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Data.hpp
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#pragma once
namespace IL2CPP
{
struct Globals_t
{
HMODULE m_GameAssembly = nullptr;
};
Globals_t Globals;
struct Functions_t
{
void* m_ClassFromName = nullptr;
void* m_ClassGetFields = nullptr;
void* m_ClassGetFieldFromName = nullptr;
void* m_ClassGetMethods = nullptr;
void* m_ClassGetMethodFromName = nullptr;
void* m_ClassGetPropertyFromName = nullptr;
void* m_ClassGetType = nullptr;
void* m_DomainGet = nullptr;
void* m_DomainGetAssemblies = nullptr;
void* m_Free = nullptr;
void* m_ImageGetClass = nullptr;
void* m_ImageGetClassCount = nullptr;
void* m_ResolveFunction = nullptr;
void* m_StringNew = nullptr;
void* m_ThreadAttach = nullptr;
void* m_ThreadDetach = nullptr;
void* m_TypeGetObject = nullptr;
void* m_pObjectNew = nullptr;
void* m_MethodGetParamName = nullptr;
void* m_MethodGetParam = nullptr;
void* m_ClassFromIl2cppType = nullptr;
void* m_FieldStaticGetValue = nullptr;
void* m_FieldStaticSetValue = nullptr;
};
Functions_t Functions;
}