A tick-tock release cycle allows easy migration to new software versions. Obsolete code is marked as deprecated for one major release. Deprecated code produces compile-time warnings. These warning serve as notification to users that their code should be upgraded. The next major release will remove the deprecated code.
- ogre2/include/ignition/rendering/ogre2/Ogre2DepthCamera.hh
- Medium severity ABI break with the addition of the
AddRenderPass
override.
- Medium severity ABI break with the addition of the
- ignition::common::Time deprecated in favor of std::chrono::steady_clock::duration
- Deprecated:
void BaseScene::SetSimTime(const common::Time &_time)
- Replacement:
void BaseScene::SetTime(const std::chrono::steady_clock::duration &_time)
- Deprecated:
common::Time SimTime() const
- Replacement:
std::chrono::steady_clock::duration Time() const
- Deprecated:
common::Time simTime
- Replacement:
std::chrono::steady_clock::duration time
- Deprecated:
- Ogre2DepthCamera.hh
- Removed unused member variables
captureData
andnewData
- Removed unused member variables
- Visual.hh and Node.hh
- All functions for setting and getting scale properties in the Visual class are moved to the base Node class. These functions are now inherited by the Visual class.