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Only Flawless Widescreen is opened. Not the game process with it. #996
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Interesting, I'll try find some time to take a look. I don't really know what Flawless Widescreen is or how it's implemented in STL. Also, is there a list of games somewhere that I can use Flawless Widescreen with? It would be nice if there was a simple game I could test with. Can you reproduce this on master? STL v12.12 is very old, you probably want to avoid using it. A couple of things to note though from your log:
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Pushed a tentative fix with 9366dd4. I recall a similar issue with x64dbg where the program would start but not the game, FlawlessWidescreen was also using This should be available with |
This is a piece of utility, which hosts different kinds of memory hacking bits for different games, to allow for better support of Ultrawide ratio screens, in different video games. Goes from Black-Bar disablers to FOV camera tweaks.
yad-9.3-5.fc38
Missed the precision. Would have naturally done it if i haven't told myself that they were small enough. |
This will do a local install and won't override the package manager install, since ProtonUp-Qt doesn't install anything system-wide by design. Make sure you're using v14.0.20231212-1, the latest version as of less than an hour ago (you can re-install to replace the local install), and see if the extra sleep time fixed the issue. STL won't automatically update or anything, so you can manually update.
Yes, I didn't add Flawless Widescreen support, but unlike other things STL does it's very much along the lines of things I'm interested in supporting.
You can build / download a newer AppImage of Yad and point STL to use that (wiki link), but it's a shame it's so out of date. No worries though, just figured I'd let you know :-) |
I'm not totally sure how FlawlessWidescreen is supposed to work, but on master, it looks like it detects the game process properly now. I tested with KOTOR, I first had to launch the game with it and then install the necessary plugin, then do a re-launch since it couldn't detect the already running process (not a bug, just a limitation of running under Wine). I didn't notice a real change in behaviour but KOTOR is buggy under Wine to begin with, still, it detected the process. Please test if master (v14.0.20231212-1) works for you, as it appears to be working in my tests :-) |
I'm having issues making the master version work (as it just is stuck, launching the game. I even deleted the previous game configs). So, I'll close this issue, hopefully considering indeed fixed, since you could actually confirm working properly. |
I don't think GE packages STL-git, and you will probably have to wait several months before STL v14.0 (#992). But good luck! |
System Information
Issue Description
When ticking the "Use FlawlessWidescreen" option in the Game Menu setting page, saving the config and playing the game only seems to launch FlawlessWidescreen. This makes the main tool useless, as it can't Memory Edit the actual game, that's supposed to be launched at the same time.
If you do close FlawlessWidescreen, however, it does launch the game correctly, but of course, without FlawlessWidescreen.
Logs
/dev/shm/steamtinkerlaunch/steamtinkerlaunch-iscriptevaluator-45740.log
Test with Dead Rising 2./dev/shm/steamtinkerlaunch/steamtinkerlaunch.log
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