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vncanvas-cmds.js
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///////////////////////////////////////////////////////////////////////////////
// Directives
///////////////////////////////////////////////////////////////////////////////
"use strict";
require(["app/vncanvas-vars"]);
///////////////////////////////////////////////////////////////////////////////
// Local Helpers
///////////////////////////////////////////////////////////////////////////////
// Helper function to check for audio file
Helper.checkIfAudio = (function(src) {
src = Helper.parseArg(src);
return (/mp3|m4a|ogg|oga|wav|webma|aac/i.test(src));
});
// Helper function to check for video file
Helper.checkIfVideo = (function(src) {
src = Helper.parseArg(src);
return (/mp4|m4v|ogg|ogv|webm|webmv/i.test(src));
});
///////////////////////////////////////////////////////////////////////////////
// Script method callback/handlers
// Note: other commands are included in their respective stage elements
///////////////////////////////////////////////////////////////////////////////
// label - marks a position in the script
function label(param) { }
// message - display a message box
function message(param) { alert(param); }
// wait - pauses execution
function wait(param) {
Stage.pause = true;
if (param > 0) {
Stage.utimer = setTimeout(function() {
Stage.pause = false;
Stage.utimerOn = false;
}, param * 1000);
Stage.utimerOn = true;
}
}
// macro - execute a user function
function macro(param) {
if (Config.gameAllowMacro) {
if (typeof param == 'string')
eval(param)();
else {
for (var prop in param) {
if (param.hasOwnProperty(prop)) {
eval(prop)(param[prop]);
}
}
}
}
}
// screen - do some screen actions
function screen(param) {
for (var prop in param) {
if (param.hasOwnProperty(prop)) {
if (prop == 'shake') {
Stage.shake = param.shake;
Stage.Transition(param.duration ? param.duration: Config.transTime);
}
if (prop == 'fall') {
Stage.fall = param.fall;
Stage.Transition(param.duration ? param.duration: Config.transTime);
}
if (prop == 'snap') {
var img = Stage.canvas.toDataURL("image/"+param.snap);
window.open(img,'_blank','width='+Stage.canvas.width+',height='+Stage.canvas.height);
}
}
}
Stage.redraw = true;
}
// animation - define an animation set
function animation(param) {
Stage.animations[param[0]] = param.slice(1);
}
// jump - continues execution at given label
function jump(param) {
if (typeof param == 'string') {
if (param == 'return') {
Stage.script.PopFrame();
Stage.pause = true;
}
else if (param.indexOf("http") != -1) {
var newwin = window.open(param, '_blank');
window.setTimeout('newwin.focus();', 250);
}
else if (param == 'pop') {
Stage.script.frameStack.pop();
Stage.pause = false;
return;
}
else {
if (param.indexOf('$') != 0)
Stage.script.PushFrame();
Stage.script.SetFrame(param.replace('$',''));
}
}
else {
if (param.label.indexOf('$') != 0)
Stage.script.PushFrame();
var arr_param = new Array();
for (var prop in param) {
if (param.hasOwnProperty(prop)) {
arr_param.push(prop);
arr_param.push(JSON.stringify(param[prop]));
}
}
var compare = false;
for (var i=0; i<arr_param.length; i+=2) {
//arr_param[i] = eval(arr_param[i]);
if (arr_param[i] == 'label') continue;
arr_param[i+1] = eval(arr_param[i+1]);
compare = false;
var val = Helper.getValue(arr_param[i]);
if (val != null) {
if (typeof val == 'number') {
if (val >= arr_param[i+1])
compare = true;
}
else if (typeof val == 'string') {
if (val === arr_param[i+1])
compare = true;
}
else {
if (val == arr_param[i+1])
compare = true;
}
}
if (compare == false) break;
}
if (compare == true)
Stage.script.SetFrame(param.label.replace('$',''));
}
Stage.layers[4][0].jumpTo.splice(0,Stage.layers[4][0].jumpTo.length);
}
// tile - navigate scenes using tiles
function tile(param) {
// create navigation user variables if non-existent
if (Helper.findVar("_nav_loc") == null) {
var uv = new UserVars();
uv.Set("", false);
Stage.variables["_nav_loc"] = uv;
}
if (Helper.findVar("_nav_dir") == null) {
