You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, the aspect ratio handler in the game is conservative: it shows you the least it can show without spoiling outside of camera bounds. This is nice, however different aspect ratios will see way less/more on the screen depending on the level. For a puzzle game like this, a 4:3 aspect ratio seems sensible, and I can show fog of war on the edges of the screen to hide the stuff you're not supposed to see.
The text was updated successfully, but these errors were encountered:
Currently, the aspect ratio handler in the game is conservative: it shows you the least it can show without spoiling outside of camera bounds. This is nice, however different aspect ratios will see way less/more on the screen depending on the level. For a puzzle game like this, a 4:3 aspect ratio seems sensible, and I can show fog of war on the edges of the screen to hide the stuff you're not supposed to see.
The text was updated successfully, but these errors were encountered: