pos=pos,
color=fix_target_co* rgb,
size=[params.fixation_size*3/8,
params.fixation_size*3/8])
self.target_loc = target_loc
#This is the nominal target contrast, because in fact, the target
#contrast oscillates with the counter-phase flickering
self.nominal_target_co = target_co
self.fix_target_co = fix_target_co
self.fix_target_loc = fix_target_loc
def __call__(self,params,block_type):
#Choose a random phase (btwn -pi and pi) to start the presentation
#with XXX Should this really be random?:
ph_rand = (np.random.rand(1) * 2*np.pi) - np.pi
#Start a clock
clock = core.Clock()
t = 0
while t<self.duration: #Keep going for the duration
t=clock.getTime()
self.annulus.setContrast(np.sin(ph_rand +
t*self.temporal_freq*np.pi*2))
self.inner_surround.setContrast(np.sin(ph_rand +
t*self.temporal_freq*np.pi*2))
self.outer_surround.setContrast(np.sin(ph_rand +
t*self.temporal_freq*np.pi*2))
if self.target is not None:
self.target.setContrast(np.sin(ph_rand +
t*self.temporal_freq*np.pi*2))
if block_type == 'A' and self.target_loc !=0:
self.target.setColor((params.annulus_contrast*rgb)+(((self.nominal_target_co-params.annulus_contrast)*rgb) * np.sin((params.stimulus_duration-t)/params.stimulus_duration * np.pi)) )
elif block_type == 'B' and self.target_loc !=0:
self.target.setColor((self.nominal_target_co*rgb) * np.sin((params.stimulus_duration-t)/params.stimulus_duration * np.pi))
if self.fixation_target is not None:# and self.fix_target_loc !=0:#if self.params.task is 'Fixation':
if self.fix_target_loc !=0:
self.fixation_target.setColor((params.fix_baseline*rgb)+(((self.fix_target_co-params.fix_baseline)*rgb) * np.sin((params.stimulus_duration-t)/params.stimulus_duration * np.pi)) )
#Draw them (order matters!)
#if self.outer_surround is not None:
self.outer_surround.draw()
self.ring1.draw()
self.annulus.draw()
if self.target is not None:
if self.target_loc is not 0:
self.target.draw()
for spoke in self.spokes:
spoke.draw()
self.ring2.draw()
self.inner_surround.draw()
self.center_area.draw()
self.fixation_surround.draw()
self.fixation.draw()
if self.fixation_target is not None:
self.fixation_target.draw()
self.fixation_center.draw()
self.fixation_square.draw()
#If there is no time left:
if clock.getTime()>=self.duration:
break
#Otherwise, show the stimulus
else:
self.win.flip() #update the screen
#Return the object, so that we can inspect it:
return self,ph_rand
class Beginning(Event):
"""
A class for showing the rings and fixation, so that the stimulus can be presented at the beginning of fMRI runs
"""
def __init__(self,win,params,
bank,
duration=None,
surround_contrast=None,surround_ori=None,
annulus_contrast=None, annulus_ori=None, fixation_ori=None,
fixation_color=None,fixation_shape=None,
tex_res = 128):
fixation_ori = 90
self.win = win
self.ring1 = bank.ring1
#This is the bit between the annulus and the inner surround:
self.ring2 = bank.ring2
self.inner_surround = bank.inner_surround
#This is the central area, between the inner surround and the fixation:
self.center_area = bank.center_area
self.spokes = bank.spokes
self.fixation = bank.fixation
self.fixation_square = bank.fixation_square
self.fixation.setOri(fixation_ori)
self.fixation.setColor(rgb*0)
self.fixation.setColor(params.fix_baseline)
self.fixation_square.setColor(0*rgb)
#The center is always set to be black:
self.fixation_surround = bank.fixation_surround
self.fixation_center = bank.fixation_center
self.fixation_center.setOri(fixation_ori)
self.outer_surround = bank.outer_surround
#Set the params for the different components of the stimulus. The
#default is to follow what is given by the params:
if surround_contrast is None:
surround_contrast = params.surround_contrast
if annulus_contrast is None:
annulus_contrast = params.annulus_contrast
#Set both parts of the surround
self.outer_surround = bank.outer_surround
self.outer_surround.setColor(0*rgb)#surround_contrast)
self.outer_surround.setContrast(0)
self.outer_surround.setColor(surround_contrast)
self.inner_surround = bank.inner_surround
self.inner_surround.setColor(0)#surround_contrast)
#Set the annulus:
self.annulus = bank.annulus
self.annulus.setColor(0)#annulus_contrast)
#This is the bit between the annulus and the outer surround:
self.ring1 = bank.ring1
#This is the bit between the annulus and the inner surround:
self.ring2 = bank.ring2
#This is the central area, between the inner surround and the fixation:
self.center_area = bank.center_area
self.spokes = bank.spokes
if self.outer_surround is not None:
self.outer_surround.draw()
self.ring1.draw()
self.annulus.draw()
for spoke in self.spokes:
spoke.draw()
self.ring2.draw()
self.inner_surround.draw()
self.center_area.draw()
self.fixation_surround.draw()
self.fixation.draw()
self.fixation_center.draw()
self.fixation_square.draw()
self.win.flip() #update the screen
core.wait(params.scanner_wait_time)
return None
class Text(Event):
"""
A class for showing text on the screen until a key is pressed
"""
def __init__ (self,win,text='Press a key to continue',
keys=['1','2'],**kwargs):
"""
Will do the default thing(show 'text' in white on gray background),
unless you pass in kwargs, which will just go through to
visual.TextStim (see docstring of that class for more details)
keys: list. The keys to which you listen for input
"""
self.win = win
self.text = visual.TextStim(win,text=text,**kwargs)
self.keys=keys
#No need for a 'finalize' method in this case.
