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Non-human species tend to lack emote sounds #33892

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FairlySadPanda opened this issue Dec 16, 2024 · 1 comment
Open

Non-human species tend to lack emote sounds #33892

FairlySadPanda opened this issue Dec 16, 2024 · 1 comment
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A: Character/Species Area: Player characters and species features and content. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content

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@FairlySadPanda
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FairlySadPanda commented Dec 16, 2024

Description

Most non-human species lack SFX for common emotes.

Below is a quick eyeball of the SFX for each species. Humans, slimes and dwarves share similar SFX right now. Note I've not included weh, honks and so on.

Human SFX
Scream
Laugh
Sneeze
Cough
Yawn
Snore
Sigh
Crying
Whistle
Gasp
DefaultDeathgasp
Lizard SFX
Scream
Laugh
Vox SFX
Scream
Laugh
Diona SFX
Scream
Laugh
Arachnid SFX
Scream
Laugh
Chitter
Click
Moff SFX
Buzz
Scream
Laugh
Chitter
Squeak

Diona get special clapping, snapping and saluting SFX. Lizards get special tail thumping.

Expected

The main playable species can all do about the same sfx as humans can, with small variations.

Actual

Humans and similar species (generally slimes and dwarves) get a larger set of SFX than the rest of the species.

Additional notes

This feels like a good opportunity to commission an audio engineer, as this is traditionally a challenging part of video game development that needs a very specific set of skills.

I'm tempted to do the commissioning myself. What does moth snoring sound like? Does Diona sneezing sound like a gust of wind?

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Dec 16, 2024
@beck-thompson beck-thompson added P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content D3: Low Difficulty: Some codebase knowledge required. A: Character/Species Area: Player characters and species features and content. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Dec 16, 2024
@Golinth
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Golinth commented Dec 17, 2024

Could use the original source video for the moth sounds to get more

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Labels
A: Character/Species Area: Player characters and species features and content. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content
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