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My feature requests #27
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I feel like these features are possible now that ASM support has been added. Though we have to wait a little until they become available. |
It's important to understand that a specific width needs to be requested because many behaviors rely on it. Things like: --where to clamp the camera at start and end. Also, devices like the SteamDeck and Nintendo Switch can only do 1280x720, so minimizing black bars, cropping, and tile cutoff for these devices would require 416. Because 416 is divisible by 16 (world tile size) and 416x3 = 1248 whereas 432x3 = 1296.
The PC port eliminates slowdowns better than SA1, so it is needless complexity here. I think it's the mod author's responsibility to make a compatible port here. snesrev removed the CPU limitation, now someone else needs to come in and eliminate the PPU so that the game is loading all assets into ram from the start, reading images from PNG spritesheets, reading levels as TMX maps. |
Why not using VitorVilela7's widescreen patch? |
The first one can be set in the config file. The rest I disagree. |
The Deck is 1280x800 btw. |
Rom hack seems to be possible but highly experimental. See issue #35 |
Adding XDG support for where data gets saved to would be nice. Save data currently gets written to CWD, but the game also reads everything else from there too. On Linux and similar systems, that latter area is always read-only. |
Would defo love Widescreen, and unfortunately the Widescreen Patch by VitorVilela7 doesn't seem to work, even with the -f flag. It simply refuses to start. |
What feature do you want to get added? And how it will work?
And also, do you have any plans on reverse-engineering Super Mario All-Stars, Super Mario World 2: Yoshi's Island, and/or any other SNES game?
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