def __call__(self,duration=np.inf):
"""
Text is shown to the screen, until a key is pressed or until duration
elapses (default = inf)
"""
clock = core.Clock()
t=0
while t<duration: #Keep going for the duration
t=clock.getTime()
self.text.draw()
self.win.flip()
for key in event.getKeys():
if key in self.keys:
return
def start_text(win,text=None,keys=['1','2']):
"""
This is a short-cut function to provide the default usage of the Text
object
"""
#Initialize the object and call it in the same line:
if text is not None:
T = Text(win,text=text,keys=keys)
else:
T = Text(win,keys=keys)()
class Response(Event):
"""
Getting responses from subjects and evaluating their correctness
"""
def __init__(self,params,keys=['1','2'],duration=None):
"""
Initializer for the Response object. Listening only to '1' and '2',
unless the keys input variable is set otherwise.
"""
if duration is None:
self.duration = params.response_duration
else:
self.duration = duration
self.keys=keys
def finalize(self,correct_key=None,file_name=None):
"""
Which key is the correct one in this trial? Defaults to '1'.
"""
self.correct_key = correct_key
self.file_name = file_name
def __call__(self):
"""
When the object is called, it evaluates whether the key pressed is
the right key for that trial and returns 1 if the right key was pressed
and 0 if the other one was pressed. If no key is replaced during the
duration will return None
"""
clock = core.Clock()
t=0
#If nothing ever gets pressed the value of all these variables gets set
#to None:
self.key = None
self.correct = None
key_was_pressed = None
self.response_time = None
#Loop over this for the duration:
while t<self.duration:
t=clock.getTime()
if key_was_pressed is None:
for key in event.getKeys():
if key in self.keys:
#Record the fact that a key was pressed:
key_was_pressed = 1
#Record the response time:
self.response_time = clock.getTime()
self.key = key
if key==self.correct_key:
self.correct = 1
else:
self.correct = 0
#Quit cleanly:
if key=='q':
if self.file_name is not None:
self.file_name.close()
core.quit()
#But keep on going even after a key was pressed until
#the entire duration has elapsed
class Feedback(Event):
def __init__(self,params):
"""This provides auditory (and visual?) feedback about performance """
self.incorrect_sound = Sound(sound_freq_sweep(8000, 200, .1))
self.correct_sound = Sound(sound_freq_sweep(1000,1000,.1))
self.no_response_sound = Sound(sound_freq_sweep(200, 300, .1))
#This will be how long to wait when issued:
self.duration = params.feedback_duration
#set the default state to be None
self.feedback = None
def finalize(self,correct=None):
"""
What feedback to give depends on whether subjects got it right or
not
Parameters
----------
correct: {1|0} for correct incorrect. Default: None => no-response
"""
if correct is None:
self.feedback = self.no_response_sound
elif correct==1:
self.feedback = self.correct_sound
elif correct==0:
self.feedback = self.incorrect_sound
def __call__(self):
"""
Play the feedback
"""
#Start a clock:
clock = core.Clock()
t=0
#If the object wasn't properly finalized for some reason:
if self.feedback is None:
self.feedback = self.no_response_sound
self.feedback.play()
self.feedback.play() #For some reason need to call play twice
core.wait(clock.getTime()-t) #Wait for the remainder
class Trial(Event):
def __init__(self,win,params,target_loc=None,fix_target_loc=None,
fix_color=None,fix_color_switch=None,fix_ori =None,
fix_ori_switch=None,iti=0,block_type = 'A'):
"""
This function prepares all the events that happen in one trial,
initializing all the objects and bringing them to a state where all is
needed is to finalize them and call them.
Parameters
----------
win: the psychopy window to be used
params: a Params object
target_loc: The location of the annulus target, in which the target is
to appear. Locations 0,1,2,3 are on the left side and locations
4,5,6,7 are on the right side of the annulus. Defaults to None, in
which case no annulus is presented and no response is recorded.
fix_target_loc: One of two locations in which the fixation target can
appear: left (1) or right (2). Defaults to None, in which case no
target is presented.
fix_ori: The orientation of the fixation at the beginning of the
trial. Defaults to None - just take the values from the params.
fix_color: The color of the fixation at the beginning of the
trial. Defaults to None - just take the values from the params.
fix_ori_switch: If switching fixation orientation, this is the
orientation of the fixation after the switch (occurs during the
iti). Defaults to None, in which case, no switch occurs.
fix_color_switch: If switching fixation color, this is the color after
the switch. Defaults to None - no switch occurs.
"""
#Upon initilzation set only very light variables, leaving
#initialization of the stimulus to the finalization step, below.
self.win = win
self.params = params
self.target_loc = target_loc
self.fix_target_loc = fix_target_loc
self.fix_color = fix_color
self.fix_ori = 90#fix_ori
self.block_type = block_type
#If no switch occurs, set the post-switch values to the pre-switch
#values:
if fix_color_switch is None:
self.fix_color_switch = fix_color
else:
self.fix_color_switch = fix_color_switch
if fix_ori_switch is None:
self.fix_ori_switch = 0#fix_ori
else:
self.fix_ori_switch = fix_ori_switch
def finalize_stim(self,params,bank,staircase,other_contrast):
if self.target_loc is None:
""" Finalize the Trial"""
#Don't get responses:
self.response = Response(self.params,keys=[],duration=0)
#Set the feedback to be a generic event, with nothing in it:
self.feedback = Event(self.win,duration=0)
self.stimulus = Stimulus(self.win,self.params,
bank,