2929#include " libANGLE/renderer/d3d/ShaderExecutableD3D.h"
3030#include " libANGLE/renderer/d3d/VertexDataManager.h"
3131#include " libANGLE/renderer/renderer_utils.h"
32- #include " libANGLE/trace.h"
3332
3433using namespace angle ;
3534
@@ -899,7 +898,6 @@ class ProgramD3D::LoadBinaryTask : public ProgramD3D::GetExecutableTask
899898
900899 angle::Result run () override
901900 {
902- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::LoadBinaryTask::run" );
903901 if (!mDataCopySucceeded )
904902 {
905903 mInfoLog << " Failed to copy program binary data to local buffer." ;
@@ -1687,7 +1685,6 @@ class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
16871685 GetVertexExecutableTask (ProgramD3D *program) : GetExecutableTask(program) {}
16881686 angle::Result run () override
16891687 {
1690- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::GetVertexExecutableTask::run" );
16911688 if (!mProgram ->mState .getAttachedShader (gl::ShaderType::Vertex))
16921689 {
16931690 return angle::Result::Continue;
@@ -1715,7 +1712,6 @@ class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
17151712 GetPixelExecutableTask (ProgramD3D *program) : GetExecutableTask(program) {}
17161713 angle::Result run () override
17171714 {
1718- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::GetPixelExecutableTask::run" );
17191715 if (!mProgram ->mState .getAttachedShader (gl::ShaderType::Fragment))
17201716 {
17211717 return angle::Result::Continue;
@@ -1751,7 +1747,6 @@ class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTa
17511747
17521748 angle::Result run () override
17531749 {
1754- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::GetGeometryExecutableTask::run" );
17551750 // Auto-generate the geometry shader here, if we expect to be using point rendering in
17561751 // D3D11.
17571752 if (mProgram ->usesGeometryShader (mState , gl::PrimitiveMode::Points))
@@ -1773,7 +1768,6 @@ class ProgramD3D::GetComputeExecutableTask : public ProgramD3D::GetExecutableTas
17731768 GetComputeExecutableTask (ProgramD3D *program) : GetExecutableTask(program) {}
17741769 angle::Result run () override
17751770 {
1776- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::GetComputeExecutableTask::run" );
17771771 mProgram ->updateCachedImage2DBindLayoutFromComputeShader ();
17781772 ShaderExecutableD3D *computeExecutable = nullptr ;
17791773 ANGLE_TRY (mProgram ->getComputeExecutableForImage2DBindLayout (this , &computeExecutable,
@@ -1812,7 +1806,6 @@ class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
18121806
18131807 angle::Result wait (const gl::Context *context) override
18141808 {
1815- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::GraphicsProgramLinkEvent::wait" );
18161809 WaitableEvent::WaitMany (&mWaitEvents );
18171810
18181811 ANGLE_TRY (checkTask (context, mVertexTask .get ()));
@@ -1913,7 +1906,6 @@ class ProgramD3D::ComputeProgramLinkEvent final : public LinkEvent
19131906
19141907 angle::Result wait (const gl::Context *context) override
19151908 {
1916- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::ComputeProgramLinkEvent::wait" );
19171909 mWaitEvent ->wait ();
19181910
19191911 angle::Result result = mComputeTask ->getResult ();
@@ -1933,7 +1925,6 @@ class ProgramD3D::ComputeProgramLinkEvent final : public LinkEvent
19331925std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables (const gl::Context *context,
19341926 gl::InfoLog &infoLog)
19351927{
1936- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::compileProgramExecutables" );
19371928 // Ensure the compiler is initialized to avoid race conditions.
19381929 angle::Result result = mRenderer ->ensureHLSLCompilerInitialized (GetImplAs<ContextD3D>(context));
19391930 if (result != angle::Result::Continue)
@@ -1959,7 +1950,6 @@ std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Conte
19591950std::unique_ptr<LinkEvent> ProgramD3D::compileComputeExecutable (const gl::Context *context,
19601951 gl::InfoLog &infoLog)
19611952{
1962- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::compileComputeExecutable" );
19631953 // Ensure the compiler is initialized to avoid race conditions.
19641954 angle::Result result = mRenderer ->ensureHLSLCompilerInitialized (GetImplAs<ContextD3D>(context));
19651955 if (result != angle::Result::Continue)
@@ -1992,7 +1982,6 @@ angle::Result ProgramD3D::getComputeExecutableForImage2DBindLayout(
19921982 ShaderExecutableD3D **outExecutable,
19931983 gl::InfoLog *infoLog)
19941984{
1995- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::getComputeExecutableForImage2DBindLayout" );
19961985 if (mCachedComputeExecutableIndex .valid ())
19971986 {
19981987 *outExecutable =
@@ -2034,7 +2023,6 @@ std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
20342023 const gl::ProgramLinkedResources &resources,
20352024 gl::InfoLog &infoLog)
20362025{
2037- ANGLE_TRACE_EVENT0 (" gpu.angle" , " ProgramD3D::link" );
20382026 const auto &data = context->getState ();
20392027
20402028 reset ();
0 commit comments