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Zombies cause massive framerate issues as AI #32870
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Magical zed energy that messes with Ai's perhaps? |
I can't confirm whether it does. I have been trying to reproduce the issue by running the game locally, but I cannot reproduce the awful framerates that I get on the servers during zombie rounds. AI isn't actually using a stitched-together camera image though, is it? It's just an all-seeing player with an overlay on top right? |
Zombies are causing lag even to regular players who are not AI, having felt it myself compared to being close and far away from the station. |
Additional information: People report that the framerate issues go away the moment they become a zombie. |
Marking as closed due to #33818 being merged. Reopen if the issue arises again. |
Description
Playing AI, when crew starts to get converted to zombies, my framerate gradually drops when looking at zombies.
Framerate seems to be dependent on how many zombies are on screen. So I think it is the zombie characters themselves that are causing the drops, and not the large amount of bullet casings and blood that usually comes with a zombie round.
Reproduction
Screenshots
SS14.Loader_tikgLoFN2N.mp4
FPS in the top-right of the screen.
Additional context
I've heard other people in OOC confirm that they have this as AI, but I do not know if it is universal.
My specs, if at all relevant. It's a performance/framerate thing after all:
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