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Some replication conditions do not always match native behaviour. #953

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oblm opened this issue May 20, 2019 · 1 comment
Closed

Some replication conditions do not always match native behaviour. #953

oblm opened this issue May 20, 2019 · 1 comment

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@oblm
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oblm commented May 20, 2019

We are accepting issues and we want your feedback.


Description

Some replication conditions do not always match native behaviour.

Expected behavior

All replication conditions should match native Unreal.

Current behavior

Some replication conditions do not match native Unreal. Some examples include:

  • [SimulatedOnly + SimulatedOrPhysics] Initial value of property replicated with condition SimulatedOnly or SimulatedOrPhysics is being applied on clients with Role != SimulatedProxy.
  • [InitialOrOwner] Non-Initial updates of property replicated with condition InitialOrOwner is being applied on non-owning clients.
  • [AutonomousOnly] Initial updates of properties replicated with condition AutonomousOnly are flaky (there is a low chance of receiving the initial update, the following updates work fine)

Environment

Windows 10
UnrealGDK 0.4.2

Internal ticket

UNR-1423

@m-samiec
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This issue is out-of-date and no longer fully relevant. Closed and new known issues made
#2952
#2983

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