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a report of noticable bugs so far #2
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thank you so much for reporting these, I'll try and see if there's anything I can do about them when I get some free time to work on it! one thing, I also noticed the grav gun issue when I was playing the game at 144 or higher, but I think the issue doesn't appear when setting the framerate @120hz (that's one of the reasons why I suggested to not go above that value in the readme!), give it a try! :D |
Thank you for the suggestion, I'll try it. Maybe, all these above-mentioned issues can be resolved by tweaking 120 fps. |
There is also a lipsync issue, the animation goes a little slower than it should be. |
@Spueh does that also happen with new savegames created while using this patched version (and the adjusted scripts), or only when loading old savegames made with regular dhewm3? |
I rebased Stradex branch to the lastest dhewm3 code and added other fixes, see dhewm#584 The oxygen issues should be fixed there, haven't looked into the other problems yet. |
Hello:
First of all, this fork is probably the best solution for the uncapped framerates of vanilla Doom 3. However, there are a few noticeable bugs. Some of them occur in Based Doom 3, and ROE respectively. I haven't tested Lost Mission, so I will keep looking into it.
The settings of my case are:
Anyway, The list of bugs related to this fork is below:
Those bugs have been found so far, I will continue to test Lost Mission.
Cheers!
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