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However, I've been having the same problem in my recent code, but the triggering conditions are very random as far as I can tell, and it doesn't seem to raise the exception immediately when called, but rather after passing through several UnityEngine functions, and then crashing.
I might take the time to inspect what happened when i have free time.
What is the game you are using with IL2CPP Resolver?
Waven
Details:
Game simply close after calling m_pObject->GetName() .
Screenshots/Video:
No response
Minimal, Complete and Verifiable Example code:
void Test() {
Unity::il2cppArrayUnity::CGameObject** m_pObjects = Unity::Object::FindObjectsOfTypeUnity::CGameObject(UNITY_GAMEOBJECT_CLASS);
}
void OnUpdate() {
}
void OnLoad() {
AllocConsole();
ReOpenConsoleStreams();
}
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