Non-human species tend to lack emote sounds #33892
Labels
A: Character/Species
Area: Player characters and species features and content.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
Description
Most non-human species lack SFX for common emotes.
Below is a quick eyeball of the SFX for each species. Humans, slimes and dwarves share similar SFX right now. Note I've not included weh, honks and so on.
Diona get special clapping, snapping and saluting SFX. Lizards get special tail thumping.
Expected
The main playable species can all do about the same sfx as humans can, with small variations.
Actual
Humans and similar species (generally slimes and dwarves) get a larger set of SFX than the rest of the species.
Additional notes
This feels like a good opportunity to commission an audio engineer, as this is traditionally a challenging part of video game development that needs a very specific set of skills.
I'm tempted to do the commissioning myself. What does moth snoring sound like? Does Diona sneezing sound like a gust of wind?
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