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README.md

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@@ -87,7 +87,13 @@ Import [SpeechlyExamples/MicToSpeechly/](speechly-unity/Assets/SpeechlyExamples/
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Import [SpeechlyExamples/VoiceCommands/](speechly-unity/Assets/SpeechlyExamples/VoiceCommands/) and `Speechly/` folders from `speechly-client.unitypackage` to run a Unity sample scene that showcases a point-and-talk interface: target an object and hold the mouse button to issue speech commands like "make it big and red" or "delete". Again, app-specific logic is in `UseSpeechly.cs` which registers a callback to respond to detected intents and keywords (entities).
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## Android device testing
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## OS X
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To enable microphone input on OS X, set `Player Settings > Settings for PC, Mac & Linux Standalone > Other Settings > Microphone Usage Description`, to for example, "Voice input is automatically processed by Speechly.com".
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## Android
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### Device testing
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To diagnose problems with device builds, you can do the following:
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