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gl_util.c
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gl_util.c
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#include <time.h>
#include <stdio.h>
#include <stdarg.h>
#include "gl.h"
#include "gl_util.h"
void gl_begin_2d(void)
{
glPushAttrib(GL_ALL_ATTRIB_BITS);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glColor3f(1.0f, 1.0f, 1.0f);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
}
void gl_end_2d(void)
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glPopAttrib();
}
void gl_draw_xyz(void)
{
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_LIGHTING);
glBegin(GL_LINES);
/* Draw the x axis */
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
/* Draw the y axis */
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
/* Draw the z axis */
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 1.0f);
glEnd();
glPopAttrib();
}
void gl_draw_quad(int flipy)
{
glBegin(GL_QUADS);
glTexCoord2f(0.0f, flipy ? 1.0f : 0.0f);
glVertex2f(0.0f, 0.0f);
glTexCoord2f(1.0f, flipy ? 1.0f : 0.0f);
glVertex2f(1.0f, 0.0f);
glTexCoord2f(1.0f, flipy ? 0.0f : 1.0f);
glVertex2f(1.0f, 1.0f);
glTexCoord2f(0.0f, flipy ? 0.0f : 1.0f);
glVertex2f(0.0f, 1.0f);
glEnd();
}
void gl_draw_fps(float x, float y)
{
static clock_t ticks;
static int nr_frames, fps;
clock_t now;
/* Calculate frame rate */
nr_frames++;
now = clock();
if (now - ticks >= CLOCKS_PER_SEC) {
fps = nr_frames;
ticks = now;
nr_frames = 0;
}
/* Render fps counter */
glRasterPos2f(x, y);
gl_printf(GLUT_BITMAP_HELVETICA_18, "%d fps", fps);
}
void gl_printf(void *font, const char *format, ...)
{
char str[512], *p;
va_list args;
va_start(args, format);
vsprintf(str, format, args);
va_end(args);
for (p = str; *p; p++)
glutBitmapCharacter(font, *p);
}