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Can't get ReShade working with FFXIV, documentation unclear #762
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Sorry, ReShade support was added a long time ago and not by me, I am unfamiliar with how it works. However, I thought it was just a case of enabling and using it. I have never used ReShade before ever including with STL, but I will try to answer your questions as best as I can :-)
Looking at the logs I can't see any logging information about ReShade being enabled. Is the "ReShade Enable" checkbox checked on the Game Menu? Though I am an outsider looking in here as I am not a big fan or user of tools like ReShade, I would also agree that the documentation is unclear and could be improved. However I am not in a great position to update it very much. The parts which I do understand were those that were added fairly recently by a contributor who made some improvements to ReShade support, as I reviewed those and was familiar with the PR related to those improvements, but the rest is foreign to me as I only understand at a very high level how ReShade is meant to be used. cc @zany130, I believe you are more familiar with ReShade, so any insight that you have here would be welcome too :-) |
Yes, "ReShade enable" is checked as mentioned above If I can manage to get ReShade working via SteamTinkerLaunch, I'll correct/improve that wiki page myself |
Ahhh and I guess this would be why ReShade is not loading? I would guess that the d3d DLL(s) interface with the ReShade DLL(s) and inject it into the game, which loads the ReShade overlay you mentioned. Okay, my next question then is to ensure that If both of these options were not enabled try enabling them and launching the game. If it still doesn't work please attach another log, I'd like to sift through it and see what ReShade logging I can find.
Much appreciated! 😄 Also, I just checked for you, and |
Cleaned up the wiki by moving the manual installation into its own place. You shouldn't need to do anything manually. As sonic2kk mentioned, you need to make sure you enable both the use and install ReShade options. Kinda confusing I agree; I have considered merging the two functions but never got around to it 😅 Basically, the enable option is there for disabling/reenabling (it adds a so fun fact if you check install but don't check to enable I think it will copy the files but then disable them |
Also, @yaomtc brought up a good point @sonic2kk in the wiki we refer to different steamtinkerlaunch locations by there configurable environment variable, and I don't think we really document what they refer to anywhere in the wiki? EDIT: there's this wiki page https://github.com/sonic2kk/steamtinkerlaunch/wiki/Paths but it doesn't mention the default locations EDIT2: did a quick and dirty edit of that page to include the default paths based on what's written out on my global config file. Maybe we should make the page more visible? (better name and in the quick links) |
Been a few days, was there any update here? Did enabling both options lead to any success? On a related note, merging the two ReShade options into one somehow is probably a good idea and something I'll make a note of for a future enhancement. No plans to work on it immediately but could be a good area for potential interested contributors |
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System Information
Issue Description
I'm following the instructions here, but it's a bit unclear.
Due to the files not being present, when I start the game, the ReShade overlay does not appear.
Logs
steamtinkerlaunch.log
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