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q.js
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q.js
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// vim:ts=4:sts=4:sw=4:
/*!
*
* Copyright 2009-2012 Kris Kowal under the terms of the MIT
* license found at http://github.com/kriskowal/q/raw/master/LICENSE
*
* With parts by Tyler Close
* Copyright 2007-2009 Tyler Close under the terms of the MIT X license found
* at http://www.opensource.org/licenses/mit-license.html
* Forked at ref_send.js version: 2009-05-11
*
* With parts by Mark Miller
* Copyright (C) 2011 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
(function (definition) {
// Turn off strict mode for this function so we can assign to global.Q
/*jshint strict: false, -W117*/
// This file will function properly as a <script> tag, or a module
// using CommonJS and NodeJS or RequireJS module formats. In
// Common/Node/RequireJS, the module exports the Q API and when
// executed as a simple <script>, it creates a Q global instead.
// Montage Require
if (typeof bootstrap === "function") {
bootstrap("promise", definition);
// CommonJS
} else if (typeof exports === "object") {
module.exports = definition();
// RequireJS
} else if (typeof define === "function" && define.amd) {
define(definition);
// SES (Secure EcmaScript)
} else if (typeof ses !== "undefined") {
if (!ses.ok()) {
return;
} else {
ses.makeQ = definition;
}
// <script>
} else {
Q = definition();
}
})(function () {
"use strict";
var hasStacks = false;
try {
throw new Error();
} catch (e) {
hasStacks = !!e.stack;
}
// All code after this point will be filtered from stack traces reported
// by Q.
var qStartingLine = captureLine();
var qFileName;
// shims
// used for fallback in "allResolved"
var noop = function () {};
// Use the fastest possible means to execute a task in a future turn
// of the event loop.
var nextTick;
if (typeof setImmediate === "function") {
// In IE10, Node.js 0.9+, or https://github.com/NobleJS/setImmediate
if (typeof window !== "undefined") {
nextTick = setImmediate.bind(window);
} else {
nextTick = setImmediate;
}
} else if (typeof process !== "undefined" && process.nextTick) {
// Node.js before 0.9. Note that some fake-Node environments, like the
// Mocha test runner, introduce a `process` global without a `nextTick`.
nextTick = process.nextTick;
} else {
(function () {
// linked list of tasks (single, with head node)
var head = {task: void 0, next: null};
var tail = head;
var maxPendingTicks = 2;
var pendingTicks = 0;
var queuedTasks = 0;
var usedTicks = 0;
var requestTick = void 0;
function onTick() {
// In case of multiple tasks ensure at least one subsequent tick
// to handle remaining tasks in case one throws.
--pendingTicks;
if (++usedTicks >= maxPendingTicks) {
// Amortize latency after thrown exceptions.
usedTicks = 0;
maxPendingTicks *= 4; // fast grow!
var expectedTicks = queuedTasks && Math.min(
queuedTasks - 1,
maxPendingTicks
);
while (pendingTicks < expectedTicks) {
++pendingTicks;
requestTick();
}
}
while (queuedTasks) {
--queuedTasks; // decrement here to ensure it's never negative
head = head.next;
var task = head.task;
head.task = void 0;
task();
}
usedTicks = 0;
}
nextTick = function (task) {
tail = tail.next = {task: task, next: null};
if (
pendingTicks < ++queuedTasks &&
pendingTicks < maxPendingTicks
) {
++pendingTicks;
requestTick();
}
};
if (typeof MessageChannel !== "undefined") {
// modern browsers
// http://www.nonblocking.io/2011/06/windownexttick.html
var channel = new MessageChannel();
channel.port1.onmessage = onTick;
requestTick = function () {
channel.port2.postMessage(0);
};
} else {
// old browsers
requestTick = function () {
setTimeout(onTick, 0);
};
}
})();
}
// Attempt to make generics safe in the face of downstream
// modifications.
// There is no situation where this is necessary.
// If you need a security guarantee, these primordials need to be
// deeply frozen anyway, and if you don’t need a security guarantee,
// this is just plain paranoid.
