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Maths.inl
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Maths.inl
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#include <math.h>
#include <assert.h>
#include <float.h>
MATHS_INLINE float CMaths::Sin(const float angle)
{
float Sin;
__asm
{
fld angle
fsin
fstp Sin
}
assert(!_isnan(Sin));
return Sin;
}
MATHS_INLINE float CMaths::FPU_ASin(const float angle)
{
float ASin;
__asm
{
fld angle // st0 = angle
fld1 // st0 = 1; st1 = angle
fadd st(0), st(1) // st0 = angle + 1; st1 = angle;
fld1 // st0 = 1; st1 = angle + 1; st2 = angle;
fsub st(0), st(2) // st0 = 1 - angle; st1 = angle + 1; st2 = angle
fmulp st(1), st(0) // st0 = (angle + 1)*(1 - angle); st1 = angle;
fsqrt // st0 = sqrt((angle + 1)*(1 - angle)); st1 = angle
fpatan // st0 = atan(sqrt((angle + 1)*(1 - angle)) / angle)
fstp ASin
}
assert(!_isnan(ASin));
return ASin;
}
MATHS_INLINE float CMaths::SSE_ASin(const float angle)
{
float ASin, A;
const float one = 1.0f;
__asm
{
movss xmm0, angle // xmm0 = angle
movss xmm2, one // xmm2 = one
movss xmm1, xmm0 // xmm1 = angle
addss xmm0, xmm2 // xmm1 = angle + 1
subss xmm2, xmm1 // xmm0 = 1 - angle
mulss xmm0, xmm2 // xmm0 = (angle + 1) * (1 - angle)
movaps xmm2, f30
movaps xmm3, f05
rsqrtss xmm1, xmm0 // Get rsqrt (angle + 1) * (1 - angle)
mulss xmm0, xmm1
mulss xmm0, xmm1
mulss xmm1, xmm3
subss xmm2, xmm0
mulss xmm1, xmm2
rcpss xmm0, xmm1 // Get rcp of rsqrt
mulss xmm1, xmm0
mulss xmm1, xmm0
addss xmm0, xmm0
subss xmm0, xmm1
movss A, xmm0
fld angle
fld A
fpatan
fstp ASin
}
assert(!_isnan(ASin));
return ASin;
}
MATHS_INLINE float CMaths::Cos(const float angle)
{
float Cos;
__asm
{
fld angle
fcos
fstp Cos
}
assert(!_isnan(Cos));
return Cos;
}
MATHS_INLINE float CMaths::FPU_ACos(const float angle)
{
float ACos;
__asm
{
fld angle // st0 = angle
fld1 // st0 = 1; st1 = angle
fadd st(0), st(1) // st0 = angle + 1; st1 = angle;
fld1 // st0 = 1; st1 = angle + 1; st2 = angle;
fsub st(0), st(2) // st0 = 1 - angle; st1 = angle + 1; st2 = angle
fmulp st(1), st(0) // st0 = (angle + 1)*(1 - angle); st1 = angle;
fsqrt // st0 = sqrt((angle + 1)*(1 - angle)); st1 = angle
fxch // st0 = angle; st1 = sqrt((angle + 1)*(1 - angle))
fpatan // st0 = atan(angle / sqrt((angle + 1)*(1 - angle)))
fstp ACos
}
assert(!_isnan(ACos));
return ACos;
}
MATHS_INLINE float CMaths::SSE_ACos(const float angle)
{
float ACos, A;
const float one = 1.0f;
__asm
{
movss xmm0, angle // xmm0 = angle
movss xmm2, one // xmm2 = one
movss xmm1, xmm0 // xmm1 = angle
addss xmm0, xmm2 // xmm1 = angle + 1
subss xmm2, xmm1 // xmm0 = 1 - angle
mulss xmm0, xmm2 // xmm0 = (angle + 1) * (1 - angle)
movaps xmm2, f30
movaps xmm3, f05
rsqrtss xmm1, xmm0 // Get sqrt
mulss xmm0, xmm1
mulss xmm0, xmm1
mulss xmm1, xmm3
subss xmm2, xmm0
mulss xmm1, xmm2
rcpss xmm0, xmm1
mulss xmm1, xmm0
mulss xmm1, xmm0
addss xmm0, xmm0
subss xmm0, xmm1
movss A, xmm0
fld A
fld angle
fpatan
fstp ACos
}
assert(!_isnan(ACos));
return ACos;
}
