You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 29, 2024. It is now read-only.
USTRUCTs with WithNetDeltaSerializer trait, including but not limited to FFastArraySerializer-derived structs, won't be always replicated when a user has PushModel enabled.
Expected behavior
A NetDeltaSerialized property is always replicated with PushModel enabled.
Current behavior
A NetDeltaSerialized property isn't replicated with PushModel enabled unless the property is marked dirty.
Steps to reproduce
Change your Target.cs file to contain bWithPushModel = true;
Add
[SystemSettings]
net.IsPushModelEnabled=1
to your DefaultEngine.ini
3. Start GDK Test Gyms
4. Run PredictedGameplayCuesTest
Description
USTRUCTs with
WithNetDeltaSerializer
trait, including but not limited toFFastArraySerializer
-derived structs, won't be always replicated when a user has PushModel enabled.Expected behavior
A
NetDeltaSerialized
property is always replicated with PushModel enabled.Current behavior
A
NetDeltaSerialized
property isn't replicated with PushModel enabled unless the property is marked dirty.Steps to reproduce
Target.cs
file to containbWithPushModel = true;
to your DefaultEngine.ini
3. Start GDK Test Gyms
4. Run PredictedGameplayCuesTest
Environment
Engine: 4.26-SpatialOSUnrealGDK,
f01561516311406919eef5263bf5fff5c03ade5a
GDK: master,
3a6bac78d66f91e239524cb049de8f56cbb7efe5
TestGyms: master,
b125597da7233203e408ab51eead5c25c1c33add
The text was updated successfully, but these errors were encountered: