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While entities still use 32x32 granularity, tilemaps in the editor now use 1x1 per tile, which will eventually get very confusing. Should just move to 1x1
The text was updated successfully, but these errors were encountered:
While entities still use 32x32 granularity, tilemaps in the editor now use 1x1 per tile, which will eventually get very confusing. Should just move to 1x1
The text was updated successfully, but these errors were encountered: