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RNSScreenStack.m
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RNSScreenStack.m
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#import "RNSScreenStack.h"
#import "RNSScreen.h"
#import "RNSScreenStackAnimator.h"
#import "RNSScreenStackHeaderConfig.h"
#import "RNSScreenWindowTraits.h"
#import <React/RCTBridge.h>
#import <React/RCTRootContentView.h>
#import <React/RCTShadowView.h>
#import <React/RCTTouchHandler.h>
#import <React/RCTUIManager.h>
#import <React/RCTUIManagerUtils.h>
@interface RNSScreenStackView () <
UINavigationControllerDelegate,
UIAdaptivePresentationControllerDelegate,
UIGestureRecognizerDelegate,
UIViewControllerTransitioningDelegate>
@property (nonatomic) NSMutableArray<UIViewController *> *presentedModals;
@property (nonatomic) BOOL updatingModals;
@property (nonatomic) BOOL scheduleModalsUpdate;
@end
@implementation RNScreensNavigationController
#if !TARGET_OS_TV
- (UIViewController *)childViewControllerForStatusBarStyle
{
return [self topViewController];
}
- (UIStatusBarAnimation)preferredStatusBarUpdateAnimation
{
return [self topViewController].preferredStatusBarUpdateAnimation;
}
- (UIViewController *)childViewControllerForStatusBarHidden
{
return [self topViewController];
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
return [self topViewController].supportedInterfaceOrientations;
}
#endif
@end
#if !TARGET_OS_TV
@interface RNSGestureRecognizer : UIScreenEdgePanGestureRecognizer
@end
@implementation RNSGestureRecognizer
@end
#endif
@implementation RNSScreenStackView {
UINavigationController *_controller;
NSMutableArray<RNSScreenView *> *_reactSubviews;
__weak RNSScreenStackManager *_manager;
BOOL _hasLayout;
BOOL _invalidated;
UIPercentDrivenInteractiveTransition *_interactionController;
BOOL _updateScheduled;
}
- (instancetype)initWithManager:(RNSScreenStackManager *)manager
{
if (self = [super init]) {
_hasLayout = NO;
_invalidated = NO;
_manager = manager;
_reactSubviews = [NSMutableArray new];
_presentedModals = [NSMutableArray new];
_controller = [[RNScreensNavigationController alloc] init];
_controller.delegate = self;
#if !TARGET_OS_TV
[self setupGestureHandlers];
#endif
// we have to initialize viewControllers with a non empty array for
// largeTitle header to render in the opened state. If it is empty
// the header will render in collapsed state which is perhaps a bug
// in UIKit but ¯\_(ツ)_/¯
[_controller setViewControllers:@[ [UIViewController new] ]];
}
return self;
}
- (UIViewController *)reactViewController
{
return _controller;
}
- (void)navigationController:(UINavigationController *)navigationController
willShowViewController:(UIViewController *)viewController
animated:(BOOL)animated
{
UIView *view = viewController.view;
RNSScreenStackHeaderConfig *config = nil;
for (UIView *subview in view.reactSubviews) {
if ([subview isKindOfClass:[RNSScreenStackHeaderConfig class]]) {
config = (RNSScreenStackHeaderConfig *)subview;
break;
}
}
[RNSScreenStackHeaderConfig willShowViewController:viewController animated:animated withConfig:config];
}
- (void)navigationController:(UINavigationController *)navigationController
didShowViewController:(UIViewController *)viewController
animated:(BOOL)animated
{
if (self.onFinishTransitioning) {
self.onFinishTransitioning(nil);
}
[RNSScreenWindowTraits updateWindowTraits];
}
- (void)presentationControllerDidDismiss:(UIPresentationController *)presentationController
{
// We don't directly set presentation delegate but instead rely on the ScreenView's delegate to
// forward certain calls to the container (Stack).
