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server.go
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server.go
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package steam
import (
"bytes"
"errors"
"io/ioutil"
"net"
"sync"
"time"
logrus "github.com/Sirupsen/logrus"
)
// The DialFn type is an adapter to allow the use of
// a custom network dialing mechanism when required.
// For example, this will come useful inside a environment
// like AppEngine which does not permit direct socket
// connections and requires the usage of a custom dialer.
type DialFn func(network, address string) (net.Conn, error)
type connectOptions struct {
dialFn DialFn
rconPassword string
}
// ConnectOption configures how we set up the connection.
type ConnectOption func(*connectOptions)
// WithDialFn returns a ConnectOption which sets a dialFn for establishing
// connection to the server.
func WithDialFn(fn DialFn) ConnectOption {
return func(o *connectOptions) {
o.dialFn = fn
}
}
// WithRCONPassword returns a ConnectOption which sets a rcon password for
// authenticating the connection to the server.
func WithRCONPassword(password string) ConnectOption {
return func(o *connectOptions) {
o.rconPassword = password
}
}
// Server represents a Source engine game server.
type Server struct {
addr string
opts connectOptions
usock *udpSocket
udpInitialized bool
rsock *rconSocket
rconInitialized bool
mu sync.Mutex
}
// Connect to the source server.
func Connect(addr string, opts ...ConnectOption) (_ *Server, err error) {
s := Server{
addr: addr,
}
for _, opt := range opts {
opt(&s.opts)
}
if s.opts.dialFn == nil {
s.opts.dialFn = (&net.Dialer{
Timeout: 1 * time.Second,
}).Dial
}
if err := s.init(); err != nil {
return nil, err
}
defer func() {
if err != nil {
s.usock.close()
}
}()
if s.opts.rconPassword == "" {
return &s, nil
}
if err := s.initRCON(); err != nil {
return nil, err
}
return &s, nil
}
func (s *Server) String() string {
return s.addr
}
func (s *Server) init() error {
if s.addr == "" {
return errors.New("steam: server needs a address")
}
var err error
if s.usock, err = newUDPSocket(s.opts.dialFn, s.addr); err != nil {
return err
}
return nil
}
func (s *Server) initRCON() (err error) {
if s.addr == "" {
return errors.New("steam: server needs a address")
}
log.WithFields(logrus.Fields{
"addr": s.addr,
}).Debug("steam: connecting rcon")
if s.rsock, err = newRCONSocket(s.opts.dialFn, s.addr); err != nil {
return err
}
defer func() {
if err != nil {
s.rsock.close()
}
}()
if err := s.authenticate(); err != nil {
return err
}
s.rconInitialized = true
return nil
}
func (s *Server) authenticate() error {
log.WithFields(logrus.Fields{
"addr": s.addr,
}).Debug("steam: authenticating")
req := newRCONRequest(rrtAuth, s.opts.rconPassword)
data, _ := req.marshalBinary()
if err := s.rsock.send(data); err != nil {
return err
}
// Receive the empty response value
data, err := s.rsock.receive()
if err != nil {
return err
}
log.WithFields(logrus.Fields{
"data": data,
}).Debug("steam: received empty response")
var resp rconResponse
if err := resp.unmarshalBinary(data); err != nil {
return err
}
if resp.typ != rrtRespValue || resp.id != req.id {
return ErrInvalidResponseID
}
if resp.id != req.id {
return ErrInvalidResponseType
}
// Receive the actual auth response
data, err = s.rsock.receive()
if err != nil {
return err
}
if err := resp.unmarshalBinary(data); err != nil {
return err
}
if resp.typ != rrtAuthResp || resp.id != req.id {
return ErrRCONAuthFailed
}
log.Debug("steam: authenticated")
return nil
}
// Close releases the resources associated with this server.
func (s *Server) Close() {
if s.rconInitialized {
s.rsock.close()
}
s.usock.close()
}
// Ping returns the RTT (round-trip time) to the server.
func (s *Server) Ping() (time.Duration, error) {
s.mu.Lock()
defer s.mu.Unlock()
start := time.Now()
req, _ := infoRequest{}.marshalBinary()
s.usock.send(req)
if _, err := s.usock.receive(); err != nil {
return 0, err
}
elapsed := time.Since(start)
return elapsed, nil
}
// Info retrieves server information.
