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This repository has been archived by the owner on Aug 29, 2024. It is now read-only.
We are accepting issues and we want your feedback.
Description
Some replication conditions do not always match native behaviour.
Expected behavior
All replication conditions should match native Unreal.
Current behavior
Some replication conditions do not match native Unreal. Some examples include:
[SimulatedOnly + SimulatedOrPhysics] Initial value of property replicated with condition SimulatedOnly or SimulatedOrPhysics is being applied on clients with Role != SimulatedProxy.
[InitialOrOwner] Non-Initial updates of property replicated with condition InitialOrOwner is being applied on non-owning clients.
[AutonomousOnly] Initial updates of properties replicated with condition AutonomousOnly are flaky (there is a low chance of receiving the initial update, the following updates work fine)
Environment
Windows 10
UnrealGDK 0.4.2
Internal ticket
UNR-1423
The text was updated successfully, but these errors were encountered:
We are accepting issues and we want your feedback.
Description
Some replication conditions do not always match native behaviour.
Expected behavior
All replication conditions should match native Unreal.
Current behavior
Some replication conditions do not match native Unreal. Some examples include:
SimulatedOnly
+SimulatedOrPhysics
] Initial value of property replicated with conditionSimulatedOnly
orSimulatedOrPhysics
is being applied on clients withRole != SimulatedProxy
.InitialOrOwner
] Non-Initial updates of property replicated with conditionInitialOrOwner
is being applied on non-owning clients.AutonomousOnly
] Initial updates of properties replicated with conditionAutonomousOnly
are flaky (there is a low chance of receiving the initial update, the following updates work fine)Environment
Windows 10
UnrealGDK
0.4.2
Internal ticket
UNR-1423
The text was updated successfully, but these errors were encountered: