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parallax.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<script src = "../build/anvil.js"></script>
<title>HTML</title>
</head>
<body>
<canvas id = "can"></canvas>
<script>
const {
Scene,
SceneManager,
GameObject,
Polygon,
Input,
Light,
Sprite,
Layer
} = ANVIL;
const player = new Polygon({
points: [
[
0, 0
],
[
0, 50
],
[
50, 50
],
[
50, 0
]
],
backgroundColor: "red",
physicsEnabled: true
});
const background = new Sprite({
url: "data:image/png;base64,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",
coordinates: [
0, 0
],
width: 1000,
height: 1000
});
var backgroundLayer = new Layer({
parallax: [
0.5, 0.5
],
physics: true
});
var foregroundLayer = new Layer({
parallax: [
1, 1
],
physics: true
});
var middleLayer = new Layer({
parallax: [
0.75, 0.75
],
physics: true
});
const myScene = new Scene({
layers: [
backgroundLayer, middleLayer, foregroundLayer
],
lighting: true,
lightingOptions: {
ambient: 0.5
}
});
myScene.addObject(player, foregroundLayer.id);
myScene.addObject(background, backgroundLayer.id);
myScene.bindCamera(player);
// generate random squres
for (var i = 0; i < 100; i++) {
const square = new Polygon({
points: [
[
0, 0
],
[
0, 50
],
[
50, 50
],
[
50, 0
]
],
physicsEnabled: true,
backgroundColor: ["blue", "green", "yellow", "purple"][Math.floor(Math.random() * 4)]
});
myScene.addObject(square, middleLayer.id);
square.moveStatic([
Math.random() * 1500,
Math.random() * 1500
]);
myScene.enableCollisionsBetween(player, square, () => {
square.backgroundColor = "black";
}, () => {
square.backgroundColor = ["blue", "green", "yellow", "purple"][Math.floor(Math.random() * 4)];
});
}
for (var i = 0; i < 50; i++) {
const square = new Polygon({
points: [
[
0, 0
],
[
0, 50
],
[
50, 50
],
[
50, 0
]
],
backgroundColor: "orange"
});
square.move([
Math.random() * 1500,
Math.random() * 1500
]);
myScene.addObject(square, foregroundLayer.id);
myScene.enableCollisionsBetween(player, square, () => {
square.backgroundColor = "black";
}, () => {
square.backgroundColor = "orange"
});
}
for (var i = 0; i < 1000; i++) {
// stars
const star = new Light([
(Math.random() * 3000) - 1000,
(Math.random() * 3000) - 1000
], 5);
myScene.addLight(star);
}
myScene.enableFPS();
const sceneManager = new SceneManager({initialScene: myScene, canvas: document.getElementById("can")});
// movement
const moveLeft = new Input("a", 10);
moveLeft.on = () => {
player.move([-5, 0]);
}
moveLeft.activate();
const moveRight = new Input("d", 10);
moveRight.on = () => {
player.move([5, 0]);
}
moveRight.activate();
const moveUp = new Input("w", 10);
moveUp.on = () => {
player.move([0, -5]);
}
moveUp.activate();
const moveDown = new Input("s", 10);
moveDown.on = () => {
player.move([0, 5]);
}
moveDown.activate();
const click = new Input("click");
click.on = (e) => {
console.log(e)
const light = new Light([
e.x, e.y
], 100);
myScene.addLight(light);
}
click.activate(myScene)
</script>
</body>
</html>