UIView *screenView = presentationController.presentedViewController.view;
if ([screenView isKindOfClass:[RNSScreenView class]]) {
// we trigger the update of status bar's appearance here because there is no other lifecycle method
// that can handle it when dismissing a modal, the same for orientation
[RNSScreenWindowTraits updateWindowTraits];
[_presentedModals removeObject:presentationController.presentedViewController];
if (self.onFinishTransitioning) {
// instead of directly triggering onFinishTransitioning this time we enqueue the event on the
// main queue. We do that because onDismiss event is also enqueued and we want for the transition
// finish event to arrive later than onDismiss (see RNSScreen#notifyDismiss)
dispatch_async(dispatch_get_main_queue(), ^{
if (self.onFinishTransitioning) {
self.onFinishTransitioning(nil);
}
});
}
}
}
- (void)markChildUpdated
{
// do nothing
}
- (void)didUpdateChildren
{
// do nothing
}
- (void)insertReactSubview:(RNSScreenView *)subview atIndex:(NSInteger)atIndex
{
if (![subview isKindOfClass:[RNSScreenView class]]) {
RCTLogError(@"ScreenStack only accepts children of type Screen");
return;
}
subview.reactSuperview = self;
[_reactSubviews insertObject:subview atIndex:atIndex];
}
- (void)removeReactSubview:(RNSScreenView *)subview
{
subview.reactSuperview = nil;
[_reactSubviews removeObject:subview];
}
- (NSArray<UIView *> *)reactSubviews
{
return _reactSubviews;
}
- (void)didUpdateReactSubviews
{
// we need to wait until children have their layout set. At this point they don't have the layout
// set yet, however the layout call is already enqueued on ui thread. Enqueuing update call on the
// ui queue will guarantee that the update will run after layout.
dispatch_async(dispatch_get_main_queue(), ^{
self->_hasLayout = YES;
[self maybeAddToParentAndUpdateContainer];
});
}
- (void)didMoveToWindow
{
[super didMoveToWindow];
if (!_invalidated) {
// We check whether the view has been invalidated before running side-effects in didMoveToWindow
// This is needed because when LayoutAnimations are used it is possible for view to be re-attached
// to a window despite the fact it has been removed from the React Native view hierarchy.
[self maybeAddToParentAndUpdateContainer];
}
}
- (void)maybeAddToParentAndUpdateContainer
{
BOOL wasScreenMounted = _controller.parentViewController != nil;
BOOL isScreenReadyForShowing = self.window && _hasLayout;
if (!isScreenReadyForShowing && !wasScreenMounted) {
// We wait with adding to parent controller until the stack is mounted and has its initial
// layout done.
// If we add it before layout, some of the items (specifically items from the navigation bar),
// won't be able to position properly. Also the position and size of such items, even if it
// happens to change, won't be properly updated (this is perhaps some internal issue of UIKit).
// If we add it when window is not attached, some of the view transitions will be bloced (i.e.
// modal transitions) and the internal view controler's state will get out of sync with what's
// on screen without us knowing.
return;
}
[self updateContainer];
if (!wasScreenMounted) {
// when stack hasn't been added to parent VC yet we do two things:
// 1) we run updateContainer (the one above) – we do this because we want push view controllers to
// be installed before the VC is mounted. If we do that after it is added to parent the push
// updates operations are going to be blocked by UIKit.
// 2) we add navigation VS to parent – this is needed for the VC lifecycle events to be dispatched
// properly
// 3) we again call updateContainer – this time we do this to open modal controllers. Modals
// won't open in (1) because they require navigator to be added to parent. We handle that case
// gracefully in setModalViewControllers and can retry opening at any point.