// However, this does have the nice side-effect of reducing the size
// of the code by reducing x.call() to merely x(), eliminating many
// hard-to-minify characters.
// See Mark Miller’s explanation of what this does.
// http://wiki.ecmascript.org/doku.php?id=conventions:safe_meta_programming
function uncurryThis(f) {
var call = Function.call;
return function () {
return call.apply(f, arguments);
};
}
// This is equivalent, but slower:
// uncurryThis = Function_bind.bind(Function_bind.call);
// http://jsperf.com/uncurrythis
var array_slice = uncurryThis(Array.prototype.slice);
var array_reduce = uncurryThis(
Array.prototype.reduce || function (callback, basis) {
var index = 0,
length = this.length;
// concerning the initial value, if one is not provided
if (arguments.length === 1) {
// seek to the first value in the array, accounting
// for the possibility that is is a sparse array
do {
if (index in this) {
basis = this[index++];
break;
}
if (++index >= length) {
throw new TypeError();
}
} while (1);
}
// reduce
for (; index < length; index++) {
// account for the possibility that the array is sparse
if (index in this) {
basis = callback(basis, this[index], index);
}
}
return basis;
}
);
var array_indexOf = uncurryThis(
Array.prototype.indexOf || function (value) {
// not a very good shim, but good enough for our one use of it
for (var i = 0; i < this.length; i++) {
if (this[i] === value) {
return i;
}
}
return -1;
}
);
var array_map = uncurryThis(
Array.prototype.map || function (callback, thisp) {
var self = this;
var collect = [];
array_reduce(self, function (undefined, value, index) {
collect.push(callback.call(thisp, value, index, self));
}, void 0);
return collect;
}
);
var object_create = Object.create || function (prototype) {
function Type() { }
Type.prototype = prototype;
return new Type();
};
var object_hasOwnProperty = uncurryThis(Object.prototype.hasOwnProperty);
var object_keys = Object.keys || function (object) {
var keys = [];
for (var key in object) {
if (object_hasOwnProperty(object, key)) {
keys.push(key);
}
}
return keys;
};
var object_toString = uncurryThis(Object.prototype.toString);
function isObject(value) {
return value === Object(value);
}
// generator related shims
// FIXME: Remove this function once ES6 generators are in SpiderMonkey.
function isStopIteration(exception) {
return (
object_toString(exception) === "[object StopIteration]" ||
exception instanceof QReturnValue
);
}
// FIXME: Remove this helper and Q.return once ES6 generators are in
// SpiderMonkey.
var QReturnValue;
if (typeof ReturnValue !== "undefined") {
QReturnValue = ReturnValue;
} else {
QReturnValue = function (value) {
this.value = value;
};
}
// Until V8 3.19 / Chromium 29 is released, SpiderMonkey is the only
// engine that has a deployed base of browsers that support generators.
// However, SM's generators use the Python-inspired semantics of
// outdated ES6 drafts. We would like to support ES6, but we'd also
// like to make it possible to use generators in deployed browsers, so
// we also support Python-style generators. At some point we can remove
// this block.
var hasES6Generators;
try {
eval("(function* (){ yield 1; })");
hasES6Generators = true;
} catch (e) {
hasES6Generators = false;
}
// long stack traces
Q.longStackJumpLimit = 1;
var STACK_JUMP_SEPARATOR = "From previous event:";
function makeStackTraceLong(error, promise) {
// If possible, transform the error stack trace by removing Node and Q
// cruft, then concatenating with the stack trace of `promise`. See #57.
