-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game Physics: Missing Assumption/Underspecification #54
Comments
Great point @Mornix. I would really like to keep the SRS abstract, so I would rather not mention threads in the SRS. I want it to just be about the physics. The MIS on the other hand is a great place to mention design related constraints. Can you please add this thread-safe assumption to the MIS? |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
(Issue #29)
Being a library, there exists some public API to make it useful. At present Game Physics SRS has a missing requirement that the library should be thread-safe. An alternative would be to specify (as an assumption) that the user will only ever be interacting with the library on a single thread. Yet another alternative could be to specify the assumption (of only being used on a single thread) within the Game Physics MIS assumptions section.
The text was updated successfully, but these errors were encountered: