-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathhack.mkshop.c
265 lines (242 loc) · 6.54 KB
/
hack.mkshop.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.mkshop.c - version 1.0.3 */
#ifndef QUEST
#include <stdlib.h>
#include "hack.h"
#include "def.eshk.h"
#define ESHK ((struct eshk *)(&(shk->mextra[0])))
static schar shprobs[] = { 3,3,5,5,10,10,14,50 }; /* their probabilities */
static struct permonst *morguemon(void);
static int nexttodoor(int sx, int sy);
static int has_dnstairs(struct mkroom *sroom);
static int has_upstairs(struct mkroom *sroom);
static int isbig(struct mkroom *sroom);
static int dist2(int x0, int y0, int x1, int y1);
static int sq(int a);
void mkshop(void) {
struct mkroom *sroom;
int sh,sx,sy,i = -1;
char let;
int roomno;
struct monst *shk;
#ifdef WIZARD
/* first determine shoptype */
if(wizard){
char *ep = getenv("SHOPTYPE");
if(ep){
if(*ep == 'z' || *ep == 'Z'){
mkzoo(ZOO);
return;
}
if(*ep == 'm' || *ep == 'M'){
mkzoo(MORGUE);
return;
}
if(*ep == 'b' || *ep == 'B'){
mkzoo(BEEHIVE);
return;
}
if(*ep == 's' || *ep == 'S'){
mkswamp();
return;
}
for(i=0; shtypes[i]; i++)
if(*ep == shtypes[i]) break;
goto gottype;
}
}
gottype:
#endif /* WIZARD */
for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
if(sroom->hx < 0) return;
if(sroom - rooms >= nroom) {
pline("rooms not closed by -1?");
return;
}
if(sroom->rtype) continue;
if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
continue;
if(
#ifdef WIZARD
(wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
#endif /* WIZARD */
sroom->doorct == 1) break;
}
if(i < 0) { /* shoptype not yet determined */
int j;
for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
if(!shtypes[i]) break; /* superfluous */
if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
i = GENERAL-SHOPBASE;
}
sroom->rtype = i + SHOPBASE;
let = shtypes[i];
sh = sroom->fdoor;
sx = doors[sh].x;
sy = doors[sh].y;
if(sx == sroom->lx-1) sx++; else
if(sx == sroom->hx+1) sx--; else
if(sy == sroom->ly-1) sy++; else
if(sy == sroom->hy+1) sy--; else {
#ifdef WIZARD
/* This is said to happen sometimes, but I've never seen it. */
if(wizard) {
int j = sroom->doorct;
pline("Where is shopdoor?");
pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
sroom->hx, sroom->hy);
pline("doormax=%d doorct=%d fdoor=%d",
doorindex, sroom->doorct, sh);
while(j--) {
pline("door [%d,%d]", doors[sh].x, doors[sh].y);
sh++;
}
more();
}
#endif /* WIZARD */
return;
}
if(!(shk = makemon(PM_SHK,sx,sy))) return;
shk->isshk = shk->mpeaceful = 1;
shk->msleep = 0;
shk->mtrapseen = ~0; /* we know all the traps already */
ESHK->shoproom = roomno;
ESHK->shoplevel = dlevel;
ESHK->shd = doors[sh];
ESHK->shk.x = sx;
ESHK->shk.y = sy;
ESHK->robbed = 0;
ESHK->visitct = 0;
ESHK->following = 0;
shk->mgold = 1000 + 30*rnd(100); /* initial capital */
ESHK->billct = 0;
findname(ESHK->shknam, let);
for(sx = sroom->lx; sx <= sroom->hx; sx++)
for(sy = sroom->ly; sy <= sroom->hy; sy++){
struct monst *mtmp;
if((sx == sroom->lx && doors[sh].x == sx-1) ||
(sx == sroom->hx && doors[sh].x == sx+1) ||
(sy == sroom->ly && doors[sh].y == sy-1) ||
(sy == sroom->hy && doors[sh].y == sy+1)) continue;
if(rn2(100) < dlevel && !m_at(sx,sy) &&
(mtmp = makemon(PM_MIMIC, sx, sy))){
mtmp->mimic = 1;
mtmp->mappearance =
(let && rn2(10) < dlevel) ? let : ']';
continue;
}
(void) mkobj_at(let, sx, sy);
}
}
void mkzoo(int type) {
struct mkroom *sroom;
struct monst *mon;
int sh,sx,sy,i;
int goldlim = 500 * dlevel;
int moct = 0;
i = nroom;
for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
if(sroom == &rooms[nroom])
sroom = &rooms[0];
if(!i-- || sroom->hx < 0)
return;
if(sroom->rtype)
continue;
if(type == MORGUE && sroom->rlit)
continue;
if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
continue;
if(sroom->doorct == 1 || !rn2(5))
break;
}
sroom->rtype = type;
sh = sroom->fdoor;
for(sx = sroom->lx; sx <= sroom->hx; sx++)
for(sy = sroom->ly; sy <= sroom->hy; sy++){
if((sx == sroom->lx && doors[sh].x == sx-1) ||
(sx == sroom->hx && doors[sh].x == sx+1) ||
(sy == sroom->ly && doors[sh].y == sy-1) ||
(sy == sroom->hy && doors[sh].y == sy+1)) continue;
mon = makemon(
(type == MORGUE) ? morguemon() :
(type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
sx, sy);
if(mon) mon->msleep = 1;
switch(type) {
case ZOO:
i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
if(i >= goldlim) i = 5*dlevel;
goldlim -= i;
mkgold((long)(10 + rn2(i)), sx, sy);
break;
case MORGUE:
/* Usually there is one dead body in the morgue */
if(!moct && rn2(3)) {
mksobj_at(CORPSE, sx, sy);
moct++;
}
break;
case BEEHIVE:
if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
break;
}
}
}
static struct permonst *morguemon(void) {
int i = rn2(100), hd = rn2(dlevel);
if(hd > 10 && i < 10) return(PM_DEMON);
if(hd > 8 && i > 85) return(PM_VAMPIRE);
return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
}
void mkswamp(void) {
/* Michiel Huisjes & Fred de Wilde */
struct mkroom *sroom;
int sx,sy,i,eelct = 0;
for(i=0; i<5; i++) { /* 5 tries */
sroom = &rooms[rn2(nroom)];
if(sroom->hx < 0 || sroom->rtype ||
has_upstairs(sroom) || has_dnstairs(sroom))
continue;
/* satisfied; make a swamp */
sroom->rtype = SWAMP;
for(sx = sroom->lx; sx <= sroom->hx; sx++)
for(sy = sroom->ly; sy <= sroom->hy; sy++)
if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
&& !m_at(sx,sy) && !nexttodoor(sx,sy)){
levl[sx][sy].typ = POOL;
levl[sx][sy].scrsym = POOL_SYM;
if(!eelct || !rn2(4)) {
(void) makemon(PM_EEL, sx, sy);
eelct++;
}
}
}
}
static int nexttodoor(int sx, int sy) {
int dx,dy;
struct rm *lev;
for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
lev->typ == SDOOR || lev->typ == LDOOR)
return(1);
return(0);
}
static int has_dnstairs(struct mkroom *sroom) {
return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
sroom->ly <= ydnstair && ydnstair <= sroom->hy);
}
static int has_upstairs(struct mkroom *sroom) {
return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
sroom->ly <= yupstair && yupstair <= sroom->hy);
}
static int isbig(struct mkroom *sroom) {
int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
return( area > 20 );
}
static int dist2(int x0, int y0, int x1, int y1) {
return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
}
static int sq(int a) {
return(a*a);
}
#endif /* QUEST */