if (hasStacks &&
promise.stack &&
typeof error === "object" &&
error !== null &&
error.stack &&
error.stack.indexOf(STACK_JUMP_SEPARATOR) === -1
) {
error.stack = filterStackString(error.stack) +
"\n" + STACK_JUMP_SEPARATOR + "\n" +
filterStackString(promise.stack);
}
}
function filterStackString(stackString) {
var lines = stackString.split("\n");
var desiredLines = [];
for (var i = 0; i < lines.length; ++i) {
var line = lines[i];
if (!isInternalFrame(line) && !isNodeFrame(line) && line) {
desiredLines.push(line);
}
}
return desiredLines.join("\n");
}
function isNodeFrame(stackLine) {
return stackLine.indexOf("(module.js:") !== -1 ||
stackLine.indexOf("(node.js:") !== -1;
}
function getFileNameAndLineNumber(stackLine) {
// Named functions: "at functionName (filename:lineNumber:columnNumber)"
// In IE10 function name can have spaces ("Anonymous function") O_o
var attempt1 = /at .+ \((.+):(\d+):(?:\d+)\)$/.exec(stackLine);
if (attempt1) {
return [attempt1[1], Number(attempt1[2])];
}
// Anonymous functions: "at filename:lineNumber:columnNumber"
var attempt2 = /at ([^ ]+):(\d+):(?:\d+)$/.exec(stackLine);
if (attempt2) {
return [attempt2[1], Number(attempt2[2])];
}
// Firefox style: "function@filename:lineNumber or @filename:lineNumber"
var attempt3 = /.*@(.+):(\d+)$/.exec(stackLine);
if (attempt3) {
return [attempt3[1], Number(attempt3[2])];
}
}
function isInternalFrame(stackLine) {
var fileNameAndLineNumber = getFileNameAndLineNumber(stackLine);
if (!fileNameAndLineNumber) {
return false;
}
var fileName = fileNameAndLineNumber[0];
var lineNumber = fileNameAndLineNumber[1];
return fileName === qFileName &&
lineNumber >= qStartingLine &&
lineNumber <= qEndingLine;
}
// discover own file name and line number range for filtering stack
// traces
function captureLine() {
if (!hasStacks) {
return;
}
try {
throw new Error();
} catch (e) {
var lines = e.stack.split("\n");
var firstLine = lines[0].indexOf("@") > 0 ? lines[1] : lines[2];
var fileNameAndLineNumber = getFileNameAndLineNumber(firstLine);
if (!fileNameAndLineNumber) {
return;
}
qFileName = fileNameAndLineNumber[0];
return fileNameAndLineNumber[1];
}
}
// end of shims
// beginning of real work
/**
* Creates fulfilled promises from non-promises,
* Passes Q promises through,
* Coerces thenables to Q promises.
*/
function Q(value) {
return resolve(value);
}
/**
* Performs a task in a future turn of the event loop.
* @param {Function} task
*/
Q.nextTick = nextTick;
/**
* Constructs a {promise, resolve} object.
*
* The resolver is a callback to invoke with a more resolved value for the
* promise. To fulfill the promise, invoke the resolver with any value that is
* not a function. To reject the promise, invoke the resolver with a rejection
* object. To put the promise in the same state as another promise, invoke the
* resolver with that other promise.
*/
Q.defer = defer;
function defer() {
// if "pending" is an "Array", that indicates that the promise has not yet
// been resolved. If it is "undefined", it has been resolved. Each
// element of the pending array is itself an array of complete arguments to
// forward to the resolved promise. We coerce the resolution value to a
// promise using the ref promise because it handles both fully
// resolved values and other promises gracefully.
var pending = [], progressListeners = [], resolvedPromise;
var deferred = object_create(defer.prototype);
var promise = object_create(makePromise.prototype);
promise.promiseDispatch = function (resolve, op, operands) {
var args = array_slice(arguments);
if (pending) {
pending.push(args);
if (op === "when" && operands[1]) { // progress operand
progressListeners.push(operands[1]);
}
} else {
nextTick(function () {
resolvedPromise.promiseDispatch.apply(resolvedPromise, args);
});
}
};
promise.valueOf = function () {
if (pending) {
return promise;
}
var nearer = valueOf(resolvedPromise);
if (isPromise(nearer)) {
resolvedPromise = nearer; // shorten chain
}
return nearer;
};
if (Q.longStackJumpLimit > 0 && hasStacks) {
try {
throw new Error();
} catch (e) {
// NOTE: don't try to use `Error.captureStackTrace` or transfer the
// accessor around; that causes memory leaks as per GH-111. Just
// reify the stack trace as a string ASAP.