[self reactAddControllerToClosestParent:_controller];
[self updateContainer];
}
}
- (void)reactAddControllerToClosestParent:(UIViewController *)controller
{
if (!controller.parentViewController) {
UIView *parentView = (UIView *)self.reactSuperview;
while (parentView) {
if (parentView.reactViewController) {
[parentView.reactViewController addChildViewController:controller];
[self addSubview:controller.view];
#if !TARGET_OS_TV
_controller.interactivePopGestureRecognizer.delegate = self;
#endif
[controller didMoveToParentViewController:parentView.reactViewController];
// On iOS pre 12 we observed that `willShowViewController` delegate method does not always
// get triggered when the navigation controller is instantiated. As the only thing we do in
// that delegate method is ask nav header to update to the current state it does not hurt to
// trigger that logic from here too such that we can be sure the header is properly updated.
[self navigationController:_controller willShowViewController:_controller.topViewController animated:NO];
break;
}
parentView = (UIView *)parentView.reactSuperview;
}
return;
}
}
- (void)setModalViewControllers:(NSArray<UIViewController *> *)controllers
{
// prevent re-entry
if (_updatingModals) {
_scheduleModalsUpdate = YES;
return;
}
// when there is no change we return immediately. This check is important because sometime we may
// accidently trigger modal dismiss if we don't verify to run the below code only when an actual
// change in the list of presented modal was made.
if ([_presentedModals isEqualToArray:controllers]) {
return;
}
// if view controller is not yet attached to window we skip updates now and run them when view
// is attached
if (self.window == nil && _presentedModals.lastObject.view.window == nil) {
return;
}
_updatingModals = YES;
NSMutableArray<UIViewController *> *newControllers = [NSMutableArray arrayWithArray:controllers];
[newControllers removeObjectsInArray:_presentedModals];
// find bottom-most controller that should stay on the stack for the duration of transition
NSUInteger changeRootIndex = 0;
UIViewController *changeRootController = _controller;
for (NSUInteger i = 0; i < MIN(_presentedModals.count, controllers.count); i++) {
if (_presentedModals[i] == controllers[i]) {
changeRootController = controllers[i];
changeRootIndex = i + 1;
} else {
break;
}
}
// we verify that controllers added on top of changeRootIndex are all new. Unfortunately modal
// VCs cannot be reshuffled (there are some visual glitches when we try to dismiss then show as
// even non-animated dismissal has delay and updates the screen several times)
for (NSUInteger i = changeRootIndex; i < controllers.count; i++) {
if ([_presentedModals containsObject:controllers[i]]) {
RCTAssert(false, @"Modally presented controllers are being reshuffled, this is not allowed");
}
}
__weak RNSScreenStackView *weakSelf = self;
void (^afterTransitions)(void) = ^{
if (weakSelf.onFinishTransitioning) {
weakSelf.onFinishTransitioning(nil);
}
weakSelf.updatingModals = NO;
if (weakSelf.scheduleModalsUpdate) {
// if modals update was requested during setModalViewControllers we set scheduleModalsUpdate
// flag in order to perform updates at a later point. Here we are done with all modals
// transitions and check this flag again. If it was set, we reset the flag and execute updates.
weakSelf.scheduleModalsUpdate = NO;
[weakSelf updateContainer];
}
// we trigger the update of orientation here because, when dismissing the modal from JS,
// neither `viewWillAppear` nor `presentationControllerDidDismiss` are called, same for status bar.
[RNSScreenWindowTraits updateWindowTraits];
};
void (^finish)(void) = ^{
NSUInteger oldCount = weakSelf.presentedModals.count;
if (changeRootIndex < oldCount) {
[weakSelf.presentedModals removeObjectsInRange:NSMakeRange(changeRootIndex, oldCount - changeRootIndex)];
}
BOOL isAttached =
changeRootController.parentViewController != nil || changeRootController.presentingViewController != nil;
if (!isAttached || changeRootIndex >= controllers.count) {
// if change controller view is not attached, presenting modals will silently fail on iOS.
// In such a case we trigger controllers update from didMoveToWindow.
// We also don't run any present transitions if changeRootIndex is greater or equal to the size
// of new controllers array. This means that no new controllers should be presented.
afterTransitions();
return;
} else {
UIViewController *previous = changeRootController;
for (NSUInteger i = changeRootIndex; i < controllers.count; i++) {
UIViewController *next = controllers[i];
BOOL lastModal = (i == controllers.count - 1);
#if defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && defined(__IPHONE_13_0) && \
__IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_13_0
if (@available(iOS 13.0, tvOS 13.0, *)) {
// Inherit UI style from its parent - solves an issue with incorrect style being applied to some UIKit views
// like date picker or segmented control.
next.overrideUserInterfaceStyle = self->_controller.overrideUserInterfaceStyle;
}
#endif
BOOL shouldAnimate = lastModal && [next isKindOfClass:[RNSScreen class]] &&
((RNSScreenView *)next.view).stackAnimation != RNSScreenStackAnimationNone;
[previous presentViewController:next
animated:shouldAnimate
completion:^{
[weakSelf.presentedModals addObject:next];
if (lastModal) {
afterTransitions();
};
}];
previous = next;
}
}
};
if (changeRootController.presentedViewController != nil &&
[_presentedModals containsObject:changeRootController.presentedViewController]) {
BOOL shouldAnimate = changeRootIndex == controllers.count &&
[changeRootController.presentedViewController isKindOfClass:[RNSScreen class]] &&
((RNSScreenView *)changeRootController.presentedViewController.view).stackAnimation !=
RNSScreenStackAnimationNone;
[changeRootController dismissViewControllerAnimated:shouldAnimate completion:finish];
} else {
finish();
}
}
- (void)setPushViewControllers:(NSArray<UIViewController *> *)controllers
{
// when there is no change we return immediately
if ([_controller.viewControllers isEqualToArray:controllers]) {
return;
}
// if view controller is not yet attached to window we skip updates now and run them when view
// is attached
if (self.window == nil) {
return;
}
// when transition is ongoing, any updates made to the controller will not be reflected until the
// transition is complete. In particular, when we push/pop view controllers we expect viewControllers
// property to be updated immediately. Based on that property we then calculate future updates.
// When the transition is ongoing the property won't be updated immediatly. We therefore avoid
// making any updated when transition is ongoing and schedule updates for when the transition
// is complete.
if (_controller.transitionCoordinator != nil) {
if (!_updateScheduled) {
_updateScheduled = YES;
__weak RNSScreenStackView *weakSelf = self;
[_controller.transitionCoordinator
animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) {
// do nothing here, we only want to be notified when transition is complete
}
completion:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) {
self->_updateScheduled = NO;
[weakSelf updateContainer];
}];
}
return;
}
UIViewController *top = controllers.lastObject;
UIViewController *lastTop = _controller.viewControllers.lastObject;
// at the start we set viewControllers to contain a single UIVIewController
// instance. This is a workaround for header height adjustment bug (see comment
// in the init function). Here, we need to detect if the initial empty
// controller is still there
BOOL firstTimePush = ![lastTop isKindOfClass:[RNSScreen class]];
BOOL shouldAnimate = !firstTimePush && ((RNSScreenView *)lastTop.view).stackAnimation != RNSScreenStackAnimationNone;
if (firstTimePush) {
// nothing pushed yet
[_controller setViewControllers:controllers animated:NO];
} else if (top != lastTop) {
if (![controllers containsObject:lastTop]) {
// if the previous top screen does not exist anymore and the new top was not on the stack before, probably replace
// was called, so we check the animation
if (![_controller.viewControllers containsObject:top] &&
((RNSScreenView *)top.view).replaceAnimation == RNSScreenReplaceAnimationPush) {
// setting new controllers with animation does `push` animation by default
[_controller setViewControllers:controllers animated:YES];
} else {
// last top controller is no longer on stack
// in this case we set the controllers stack to the new list with
// added the last top element to it and perform (animated) pop
NSMutableArray *newControllers = [NSMutableArray arrayWithArray:controllers];
[newControllers addObject:lastTop];
[_controller setViewControllers:newControllers animated:NO];
[_controller popViewControllerAnimated:shouldAnimate];
}
} else if (![_controller.viewControllers containsObject:top]) {
// new top controller is not on the stack
// in such case we update the stack except from the last element with
// no animation and do animated push of the last item
NSMutableArray *newControllers = [NSMutableArray arrayWithArray:controllers];
[newControllers removeLastObject];
[_controller setViewControllers:newControllers animated:NO];
[_controller pushViewController:top animated:shouldAnimate];
} else {
// don't really know what this case could be, but may need to handle it
// somehow
[_controller setViewControllers:controllers animated:shouldAnimate];
}
} else {
// change wasn't on the top of the stack. We don't need animation.
[_controller setViewControllers:controllers animated:NO];
}
}
- (void)updateContainer
{
NSMutableArray<UIViewController *> *pushControllers = [NSMutableArray new];
NSMutableArray<UIViewController *> *modalControllers = [NSMutableArray new];
for (RNSScreenView *screen in _reactSubviews) {
if (!screen.dismissed && screen.controller != nil) {
if (pushControllers.count == 0) {
// first screen on the list needs to be places as "push controller"
[pushControllers addObject:screen.controller];
} else {
if (screen.stackPresentation == RNSScreenStackPresentationPush) {
[pushControllers addObject:screen.controller];
} else {
[modalControllers addObject:screen.controller];
}
}
}
}
[self setPushViewControllers:pushControllers];
[self setModalViewControllers:modalControllers];
}
- (void)layoutSubviews
{
[super layoutSubviews];
_controller.view.frame = self.bounds;
}
- (void)invalidate
{
_invalidated = YES;
for (UIViewController *controller in _presentedModals) {
[controller dismissViewControllerAnimated:NO completion:nil];
}
[_presentedModals removeAllObjects];
[_controller willMoveToParentViewController:nil];
[_controller removeFromParentViewController];
}
- (void)dismissOnReload
{
dispatch_async(dispatch_get_main_queue(), ^{
[self invalidate];
});
}
#pragma mark methods connected to transitioning
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC
{
RNSScreenView *screen;
if (operation == UINavigationControllerOperationPush) {
screen = (RNSScreenView *)toVC.view;
} else if (operation == UINavigationControllerOperationPop) {
screen = (RNSScreenView *)fromVC.view;
}
if (screen != nil && screen.stackAnimation != RNSScreenStackAnimationFlip &&
screen.stackAnimation != RNSScreenStackAnimationDefault) {
return [[RNSScreenStackAnimator alloc] initWithOperation:operation];
}
return nil;
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
// cancel touches in parent, this is needed to cancel RN touch events. For example when Touchable
// item is close to an edge and we start pulling from edge we want the Touchable to be cancelled.
// Without the below code the Touchable will remain active (highlighted) for the duration of back
// gesture and onPress may fire when we release the finger.
