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DungeonGame.swift
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DungeonGame.swift
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/**
* Question Link: https://leetcode.com/problems/dungeon-game/
* Primary idea: Classic DP, current minimum health is decided by right and below minimum health
*
* Time Complexity: O(mn), Space Complexity: O(mn)
*/
class DungeonGame {
func calculateMinimumHP(_ dungeon: [[Int]]) -> Int {
let m = dungeon.count, n = dungeon[0].count
guard m > 0, n > 0 else {
return 1
}
var minHP = Array(repeating: Array(repeating: 1, count: n), count: m)
for i in (0..<m).reversed() {
for j in (0..<n).reversed() {
if i == m - 1 && j == n - 1{
minHP[i][j] = max(1, 1 - dungeon[m - 1][n - 1])
} else if i == m - 1 {
minHP[i][j] = max(1, minHP[i][j + 1] - dungeon[i][j])
} else if j == n - 1 {
minHP[i][j] = max(1, minHP[i + 1][j] - dungeon[i][j])
} else {
minHP[i][j] = max(1, min(minHP[i + 1][j], minHP[i][j + 1]) - dungeon[i][j])
}
}
}
return minHP[0][0]
}
}