//
// At the same time, cut off the first line; it's always just
// "[object Promise]\n", as per the `toString`.
promise.stack = e.stack.substring(e.stack.indexOf("\n") + 1);
}
}
// NOTE: we do the checks for `resolvedPromise` in each method, instead of
// consolidating them into `become`, since otherwise we'd create new
// promises with the lines `become(whatever(value))`. See e.g. GH-252.
function become(promise) {
resolvedPromise = promise;
array_reduce(pending, function (undefined, pending) {
nextTick(function () {
promise.promiseDispatch.apply(promise, pending);
});
}, void 0);
pending = void 0;
progressListeners = void 0;
}
deferred.promise = promise;
deferred.resolve = function (value) {
if (resolvedPromise) {
return;
}
become(resolve(value));
};
deferred.fulfill = function (value) {
if (resolvedPromise) {
return;
}
become(fulfill(value));
};
deferred.reject = function (reason) {
if (resolvedPromise) {
return;
}
become(reject(reason));
};
deferred.notify = function (progress) {
if (resolvedPromise) {
return;
}
array_reduce(progressListeners, function (undefined, progressListener) {
nextTick(function () {
progressListener(progress);
});
}, void 0);
};
return deferred;
}
/**
* Creates a Node-style callback that will resolve or reject the deferred
* promise.
* @returns a nodeback
*/
defer.prototype.makeNodeResolver = function () {
var self = this;
return function (error, value) {
if (error) {
self.reject(error);
} else if (arguments.length > 2) {
self.resolve(array_slice(arguments, 1));
} else {
self.resolve(value);
}
};
};
/**
* @param resolver {Function} a function that returns nothing and accepts
* the resolve, reject, and notify functions for a deferred.
* @returns a promise that may be resolved with the given resolve and reject
* functions, or rejected by a thrown exception in resolver
*/
Q.promise = promise;
function promise(resolver) {
if (typeof resolver !== "function") {
throw new TypeError("resolver must be a function.");
}
var deferred = defer();
fcall(
resolver,
deferred.resolve,
deferred.reject,
deferred.notify
).fail(deferred.reject);
return deferred.promise;
}
/**
* Constructs a Promise with a promise descriptor object and optional fallback
* function. The descriptor contains methods like when(rejected), get(name),
* set(name, value), post(name, args), and delete(name), which all
* return either a value, a promise for a value, or a rejection. The fallback
* accepts the operation name, a resolver, and any further arguments that would
* have been forwarded to the appropriate method above had a method been
* provided with the proper name. The API makes no guarantees about the nature
* of the returned object, apart from that it is usable whereever promises are
* bought and sold.
*/
Q.makePromise = makePromise;
function makePromise(descriptor, fallback, valueOf, exception, isException) {
if (fallback === void 0) {
fallback = function (op) {
return reject(new Error(
"Promise does not support operation: " + op
));
};
}
var promise = object_create(makePromise.prototype);
promise.promiseDispatch = function (resolve, op, args) {
var result;
try {
if (descriptor[op]) {
result = descriptor[op].apply(promise, args);
} else {
result = fallback.call(promise, op, args);
}
} catch (exception) {
result = reject(exception);
}
if (resolve) {
resolve(result);
}
};
if (valueOf) {
promise.valueOf = valueOf;
}
if (isException) {
promise.exception = exception;
}
return promise;
}
// provide thenables, CommonJS/Promises/A
makePromise.prototype.then = function (fulfilled, rejected, progressed) {
return when(this, fulfilled, rejected, progressed);
};
makePromise.prototype.thenResolve = function (value) {
return when(this, function () { return value; });
};
makePromise.prototype.thenReject = function (reason) {
return when(this, function () { throw reason; });
};
// Chainable methods
array_reduce(
[
"isFulfilled", "isRejected", "isPending",
"dispatch",
"when", "spread",
"get", "set", "del", "delete",
"post", "send", "invoke",
"keys",
"fapply", "fcall", "fbind",
"all", "allResolved",
"timeout", "delay",
"catch", "finally", "fail", "fin", "progress", "done",
"nfcall", "nfapply", "nfbind", "denodeify", "nbind",
"npost", "nsend", "ninvoke",
"nodeify"
],
function (undefined, name) {
makePromise.prototype[name] = function () {
return Q[name].apply(
Q,
[this].concat(array_slice(arguments))
);
};
},
void 0
);
makePromise.prototype.toSource = function () {
return this.toString();
};
makePromise.prototype.toString = function () {
return "[object Promise]";
};
/**
* If an object is not a promise, it is as "near" as possible.