func (s *Server) Info() (*InfoResponse, error) {
s.mu.Lock()
defer s.mu.Unlock()
req, _ := infoRequest{}.marshalBinary()
if err := s.usock.send(req); err != nil {
return nil, err
}
log.Debug("receiving info response")
data, err := s.usock.receive()
if err != nil {
return nil, err
}
log.WithFields(logrus.Fields{
"data": data,
}).Debug("received info response")
var res InfoResponse
if err := res.unmarshalBinary(data); err != nil {
return nil, err
}
return &res, nil
}
// PlayersInfo retrieves player information from the server.
func (s *Server) PlayersInfo() (*PlayersInfoResponse, error) {
s.mu.Lock()
defer s.mu.Unlock()
// Send the challenge request
req, _ := playersInfoRequest{}.marshalBinary()
if err := s.usock.send(req); err != nil {
return nil, err
}
data, err := s.usock.receive()
if err != nil {
return nil, err
}
if isPlayersInfoChallengeResponse(data) {
// Parse the challenge response
var challangeRes playersInfoChallengeResponse
if err := challangeRes.unmarshalBinary(data); err != nil {
return nil, err
}
// Send a new request with the proper challenge number
req, _ = playersInfoRequest{challangeRes.Challenge}.marshalBinary()
if err := s.usock.send(req); err != nil {
return nil, err
}
data, err = s.usock.receive()
if err != nil {
return nil, err
}
}
// Parse the return value
var res PlayersInfoResponse
if err := res.unmarshalBinary(data); err != nil {
return nil, err
}
return &res, nil
}
// Send RCON command to the server.
func (s *Server) Send(cmd string) (string, error) {
s.mu.Lock()
defer s.mu.Unlock()
if !s.rconInitialized {
return "", ErrRCONNotInitialized
}
req := newRCONRequest(rrtExecCmd, cmd)
data, _ := req.marshalBinary()
log.WithFields(logrus.Fields{
"addr": s.addr,
"id": req.id,
}).Debug("steam: sending rcon request")
if err := s.rsock.send(data); err != nil {
return "", err
}
log.WithFields(logrus.Fields{
"addr": s.addr,
"id": req.id,
}).Debug("steam: sent rcon request")
// Send the mirror packet.
reqMirror := newRCONRequest(rrtRespValue, "")
data, _ = reqMirror.marshalBinary()
log.WithFields(logrus.Fields{
"addr": s.addr,
"id": reqMirror.id,
}).Debug("steam: sending rcon mirror request")
if err := s.rsock.send(data); err != nil {
return "", err
}
log.WithFields(logrus.Fields{
"addr": s.addr,
"id": reqMirror.id,
}).Debug("steam: sent rcon mirror request")
var (
buf bytes.Buffer
sawMirror bool
)
// Start receiving data.
for {
data, err := s.rsock.receive()
if err != nil {
return "", err
}
log.WithFields(logrus.Fields{
"addr": s.addr,
}).Debug("steam: received rcon response")
var resp rconResponse
if err := resp.unmarshalBinary(data); err != nil {
return "", err
}
if resp.typ != rrtRespValue {
return "", ErrInvalidResponseType
}
if !sawMirror && resp.id == reqMirror.id {
sawMirror = true
log.WithFields(logrus.Fields{
"addr": s.addr,
"id": resp.id,
}).Debug("steam: received mirror request")
continue
}
if sawMirror {
if bytes.Compare(resp.body, trailer) == 0 {
log.WithFields(logrus.Fields{
"addr": s.addr,
}).Debug("steam: received mirror trailer")
break
}
return "", ErrInvalidResponseTrailer
}
if resp.id != req.id {
return "", ErrInvalidResponseID
}
if _, err := buf.Write(resp.body); err != nil {
return "", err
}
}
return buf.String(), nil
}
var trailer = []byte{0x00, 0x01, 0x00, 0x00}
// Errors introduced by the steam client.
var (
ErrRCONAuthFailed = errors.New("steam: authentication failed")
ErrRCONNotInitialized = errors.New("steam: rcon is not initialized")
ErrInvalidResponseType = errors.New("steam: invalid response type from server")
ErrInvalidResponseID = errors.New("steam: invalid response id from server")
ErrInvalidResponseTrailer = errors.New("steam: invalid response trailer from server")
)
var log *logrus.Logger
// SetLog overrides the logger used by the steam client.
func SetLog(l *logrus.Logger) {
log = l
}
func init() {
log = logrus.New()
log.Out = ioutil.Discard
}
// Stats retrieves server stats.
func (s *Server) Stats() (*StatsResponse, error) {
output, err := s.Send("stats")
if err != nil {
return nil, err
}
var res StatsResponse
if err := res.unmarshalString(output); err != nil {
return nil, err
}
return &res, nil
}