UIView *parent = _controller.view;
while (parent != nil && ![parent respondsToSelector:@selector(touchHandler)])
parent = parent.superview;
if (parent != nil) {
RCTTouchHandler *touchHandler = [parent performSelector:@selector(touchHandler)];
[touchHandler cancel];
[touchHandler reset];
}
RNSScreenView *topScreen = (RNSScreenView *)_controller.viewControllers.lastObject.view;
if (!topScreen.gestureEnabled || _controller.viewControllers.count < 2) {
return NO;
}
#if TARGET_OS_TV
return YES;
#else
if ([gestureRecognizer isKindOfClass:[RNSGestureRecognizer class]]) {
// if we do not set any explicit `semanticContentAttribute`, it is `UISemanticContentAttributeUnspecified` instead
// of `UISemanticContentAttributeForceLeftToRight`, so we just check if it is RTL or not
BOOL isCorrectEdge = (_controller.view.semanticContentAttribute == UISemanticContentAttributeForceRightToLeft &&
((RNSGestureRecognizer *)gestureRecognizer).edges == UIRectEdgeRight) ||
(_controller.view.semanticContentAttribute != UISemanticContentAttributeForceRightToLeft &&
((RNSGestureRecognizer *)gestureRecognizer).edges == UIRectEdgeLeft);
if (isCorrectEdge) {
return topScreen.stackAnimation == RNSScreenStackAnimationSimplePush;
}
return NO;
} else {
return topScreen.stackAnimation != RNSScreenStackAnimationSimplePush;
}
#endif
}
#if !TARGET_OS_TV
- (void)setupGestureHandlers
{
// gesture recognizers for custom stack animations
RNSGestureRecognizer *leftEdgeSwipeGestureRecognizer =
[[RNSGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
leftEdgeSwipeGestureRecognizer.edges = UIRectEdgeLeft;
leftEdgeSwipeGestureRecognizer.delegate = self;
[self addGestureRecognizer:leftEdgeSwipeGestureRecognizer];
RNSGestureRecognizer *rightEdgeSwipeGestureRecognizer =
[[RNSGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)];
rightEdgeSwipeGestureRecognizer.edges = UIRectEdgeRight;
rightEdgeSwipeGestureRecognizer.delegate = self;
[self addGestureRecognizer:rightEdgeSwipeGestureRecognizer];
}
- (void)handleSwipe:(RNSGestureRecognizer *)gestureRecognizer
{
float translation = [gestureRecognizer translationInView:gestureRecognizer.view].x;
float velocity = [gestureRecognizer velocityInView:gestureRecognizer.view].x;
float distance = gestureRecognizer.view.bounds.size.width;
BOOL isRTL = _controller.view.semanticContentAttribute == UISemanticContentAttributeForceRightToLeft;
if (isRTL) {
translation = -translation;
velocity = -velocity;
}
float transitionProgress = (translation / distance);
switch (gestureRecognizer.state) {
case UIGestureRecognizerStateBegan: {
_interactionController = [UIPercentDrivenInteractiveTransition new];
[_controller popViewControllerAnimated:YES];
break;
}
case UIGestureRecognizerStateChanged: {
[_interactionController updateInteractiveTransition:transitionProgress];
break;
}
case UIGestureRecognizerStateCancelled: {
[_interactionController cancelInteractiveTransition];
break;
}
case UIGestureRecognizerStateEnded: {
// values taken from
// https://github.com/react-navigation/react-navigation/blob/54739828598d7072c1bf7b369659e3682db3edc5/packages/stack/src/views/Stack/Card.tsx#L316
BOOL shouldFinishTransition = (translation + velocity * 0.3) > (distance / 2);
if (shouldFinishTransition) {
[_interactionController finishInteractiveTransition];
} else {
[_interactionController cancelInteractiveTransition];
}
_interactionController = nil;
}
default: {
break;
}
}
}
#endif
- (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController
interactionControllerForAnimationController:
(id<UIViewControllerAnimatedTransitioning>)animationController
{
return _interactionController;
}
- (id<UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:
(id<UIViewControllerAnimatedTransitioning>)animator
{
return _interactionController;
}
@end
@implementation RNSScreenStackManager {
NSPointerArray *_stacks;
}
RCT_EXPORT_MODULE()
RCT_EXPORT_VIEW_PROPERTY(onFinishTransitioning, RCTDirectEventBlock);
- (UIView *)view
{
RNSScreenStackView *view = [[RNSScreenStackView alloc] initWithManager:self];
if (!_stacks) {
_stacks = [NSPointerArray weakObjectsPointerArray];
}
[_stacks addPointer:(__bridge void *)view];
return view;
}
- (void)invalidate
{
for (RNSScreenStackView *stack in _stacks) {
[stack dismissOnReload];
}
_stacks = nil;
}
@end