MATHS_INLINE void CMaths::SinCos(const float angle, float &sin, float &cos)
{
float Sin, Cos;
__asm
{
// Get the sine and cosine of the angle
fld angle
fsincos
fstp Cos // Using the passed addresses oddly generates extra code
fstp Sin // it stores on the stack, then movs to sin and cos, weird
}
// This gets optimised out in release builds, and stores straight to &sin and &cos
assert(!_isnan(Sin));
assert(!_isnan(Cos));
sin = Sin;
cos = Cos;
}
MATHS_INLINE float CMaths::Tan(const float angle)
{
float Tan;
__asm
{
fld angle
fptan
fstp st(0)
fstp Tan
}
assert(!_isnan(Tan));
return Tan;
}
MATHS_INLINE float CMaths::CoTan(const float angle)
{
float CoTan;
// Compute 1/tan
__asm
{
fld angle
fptan
// fptan puts 1.0f into st0, so just do an rdiv here to get 1.0f / tan
fdivr
fstp CoTan
}
assert(!_isnan(CoTan));
return CoTan;
}
MATHS_INLINE float CMaths::ATan(const float tan)
{
float ATan;
__asm
{
fld tan
fld1
fpatan
fstp ATan
}
assert(!_isnan(ATan));
return ATan;
}
MATHS_INLINE float CMaths::ATan2(const float x, const float y)
{
float ATan;
__asm
{
fld x
fld y
fpatan
fstp ATan
}
assert(!_isnan(ATan));
return ATan;
}
MATHS_INLINE float CMaths::FPU_RSqrt(const float value)
{
float Result;
__asm
{
fld value
fsqrt
fld1
fdivr
fstp Result
}
assert(!_isnan(Result));
return Result;
}
MATHS_INLINE float CMaths::SSE_RSqrt(const float value)
{
float Result;
__asm
{
movaps xmm2, f30
movaps xmm3, f05
movss xmm0, value
rsqrtss xmm1, xmm0
mulss xmm0, xmm1
mulss xmm0, xmm1
mulss xmm1, xmm3
subss xmm2, xmm0
mulss xmm1, xmm2
movss Result, xmm1
}
assert(!_isnan(Result));
return Result;
}
MATHS_INLINE float CMaths::FPU_Sqrt(const float value)
{
float Result;
__asm
{
fld value
fsqrt
fstp Result
}
assert(!_isnan(Result));
return Result;
}
MATHS_INLINE float CMaths::SSE_Sqrt(const float value)
{
float Result;
__asm
{
movaps xmm2, f30
movaps xmm3, f05
movss xmm0, value
rsqrtss xmm1, xmm0
mulss xmm0, xmm1
mulss xmm0, xmm1
mulss xmm1, xmm3
subss xmm2, xmm0
mulss xmm1, xmm2
rcpss xmm0, xmm1
mulss xmm1, xmm0
mulss xmm1, xmm0
addss xmm0, xmm0
subss xmm0, xmm1
movss Result, xmm0
}
assert(!_isnan(Result));
return Result;
}
MATHS_INLINE int CMaths::FComp(const float value1, const float value2)
{
//float Q = (FAbs(value1 - value2));
assert(!_isnan(value1));
assert(!_isnan(value2));
__asm
{
fld value1
fsub value2
fabs
fld EPSILON
fucomip st(0), st(1)
fstp st(0)
ja T
}
return false;
T:
return true;
}
MATHS_INLINE float CMaths::FAbs(const float value)
{
float Result;
__asm
{
//fld value
//fabs
//fstp Result
// Integer is faster than FPU
mov eax, [value]
and eax, ABS_MASK
mov [Result], eax
}
assert(!_isnan(Result));
return Result;
}
MATHS_INLINE float CMaths::FPU_Rcp(const float value)
{
float Result;
__asm
{
fld1
fdiv value
fstp Result
}
assert(!_isnan(Result));
return Result;
}
MATHS_INLINE float CMaths::SSE_Rcp(const float value)
{
float Result;
__asm
{
movss xmm1, value
rcpss xmm0, xmm1
mulss xmm1, xmm0
mulss xmm1, xmm0
addss xmm0, xmm0
subss xmm0, xmm1
movss Result, xmm0
}
assert(!_isnan(Result));
return Result;
}