var uv = new UserVars();
uv.Set(0, false); //0:N, 1:E, 2:S, 3:W
Stage.variables["_nav_dir"] = uv;
}
if (Helper.findVar("_nav_move") == null) {
var uv = new UserVars();
uv.Set("", false); //stay or "", forward, left, back, right
Stage.variables["_nav_move"] = uv;
}
Stage.variables["_nav_loc"].Set(param.id, false);
if (Stage.variables["_nav_move"].Value() == "forward") {
jump(param.link[Stage.variables["_nav_dir"].Value()]);
}
else if (Stage.variables["_nav_move"].Value() == "back") {
jump(param.link[(Stage.variables["_nav_dir"].Value()+2)%4]);
}
else if (Stage.variables["_nav_move"].Value() == "left") {
if (Stage.variables["_nav_dir"].Value() == 0)
Stage.variables["_nav_dir"].Set(3, false);
else
Stage.variables["_nav_dir"].Set(Stage.variables["_nav_dir"].Value()-1, false);
var sparam = {};
sparam.src = param.wall[Stage.variables["_nav_dir"].Value()];
sparam.effect = "dissolve";
scene(sparam);
}
else if (Stage.variables["_nav_move"].Value() == "right") {
Stage.variables["_nav_dir"].Set((Stage.variables["_nav_dir"].Value()+1)%4, false);
var sparam = {};
sparam.src = param.wall[Stage.variables["_nav_dir"].Value()];
sparam.effect = "dissolve";
scene(sparam);
}
else {
var sparam = {};
sparam.src = param.wall[Stage.variables["_nav_dir"].Value()];
sparam.effect = "dissolve";
scene(sparam);
}
Stage.variables["_nav_move"].Set("",false);
if (param.map && (Helper.findVar("_nav_automap") != null)) {
var val = Stage.variables["_nav_automap"].Value();
val[param.map[0]][param.map[1]] = 1;
Stage.variables["_nav_automap"].Set(val, false);
if (Helper.findVar("_nav_pos") == null) {
var uv = new UserVars();
uv.Set(0, false);
Stage.variables["_nav_pos"] = uv;
}
Stage.variables["_nav_pos"].Set(param.map, false);
// force an automap redraw
for (var i in Stage.layers[3]) {
if (Stage.layers[3][i].type == 'minimap') {
Stage.layers[3][i].redraw = true;
break;
}
}
}
}
// automap - display an auto-revealing map, to be used with tiles
function automap(param) {
// automap uses atmo, tile uses scene
if (typeof param == 'string') {
var sparam = {};
if (param == 'hide') sparam.minimap = 'stop';
if (param == 'show') sparam.minimap = 'start';
atmosphere(sparam);
}
else {
if (param.src) {
if (Helper.findVar("_nav_automap") == null) {
var uv = new UserVars();
uv.Set(0, false);
Stage.variables["_nav_automap"] = uv;
}
var val = new Array(param.size[0]);
for (var i=0; i<val.length; i++) {
val[i] = new Array(param.size[1]);
for (var j=0; j<val[i].length; j++)
val[i][j] = 0;
}
Stage.variables["_nav_automap"].Set(val, false);
var sparam = {};
sparam.minimap = param.src;
sparam.offset = (param.offset) ? param.offset : new Array(0,0);
sparam.size = param.size;
atmosphere(sparam);
}
}
}
// map - define map adjacency
function map(param) {
if (Helper.findVar("_nav_loc") == null) {
var uv = new UserVars();
uv.Set("", false);
Stage.variables["_nav_loc"] = uv;
}
for (var prop in param) {
if (param.hasOwnProperty(prop) && (prop != 'id')) {
var uv = new UserVars();
param[prop].push(prop);
uv.Set(param[prop], false);
Stage.variables[param.id+'#'+prop] = uv;
}
}
}
// preload - manually preload resources
function preload(param) {
// TODO: here's a crude preload support
if (Config.gameAllowPreload) {
setTimeout(function() {
if ((typeof param == 'string') && (param == 'auto')){
var seq = Stage.script.sequence;
for (var i=Stage.script.frame; i<seq.length; i+=2) {
Helper.preloadResources(seq[i], seq[i+1]);
}
seq = null;
return;
}
var preloadObj = new Array(param.length);
for (var i=0; i<param.length; i++) {
if (Helper.checkIfImage(param[i])) {
preloadObj[i] = new Image();
preloadObj[i].src = param[i];
}
if (Helper.checkIfAudio(param[i])) {
preloadObj[i] = new Audio();
preloadObj[i].preload = 'auto';
preloadObj[i].autoplay = false;
preloadObj[i].src = param[i];
}
if (Helper.checkIfVideo(param[i])) {
preloadObj[i] = document.createElement('video');
preloadObj[i].preload = 'auto';
preloadObj[i].autoplay = false;
preloadObj[i].src = param[i];
}
preloadObj[i] = null;
}
preloadObj = null;
}, 250);
}
}