forked from dwmkerr/spaceinvaders
-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.html
125 lines (108 loc) · 4.08 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
<!DOCTYPE html>
<html>
<head>
<title>Space Invaders</title>
<link rel="stylesheet" type="text/css" href="css/core.css">
<link rel="stylesheet" type="text/css" href="css/typeography.css">
<style>
/* Styling needed for a fullscreen canvas and no scrollbars. */
body, html {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
#starfield {
width:100%;
height:100%;
z-index: -1;
position: absolute;
left: 0px;
top: 0px;
}
#gamecontainer {
width: 800px;
margin-left: auto;
margin-right: auto;
}
#gamecanvas {
width: 800px;
height: 600px;
}
#info {
width: 800px;
margin-left: auto;
margin-right: auto;
}
</style>
</head>
<body>
<div id="starfield"></div>
<div id="gamecontainer">
<canvas id="gameCanvas"></canvas>
</div>
<div id="info">
<p>Move with arrow keys or swipe, fire with the space bar or touch. The invaders get faster and drop
more bombs as you complete each level!</p>
<p><a id="muteLink" href="#" onclick="toggleMute()">mute</a> |
<a href="http://github.com/dwmkerr/spaceinvaders">spaceinvaders on github</a> |
<a href="http://www.dwmkerr.com/experiments">more experiments</a> | <a href="http://www.dwmkerr.com">dwmkerr.com</a></p>
</div>
<script src="js/starfield.js"></script>
<script src="js/spaceinvaders.js"></script>
<script>
// Create the starfield.
var container = document.getElementById('starfield');
var starfield = new Starfield();
starfield.initialise(container);
starfield.start();
// Setup the canvas.
var canvas = document.getElementById("gameCanvas");
canvas.width = 800;
canvas.height = 600;
// Create the game.
var game = new Game();
// Initialise it with the game canvas.
game.initialise(canvas);
// Start the game.
game.start();
// Listen for keyboard events.
window.addEventListener("keydown", function keydown(e) {
var keycode = e.which || window.event.keycode;
// Supress further processing of left/right/space (37/29/32)
if(keycode == 37 || keycode == 39 || keycode == 32) {
e.preventDefault();
}
game.keyDown(keycode);
});
window.addEventListener("keyup", function keydown(e) {
var keycode = e.which || window.event.keycode;
game.keyUp(keycode);
});
window.addEventListener("touchstart", function (e) {
game.touchstart(e);
}, false);
window.addEventListener('touchend', function(e){
game.touchend(e);
}, false);
window.addEventListener('touchmove', function(e){
game.touchmove(e);
}, false);
function toggleMute() {
game.mute();
document.getElementById("muteLink").innerText = game.sounds.mute ? "unmute" : "mute";
}
</script>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-41728580-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</body>
</html>