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Some materials are missing in kujiale_0000 scene` (UE 5.2) #209

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RachithP opened this issue Jul 13, 2023 · 1 comment
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Some materials are missing in kujiale_0000 scene` (UE 5.2) #209

RachithP opened this issue Jul 13, 2023 · 1 comment

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@RachithP
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RachithP commented Jul 13, 2023

Some materials appear to be missing in the kujiale_0000 scene (floor, roof, couch, dining table, etc):
image

Some of the warnings that I'm getting in the output_log of the editor when I load this scene:

LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: Failed to load '/Bridge/MSPresets/M_MS_Default_Material/Functions/MF_MapAdjustments': Can't find file.
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: VerifyImport: Failed to load package for import object 'Package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_MapAdjustments'
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: Failed to load '/Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Tiling': Can't find file.
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: VerifyImport: Failed to load package for import object 'Package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Tiling'
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: Failed to load '/Bridge/MSPresets/MSTextures/BlackPlaceholder': Can't find file.
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: VerifyImport: Failed to load package for import object 'Package /Bridge/MSPresets/MSTextures/BlackPlaceholder'
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: Failed to load '/Bridge/MSPresets/MSTextures/Placeholder_Normal': Can't find file.
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: VerifyImport: Failed to load package for import object 'Package /Bridge/MSPresets/MSTextures/Placeholder_Normal'
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: Failed to load '/Bridge/MSPresets/MSTextures/WhitePlaceholder': Can't find file.
LogLinker: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: VerifyImport: Failed to load package for import object 'Package /Bridge/MSPresets/MSTextures/WhitePlaceholder'
LogMaterial: Warning: [AssetLog] C:\github\spear\cpp\unreal_projects\SpearSim\Content\MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
    Missing Material Function
    Missing Material Function
    Missing Material Function

The functions in one of these materials (MSPresets\M_MS_Surface_Material\M_MS_Surface_Material.uasset) appear to be missing, and hence the connections are broken.
image

Complete output log of the build + cook execution is here: output.txt
Build + Cook command:

C:\>"D:\windows\UE_5.2\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -project=C:\github\spear\cpp\unreal_projects\SpearSim\SpearSim.uproject -build -cook -targetPlaform=Win64 -target=SpearSim
@RachithP RachithP changed the title Some materials missing in kujiale_0000 scene` (UE 5.2) Some materials are missing in kujiale_0000 scene` (UE 5.2) Jul 13, 2023
@RachithP
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This issue occurs only on my local machine.
With UE 5.x, Unreal installs Quixel Bridge plugin by default along with the Engine installation. On my system, I had knowingly/unknowingly uninstalled this plugin thinking it was not needed as I wasn't aware of this default installation behavior. The solution was to re-install it.

image

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