* If a promise is rejected, it is as "near" as possible too.
* If it’s a fulfilled promise, the fulfillment value is nearer.
* If it’s a deferred promise and the deferred has been resolved, the
* resolution is "nearer".
* @param object
* @returns most resolved (nearest) form of the object
*/
Q.nearer = valueOf;
function valueOf(value) {
if (isPromise(value)) {
return value.valueOf();
}
return value;
}
/**
* @returns whether the given object is a promise.
* Otherwise it is a fulfilled value.
*/
Q.isPromise = isPromise;
function isPromise(object) {
return isObject(object) && typeof object.promiseDispatch === "function";
}
Q.isPromiseAlike = isPromiseAlike;
function isPromiseAlike(object) {
return isObject(object) && typeof object.then === "function";
}
/**
* @returns whether the given object is a pending promise, meaning not
* fulfilled or rejected.
*/
Q.isPending = isPending;
function isPending(object) {
return !isFulfilled(object) && !isRejected(object);
}
/**
* @returns whether the given object is a value or fulfilled
* promise.
*/
Q.isFulfilled = isFulfilled;
function isFulfilled(object) {
return !isPromiseAlike(valueOf(object));
}
/**
* @returns whether the given object is a rejected promise.
*/
Q.isRejected = isRejected;
function isRejected(object) {
object = valueOf(object);
return isPromise(object) && "exception" in object;
}
// This promise library consumes exceptions thrown in handlers so they can be
// handled by a subsequent promise. The exceptions get added to this array when
// they are created, and removed when they are handled. Note that in ES6 or
// shimmed environments, this would naturally be a `Set`.
var unhandledReasons = Q.unhandledReasons = [];
var unhandledRejections = [];
var unhandledReasonsDisplayed = false;
function displayUnhandledReasons() {
if (
!unhandledReasonsDisplayed &&
typeof window !== "undefined" &&
!window.Touch &&
window.console
) {
console.warn("[Q] Unhandled rejection reasons (should be empty):",
unhandledReasons);
}
unhandledReasonsDisplayed = true;
}
Q.resetUnhandledRejections = function () {
unhandledReasons.length = 0;
unhandledRejections.length = 0;
unhandledReasonsDisplayed = false;
};
// Show unhandled rejection reasons if Node exits without handling an
// outstanding rejection. (Note that Browserify presently produces a process
// global without the `EventEmitter` `on` method.)
if (typeof process !== "undefined" && process.on) {
process.on("exit", function () {
for (var i = 0; i < unhandledReasons.length; i++) {
var reason = unhandledReasons[i];
if (reason && typeof reason.stack !== "undefined") {
console.warn("Unhandled rejection reason:", reason.stack);
} else {
console.warn("Unhandled rejection reason (no stack):", reason);
}
}
});
}
/**
* Constructs a rejected promise.
* @param reason value describing the failure
*/
Q.reject = reject;
function reject(reason) {
var rejection = makePromise({
"when": function (rejected) {
// note that the error has been handled
if (rejected) {
var at = array_indexOf(unhandledRejections, this);
if (at !== -1) {
unhandledRejections.splice(at, 1);
unhandledReasons.splice(at, 1);
}
}
return rejected ? rejected(reason) : this;
}
}, function fallback() {
return this;
}, function valueOf() {
return this;
}, reason, true);
// Note that the reason has not been handled.
displayUnhandledReasons();
unhandledRejections.push(rejection);
unhandledReasons.push(reason);
return rejection;
}
/**
* Constructs a fulfilled promise for an immediate reference.
* @param value immediate reference
*/
Q.fulfill = fulfill;
function fulfill(object) {
return makePromise({
"when": function () {
return object;
},
"get": function (name) {
return object[name];
},
"set": function (name, value) {
object[name] = value;
},
"delete": function (name) {
delete object[name];
},
"post": function (name, args) {
// Mark Miller proposes that post with no name should apply a
// promised function.
if (name === null || name === void 0) {
return object.apply(void 0, args);
} else {
return object[name].apply(object, args);
}
},
"apply": function (thisP, args) {
return object.apply(thisP, args);
},
"keys": function () {
return object_keys(object);
}
}, void 0, function valueOf() {
return object;
});
}
/**
* Constructs a promise for an immediate reference, passes promises through, or
* coerces promises from different systems.
* @param value immediate reference or promise
*/
Q.resolve = resolve;
function resolve(value) {
// If the object is already a Promise, return it directly. This enables
// the resolve function to both be used to created references from objects,
// but to tolerably coerce non-promises to promises.
if (isPromise(value)) {
return value;
}
// In order to break infinite recursion or loops between `then` and
// `resolve`, it is necessary to attempt to extract fulfilled values
// out of foreign promise implementations before attempting to wrap
// them as unresolved promises. It is my hope that other
// implementations will implement `valueOf` to synchronously extract
// the fulfillment value from their fulfilled promises. If the
// other promise library does not implement `valueOf`, the
// implementations on primordial prototypes are harmless.
value = valueOf(value);
// assimilate thenables, CommonJS/Promises/A+
if (isPromiseAlike(value)) {
return coerce(value);
} else {
return fulfill(value);
}
}
/**
* Converts thenables to Q promises.
* @param promise thenable promise
* @returns a Q promise
*/
function coerce(promise) {
var deferred = defer();
nextTick(function () {
try {
promise.then(deferred.resolve, deferred.reject, deferred.notify);
} catch (exception) {
deferred.reject(exception);
}
});
return deferred.promise;
}
/**
* Annotates an object such that it will never be
* transferred away from this process over any promise
* communication channel.
* @param object
* @returns promise a wrapping of that object that
* additionally responds to the "isDef" message
* without a rejection.
*/
Q.master = master;
function master(object) {
return makePromise({
"isDef": function () {}
}, function fallback(op, args) {
return dispatch(object, op, args);
}, function () {
return valueOf(object);
});
}
/**
* Registers an observer on a promise.
*
* Guarantees:
*
* 1. that fulfilled and rejected will be called only once.
* 2. that either the fulfilled callback or the rejected callback will be
* called, but not both.
* 3. that fulfilled and rejected will not be called in this turn.
*
* @param value promise or immediate reference to observe
* @param fulfilled function to be called with the fulfilled value
* @param rejected function to be called with the rejection exception
* @param progressed function to be called on any progress notifications
* @return promise for the return value from the invoked callback
*/
Q.when = when;
function when(value, fulfilled, rejected, progressed) {
var deferred = defer();
var done = false; // ensure the untrusted promise makes at most a
// single call to one of the callbacks
function _fulfilled(value) {
try {
return typeof fulfilled === "function" ? fulfilled(value) : value;
} catch (exception) {
return reject(exception);
}
}
function _rejected(exception) {
if (typeof rejected === "function") {
makeStackTraceLong(exception, resolvedValue);
try {
return rejected(exception);
} catch (newException) {
return reject(newException);
}
}
return reject(exception);
}
function _progressed(value) {
return typeof progressed === "function" ? progressed(value) : value;
}
var resolvedValue = resolve(value);
nextTick(function () {
resolvedValue.promiseDispatch(function (value) {
if (done) {
return;
}
done = true;
deferred.resolve(_fulfilled(value));
}, "when", [function (exception) {
if (done) {
return;
}
done = true;
deferred.resolve(_rejected(exception));
}]);
});
// Progress propagator need to be attached in the current tick.
resolvedValue.promiseDispatch(void 0, "when", [void 0, function (value) {
var newValue;
var threw = false;
try {
newValue = _progressed(value);
} catch (e) {
threw = true;
if (Q.onerror) {
Q.onerror(e);
} else {
throw e;
}
}
if (!threw) {
deferred.notify(newValue);
}
}]);
return deferred.promise;
}